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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - static inline void blurDataTriplets (uint8* d, int num, const int delta) noexcept
 - {
 -     uint32 last = d[0];
 -     d[0] = (uint8) ((d[0] + d[delta] + 1) / 3);
 -     d += delta;
 - 
 -     num -= 2;
 - 
 -     do
 -     {
 -         const uint32 newLast = d[0];
 -         d[0] = (uint8) ((last + d[0] + d[delta] + 1) / 3);
 -         d += delta;
 -         last = newLast;
 -     }
 -     while (--num > 0);
 - 
 -     d[0] = (uint8) ((last + d[0] + 1) / 3);
 - }
 - 
 - static void blurSingleChannelImage (uint8* const data, const int width, const int height,
 -                                     const int lineStride, const int repetitions) noexcept
 - {
 -     jassert (width > 2 && height > 2);
 - 
 -     for (int y = 0; y < height; ++y)
 -         for (int i = repetitions; --i >= 0;)
 -             blurDataTriplets (data + lineStride * y, width, 1);
 - 
 -     for (int x = 0; x < width; ++x)
 -         for (int i = repetitions; --i >= 0;)
 -             blurDataTriplets (data + x, height, lineStride);
 - }
 - 
 - static void blurSingleChannelImage (Image& image, int radius)
 - {
 -     const Image::BitmapData bm (image, Image::BitmapData::readWrite);
 -     blurSingleChannelImage (bm.data, bm.width, bm.height, bm.lineStride, 2 * radius);
 - }
 - 
 - //==============================================================================
 - DropShadow::DropShadow() noexcept
 -     : colour (0x90000000), radius (4)
 - {
 - }
 - 
 - DropShadow::DropShadow (Colour shadowColour, const int r, Point<int> o) noexcept
 -     : colour (shadowColour), radius (r), offset (o)
 - {
 -     jassert (radius > 0);
 - }
 - 
 - void DropShadow::drawForImage (Graphics& g, const Image& srcImage) const
 - {
 -     jassert (radius > 0);
 - 
 -     if (srcImage.isValid())
 -     {
 -         Image shadowImage (srcImage.convertedToFormat (Image::SingleChannel));
 -         shadowImage.duplicateIfShared();
 - 
 -         blurSingleChannelImage (shadowImage, radius);
 - 
 -         g.setColour (colour);
 -         g.drawImageAt (shadowImage, offset.x, offset.y, true);
 -     }
 - }
 - 
 - void DropShadow::drawForPath (Graphics& g, const Path& path) const
 - {
 -     jassert (radius > 0);
 - 
 -     const Rectangle<int> area ((path.getBounds().getSmallestIntegerContainer() + offset)
 -                                    .expanded (radius + 1)
 -                                    .getIntersection (g.getClipBounds().expanded (radius + 1)));
 - 
 -     if (area.getWidth() > 2 && area.getHeight() > 2)
 -     {
 -         Image renderedPath (Image::SingleChannel, area.getWidth(), area.getHeight(), true);
 - 
 -         {
 -             Graphics g2 (renderedPath);
 -             g2.setColour (Colours::white);
 -             g2.fillPath (path, AffineTransform::translation ((float) (offset.x - area.getX()),
 -                                                              (float) (offset.y - area.getY())));
 -         }
 - 
 -         blurSingleChannelImage (renderedPath, radius);
 - 
 -         g.setColour (colour);
 -         g.drawImageAt (renderedPath, area.getX(), area.getY(), true);
 -     }
 - }
 - 
 - static void drawShadowSection (Graphics& g, ColourGradient& cg, Rectangle<float> area,
 -                                bool isCorner, float centreX, float centreY, float edgeX, float edgeY)
 - {
 -     cg.point1 = area.getRelativePoint (centreX, centreY);
 -     cg.point2 = area.getRelativePoint (edgeX, edgeY);
 -     cg.isRadial = isCorner;
 - 
 -     g.setGradientFill (cg);
 -     g.fillRect (area);
 - }
 - 
 - void DropShadow::drawForRectangle (Graphics& g, const Rectangle<int>& targetArea) const
 - {
 -     ColourGradient cg (colour, 0, 0, colour.withAlpha (0.0f), 0, 0, false);
 - 
 -     for (float i = 0.05f; i < 1.0f; i += 0.1f)
 -         cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i));
 - 
 -     const float radiusInset = (radius + 1) / 2.0f;
 -     const float expandedRadius = radius + radiusInset;
 - 
 -     const Rectangle<float> area (targetArea.toFloat().reduced (radiusInset) + offset.toFloat());
 - 
 -     Rectangle<float> r (area.expanded (expandedRadius));
 -     Rectangle<float> top (r.removeFromTop (expandedRadius));
 -     Rectangle<float> bottom (r.removeFromBottom (expandedRadius));
 - 
 -     drawShadowSection (g, cg, top.removeFromLeft  (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f);
 -     drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f);
 -     drawShadowSection (g, cg, top, false, 0, 1.0f, 0, 0);
 - 
 -     drawShadowSection (g, cg, bottom.removeFromLeft  (expandedRadius), true, 1.0f, 0, 0, 0);
 -     drawShadowSection (g, cg, bottom.removeFromRight (expandedRadius), true, 0, 0, 1.0f, 0);
 -     drawShadowSection (g, cg, bottom, false, 0, 0, 0, 1.0f);
 - 
 -     drawShadowSection (g, cg, r.removeFromLeft  (expandedRadius), false, 1.0f, 0, 0, 0);
 -     drawShadowSection (g, cg, r.removeFromRight (expandedRadius), false, 0, 0, 1.0f, 0);
 - 
 -     g.setColour (colour);
 -     g.fillRect (area);
 - }
 - 
 - //==============================================================================
 - DropShadowEffect::DropShadowEffect() {}
 - DropShadowEffect::~DropShadowEffect() {}
 - 
 - void DropShadowEffect::setShadowProperties (const DropShadow& newShadow)
 - {
 -     shadow = newShadow;
 - }
 - 
 - void DropShadowEffect::applyEffect (Image& image, Graphics& g, float scaleFactor, float alpha)
 - {
 -     DropShadow s (shadow);
 -     s.radius = roundToInt (s.radius * scaleFactor);
 -     s.colour = s.colour.withMultipliedAlpha (alpha);
 -     s.offset.x = roundToInt (s.offset.x * scaleFactor);
 -     s.offset.y = roundToInt (s.offset.y * scaleFactor);
 - 
 -     s.drawForImage (g, image);
 - 
 -     g.setOpacity (alpha);
 -     g.drawImageAt (image, 0, 0);
 - }
 
 
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