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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     Components derived from this class can have text dropped onto them by an external application.
 - 
 -     @see DragAndDropContainer
 - */
 - class JUCE_API  TextDragAndDropTarget
 - {
 - public:
 -     /** Destructor. */
 -     virtual ~TextDragAndDropTarget()  {}
 - 
 -     /** Callback to check whether this target is interested in the set of text being offered.
 - 
 -         Note that this will be called repeatedly when the user is dragging the mouse around over your
 -         component, so don't do anything time-consuming in here!
 - 
 -         @param text         the text that the user is dragging
 -         @returns            true if this component wants to receive the other callbacks regarging this
 -                             type of object; if it returns false, no other callbacks will be made.
 -     */
 -     virtual bool isInterestedInTextDrag (const String& text) = 0;
 - 
 -     /** Callback to indicate that some text is being dragged over this component.
 - 
 -         This gets called when the user moves the mouse into this component while dragging.
 - 
 -         Use this callback as a trigger to make your component repaint itself to give the
 -         user feedback about whether the text can be dropped here or not.
 - 
 -         @param text         the text that the user is dragging
 -         @param x            the mouse x position, relative to this component
 -         @param y            the mouse y position, relative to this component
 -     */
 -     virtual void textDragEnter (const String& text, int x, int y);
 - 
 -     /** Callback to indicate that the user is dragging some text over this component.
 - 
 -         This gets called when the user moves the mouse over this component while dragging.
 -         Normally overriding itemDragEnter() and itemDragExit() are enough, but
 -         this lets you know what happens in-between.
 - 
 -         @param text         the text that the user is dragging
 -         @param x            the mouse x position, relative to this component
 -         @param y            the mouse y position, relative to this component
 -     */
 -     virtual void textDragMove (const String& text, int x, int y);
 - 
 -     /** Callback to indicate that the mouse has moved away from this component.
 - 
 -         This gets called when the user moves the mouse out of this component while dragging
 -         the text.
 - 
 -         If you've used textDragEnter() to repaint your component and give feedback, use this
 -         as a signal to repaint it in its normal state.
 - 
 -         @param text        the text that the user is dragging
 -     */
 -     virtual void textDragExit (const String& text);
 - 
 -     /** Callback to indicate that the user has dropped the text onto this component.
 - 
 -         When the user drops the text, this get called, and you can use the text in whatever
 -         way is appropriate.
 - 
 -         Note that after this is called, the textDragExit method may not be called, so you should
 -         clean up in here if there's anything you need to do when the drag finishes.
 - 
 -         @param text         the text that the user is dragging
 -         @param x            the mouse x position, relative to this component
 -         @param y            the mouse y position, relative to this component
 -     */
 -     virtual void textDropped (const String& text, int x, int y) = 0;
 - };
 
 
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