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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - //==============================================================================
 - /*
 -     This file contains a bunch of miscellaneous utilities that are
 -     used by the various demos.
 - */
 - 
 - //==============================================================================
 - inline Colour getRandomColour (float brightness)
 - {
 -     return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
 - }
 - 
 - inline Colour getRandomBrightColour()   { return getRandomColour (0.8f); }
 - inline Colour getRandomDarkColour()     { return getRandomColour (0.3f); }
 - 
 - inline void fillStandardDemoBackground (Graphics& g)
 - {
 -     g.setColour (Colour (0xff4d4d4d));
 -     g.fillAll();
 - }
 - 
 - //==============================================================================
 - // This is basically a sawtooth wave generator - maps a value that bounces between
 - // 0.0 and 1.0 at a random speed
 - struct BouncingNumber
 - {
 -     BouncingNumber()
 -         : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
 -           phase (Random::getSystemRandom().nextDouble())
 -     {
 -     }
 - 
 -     float getValue() const
 -     {
 -         double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
 -         return (float) (v >= 1.0 ? (2.0 - v) : v);
 -     }
 - 
 - protected:
 -     double speed, phase;
 - };
 - 
 - struct SlowerBouncingNumber  : public BouncingNumber
 - {
 -     SlowerBouncingNumber()
 -     {
 -         speed *= 0.3;
 -     }
 - };
 
 
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