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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE examples.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
 -    WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
 -    PURPOSE, ARE DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - /*******************************************************************************
 -  The block below describes the properties of this PIP. A PIP is a short snippet
 -  of code that can be read by the Projucer and used to generate a JUCE project.
 - 
 -  BEGIN_JUCE_PIP_METADATA
 - 
 -  name:             CodeEditorDemo
 -  version:          1.0.0
 -  vendor:           JUCE
 -  website:          http://juce.com
 -  description:      Displays a code editor.
 - 
 -  dependencies:     juce_core, juce_data_structures, juce_events, juce_graphics,
 -                    juce_gui_basics, juce_gui_extra
 -  exporters:        xcode_mac, vs2022, linux_make, xcode_iphone
 - 
 -  moduleFlags:      JUCE_STRICT_REFCOUNTEDPOINTER=1
 - 
 -  type:             Component
 -  mainClass:        CodeEditorDemo
 - 
 -  useLocalCopy:     1
 - 
 -  END_JUCE_PIP_METADATA
 - 
 - *******************************************************************************/
 - 
 - #pragma once
 - 
 - #include "../Assets/DemoUtilities.h"
 - 
 - #if JUCE_ANDROID
 -  #error "This demo is not supported on Android!"
 - #endif
 - 
 - //==============================================================================
 - class CodeEditorDemo final : public Component,
 -                              private FilenameComponentListener
 - {
 - public:
 -     CodeEditorDemo()
 -     {
 -         setOpaque (true);
 - 
 -         // Create the editor..
 -         editor.reset (new CodeEditorComponent (codeDocument, &cppTokeniser));
 -         addAndMakeVisible (editor.get());
 - 
 -         editor->loadContent ("\n"
 -                              "/* Code editor demo!\n"
 -                              "\n"
 -                              "   To see a real-world example of the code editor\n"
 -                              "   in action, have a look at the Projucer!\n"
 -                              "\n"
 -                              "*/\n"
 -                              "\n");
 - 
 -         // Create a file chooser control to load files into it..
 -         addAndMakeVisible (fileChooser);
 -         fileChooser.addListener (this);
 - 
 -         updateLookAndFeel();
 - 
 -         setSize (500, 500);
 -     }
 - 
 -     ~CodeEditorDemo() override
 -     {
 -         fileChooser.removeListener (this);
 -     }
 - 
 -     void paint (Graphics& g) override
 -     {
 -         g.fillAll (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground,
 -                                            Colours::lightgrey));
 -     }
 - 
 -     void resized() override
 -     {
 -         auto r = getLocalBounds().reduced (8);
 - 
 -         fileChooser.setBounds (r.removeFromTop (25));
 -         editor->setBounds     (r.withTrimmedTop (8));
 -     }
 - 
 - private:
 -     // this is the document that the editor component is showing
 -     CodeDocument codeDocument;
 - 
 -     // this is a tokeniser to apply the C++ syntax highlighting
 -     CPlusPlusCodeTokeniser cppTokeniser;
 - 
 -     // the editor component
 -     std::unique_ptr<CodeEditorComponent> editor;
 - 
 -     FilenameComponent fileChooser { "File", {}, true, false, false, "*.cpp;*.h;*.hpp;*.c;*.mm;*.m", {},
 -                                     "Choose a C++ file to open it in the editor" };
 - 
 -     //==============================================================================
 -     void filenameComponentChanged (FilenameComponent*) override
 -     {
 -         editor->loadContent (fileChooser.getCurrentFile().loadFileAsString());
 -     }
 - 
 -     void updateLookAndFeel()
 -     {
 -         if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
 -         {
 -             auto useLight = v4->getCurrentColourScheme() == LookAndFeel_V4::getLightColourScheme();
 -             editor->setColourScheme (useLight ? getLightCodeEditorColourScheme()
 -                                               : getDarkCodeEditorColourScheme());
 -         }
 -         else
 -         {
 -             editor->setColourScheme (cppTokeniser.getDefaultColourScheme());
 -         }
 -     }
 - 
 -     void lookAndFeelChanged() override
 -     {
 -         updateLookAndFeel();
 -     }
 - 
 -     CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme()
 -     {
 -         struct Type
 -         {
 -             const char* name;
 -             juce::uint32 colour;
 -         };
 - 
 -         const Type types[] =
 -         {
 -             { "Error",              0xffe60000 },
 -             { "Comment",            0xff72d20c },
 -             { "Keyword",            0xffee6f6f },
 -             { "Operator",           0xffc4eb19 },
 -             { "Identifier",         0xffcfcfcf },
 -             { "Integer",            0xff42c8c4 },
 -             { "Float",              0xff885500 },
 -             { "String",             0xffbc45dd },
 -             { "Bracket",            0xff058202 },
 -             { "Punctuation",        0xffcfbeff },
 -             { "Preprocessor Text",  0xfff8f631 }
 -         };
 - 
 -         CodeEditorComponent::ColourScheme cs;
 - 
 -         for (auto& t : types)
 -             cs.set (t.name, Colour (t.colour));
 - 
 -         return cs;
 -     }
 - 
 -     CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme()
 -     {
 -         struct Type
 -         {
 -             const char* name;
 -             juce::uint32 colour;
 -         };
 - 
 -         const Type types[] =
 -         {
 -             { "Error",              0xffcc0000 },
 -             { "Comment",            0xff00aa00 },
 -             { "Keyword",            0xff0000cc },
 -             { "Operator",           0xff225500 },
 -             { "Identifier",         0xff000000 },
 -             { "Integer",            0xff880000 },
 -             { "Float",              0xff885500 },
 -             { "String",             0xff990099 },
 -             { "Bracket",            0xff000055 },
 -             { "Punctuation",        0xff004400 },
 -             { "Preprocessor Text",  0xff660000 }
 -         };
 - 
 -         CodeEditorComponent::ColourScheme cs;
 - 
 -         for (auto& t : types)
 -             cs.set (t.name, Colour (t.colour));
 - 
 -         return cs;
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CodeEditorDemo)
 - };
 
 
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