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-
-
- #if JUCE_USE_MP3AUDIOFORMAT
-
- //==============================================================================
- /**
- Software-based MP3 decoding format (doesn't currently provide an encoder).
-
- IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and
- to compile the MP3 code into your software, you do so AT YOUR OWN RISK! By doing so,
- you are agreeing that Raw Material Software is in no way responsible for any patent,
- copyright, or other legal issues that you may suffer as a result.
-
- The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party
- intellectual property. If you wish to use it, please seek your own independent advice about the
- legality of doing so. If you are not willing to accept full responsibility for the consequences
- of using this code, then do not enable the JUCE_USE_MP3AUDIOFORMAT setting.
- */
- class MP3AudioFormat : public AudioFormat
- {
- public:
- //==============================================================================
- MP3AudioFormat();
- ~MP3AudioFormat();
-
- //==============================================================================
- Array<int> getPossibleSampleRates();
- Array<int> getPossibleBitDepths();
- bool canDoStereo();
- bool canDoMono();
- bool isCompressed();
- StringArray getQualityOptions();
-
- //==============================================================================
- AudioFormatReader* createReaderFor (InputStream*, bool deleteStreamIfOpeningFails);
-
- AudioFormatWriter* createWriterFor (OutputStream*, double sampleRateToUse,
- unsigned int numberOfChannels, int bitsPerSample,
- const StringPairArray& metadataValues, int qualityOptionIndex);
- };
-
- #endif
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