| 
							- /*
 - * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #include "b2Collision.h"
 - #include "Shapes/b2CircleShape.h"
 - #include "Shapes/b2PolygonShape.h"
 - 
 - void b2CollideCircles(
 - 	b2Manifold* manifold,
 - 	const b2CircleShape* circleA, const b2Transform& xfA,
 - 	const b2CircleShape* circleB, const b2Transform& xfB)
 - {
 - 	manifold->pointCount = 0;
 - 
 - 	b2Vec2 pA = b2Mul(xfA, circleA->m_p);
 - 	b2Vec2 pB = b2Mul(xfB, circleB->m_p);
 - 
 - 	b2Vec2 d = pB - pA;
 - 	float32 distSqr = b2Dot(d, d);
 - 	float32 rA = circleA->m_radius, rB = circleB->m_radius;
 - 	float32 radius = rA + rB;
 - 	if (distSqr > radius * radius)
 - 	{
 - 		return;
 - 	}
 - 
 - 	manifold->type = b2Manifold::e_circles;
 - 	manifold->localPoint = circleA->m_p;
 - 	manifold->localNormal.SetZero();
 - 	manifold->pointCount = 1;
 - 
 - 	manifold->points[0].localPoint = circleB->m_p;
 - 	manifold->points[0].id.key = 0;
 - }
 - 
 - void b2CollidePolygonAndCircle(
 - 	b2Manifold* manifold,
 - 	const b2PolygonShape* polygonA, const b2Transform& xfA,
 - 	const b2CircleShape* circleB, const b2Transform& xfB)
 - {
 - 	manifold->pointCount = 0;
 - 
 - 	// Compute circle position in the frame of the polygon.
 - 	b2Vec2 c = b2Mul(xfB, circleB->m_p);
 - 	b2Vec2 cLocal = b2MulT(xfA, c);
 - 
 - 	// Find the min separating edge.
 - 	int32 normalIndex = 0;
 - 	float32 separation = -b2_maxFloat;
 - 	float32 radius = polygonA->m_radius + circleB->m_radius;
 - 	int32 vertexCount = polygonA->m_vertexCount;
 - 	const b2Vec2* vertices = polygonA->m_vertices;
 - 	const b2Vec2* normals = polygonA->m_normals;
 - 
 - 	for (int32 i = 0; i < vertexCount; ++i)
 - 	{
 - 		float32 s = b2Dot(normals[i], cLocal - vertices[i]);
 - 
 - 		if (s > radius)
 - 		{
 - 			// Early out.
 - 			return;
 - 		}
 - 
 - 		if (s > separation)
 - 		{
 - 			separation = s;
 - 			normalIndex = i;
 - 		}
 - 	}
 - 
 - 	// Vertices that subtend the incident face.
 - 	int32 vertIndex1 = normalIndex;
 - 	int32 vertIndex2 = vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0;
 - 	b2Vec2 v1 = vertices[vertIndex1];
 - 	b2Vec2 v2 = vertices[vertIndex2];
 - 
 - 	// If the center is inside the polygon ...
 - 	if (separation < b2_epsilon)
 - 	{
 - 		manifold->pointCount = 1;
 - 		manifold->type = b2Manifold::e_faceA;
 - 		manifold->localNormal = normals[normalIndex];
 - 		manifold->localPoint = 0.5f * (v1 + v2);
 - 		manifold->points[0].localPoint = circleB->m_p;
 - 		manifold->points[0].id.key = 0;
 - 		return;
 - 	}
 - 
 - 	// Compute barycentric coordinates
 - 	float32 u1 = b2Dot(cLocal - v1, v2 - v1);
 - 	float32 u2 = b2Dot(cLocal - v2, v1 - v2);
 - 	if (u1 <= 0.0f)
 - 	{
 - 		if (b2DistanceSquared(cLocal, v1) > radius * radius)
 - 		{
 - 			return;
 - 		}
 - 
 - 		manifold->pointCount = 1;
 - 		manifold->type = b2Manifold::e_faceA;
 - 		manifold->localNormal = cLocal - v1;
 - 		manifold->localNormal.Normalize();
 - 		manifold->localPoint = v1;
 - 		manifold->points[0].localPoint = circleB->m_p;
 - 		manifold->points[0].id.key = 0;
 - 	}
 - 	else if (u2 <= 0.0f)
 - 	{
 - 		if (b2DistanceSquared(cLocal, v2) > radius * radius)
 - 		{
 - 			return;
 - 		}
 - 
 - 		manifold->pointCount = 1;
 - 		manifold->type = b2Manifold::e_faceA;
 - 		manifold->localNormal = cLocal - v2;
 - 		manifold->localNormal.Normalize();
 - 		manifold->localPoint = v2;
 - 		manifold->points[0].localPoint = circleB->m_p;
 - 		manifold->points[0].id.key = 0;
 - 	}
 - 	else
 - 	{
 - 		b2Vec2 faceCenter = 0.5f * (v1 + v2);
 - 
 - 		if (b2Dot (cLocal - faceCenter, normals[vertIndex1]) > radius)
 - 			return;
 - 
 - 		manifold->pointCount = 1;
 - 		manifold->type = b2Manifold::e_faceA;
 - 		manifold->localNormal = normals[vertIndex1];
 - 		manifold->localPoint = faceCenter;
 - 		manifold->points[0].localPoint = circleB->m_p;
 - 		manifold->points[0].id.key = 0;
 - 	}
 - }
 
 
  |