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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef PRISMATIC_H
 - #define PRISMATIC_H
 - 
 - // The motor in this test gets smoother with higher velocity iterations.
 - class Prismatic : public Test
 - {
 - public:
 -     Prismatic()
 -     {
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(2.0f, 0.5f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(-10.0f, 10.0f);
 -             bd.angle = 0.5f * b2_pi;
 -             bd.allowSleep = false;
 -             b2Body* body = m_world->CreateBody(&bd);
 -             body->CreateFixture(&shape, 5.0f);
 - 
 -             b2PrismaticJointDef pjd;
 - 
 -             // Bouncy limit
 -             b2Vec2 axis(2.0f, 1.0f);
 -             axis.Normalize();
 -             pjd.Initialize(ground, body, b2Vec2(0.0f, 0.0f), axis);
 - 
 -             // Non-bouncy limit
 -             //pjd.Initialize(ground, body, b2Vec2(-10.0f, 10.0f), b2Vec2(1.0f, 0.0f));
 - 
 -             pjd.motorSpeed = 10.0f;
 -             pjd.maxMotorForce = 10000.0f;
 -             pjd.enableMotor = true;
 -             pjd.lowerTranslation = 0.0f;
 -             pjd.upperTranslation = 20.0f;
 -             pjd.enableLimit = true;
 - 
 -             m_joint = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 'l':
 -             m_joint->EnableLimit(!m_joint->IsLimitEnabled());
 -             break;
 - 
 -         case 'm':
 -             m_joint->EnableMotor(!m_joint->IsMotorEnabled());
 -             break;
 - 
 -         case 's':
 -             m_joint->SetMotorSpeed(-m_joint->GetMotorSpeed());
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 -         m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motors, (s) speed");
 -         m_textLine += 15;
 -         float32 force = m_joint->GetMotorForce(settings->hz);
 -         m_debugDraw.DrawString(5, m_textLine, "Motor Force = %4.0f", (float) force);
 -         m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Prismatic;
 -     }
 - 
 -     b2PrismaticJoint* m_joint;
 - };
 - 
 - #endif
 
 
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