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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef POLY_SHAPES_H
 - #define POLY_SHAPES_H
 - 
 - /// This tests stacking. It also shows how to use b2World::Query
 - /// and b2TestOverlap.
 - 
 - const int32 k_maxBodies = 256;
 - 
 - /// This callback is called by b2World::QueryAABB. We find all the fixtures
 - /// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures
 - /// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border.
 - class PolyShapesCallback : public b2QueryCallback
 - {
 - public:
 - 
 -     enum
 -     {
 -         e_maxCount = 4
 -     };
 - 
 -     PolyShapesCallback()
 -     {
 -         m_count = 0;
 -     }
 - 
 -     void DrawFixture(b2Fixture* fixture)
 -     {
 -         b2Color color(0.95f, 0.95f, 0.6f);
 -         const b2Transform& xf = fixture->GetBody()->GetTransform();
 - 
 -         switch (fixture->GetType())
 -         {
 -         case b2Shape::e_circle:
 -             {
 -                 b2CircleShape* circle = (b2CircleShape*)fixture->GetShape();
 - 
 -                 b2Vec2 center = b2Mul(xf, circle->m_p);
 -                 float32 radius = circle->m_radius;
 - 
 -                 m_debugDraw->DrawCircle(center, radius, color);
 -             }
 -             break;
 - 
 -         case b2Shape::e_polygon:
 -             {
 -                 b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape();
 -                 int32 vertexCount = poly->m_vertexCount;
 -                 b2Assert(vertexCount <= b2_maxPolygonVertices);
 -                 b2Vec2 vertices[b2_maxPolygonVertices];
 - 
 -                 for (int32 i = 0; i < vertexCount; ++i)
 -                 {
 -                     vertices[i] = b2Mul(xf, poly->m_vertices[i]);
 -                 }
 - 
 -                 m_debugDraw->DrawPolygon(vertices, vertexCount, color);
 -             }
 -             break;
 - 
 -         default:
 -             break;
 -         }
 -     }
 - 
 -     /// Called for each fixture found in the query AABB.
 -     /// @return false to terminate the query.
 -     bool ReportFixture(b2Fixture* fixture)
 -     {
 -         if (m_count == e_maxCount)
 -         {
 -             return false;
 -         }
 - 
 -         b2Body* body = fixture->GetBody();
 -         b2Shape* shape = fixture->GetShape();
 - 
 -         bool overlap = b2TestOverlap(shape, 0, &m_circle, 0, body->GetTransform(), m_transform);
 - 
 -         if (overlap)
 -         {
 -             DrawFixture(fixture);
 -             ++m_count;
 -         }
 - 
 -         return true;
 -     }
 - 
 -     b2CircleShape m_circle;
 -     b2Transform m_transform;
 -     b2Draw* m_debugDraw;
 -     int32 m_count;
 - };
 - 
 - class PolyShapes : public Test
 - {
 - public:
 -     PolyShapes()
 -     {
 -         // Ground body
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2Vec2 vertices[3];
 -             vertices[0].Set(-0.5f, 0.0f);
 -             vertices[1].Set(0.5f, 0.0f);
 -             vertices[2].Set(0.0f, 1.5f);
 -             m_polygons[0].Set(vertices, 3);
 -         }
 - 
 -         {
 -             b2Vec2 vertices[3];
 -             vertices[0].Set(-0.1f, 0.0f);
 -             vertices[1].Set(0.1f, 0.0f);
 -             vertices[2].Set(0.0f, 1.5f);
 -             m_polygons[1].Set(vertices, 3);
 -         }
 - 
 -         {
 -             float32 w = 1.0f;
 -             float32 b = w / (2.0f + b2Sqrt(2.0f));
 -             float32 s = b2Sqrt(2.0f) * b;
 - 
 -             b2Vec2 vertices[8];
 -             vertices[0].Set(0.5f * s, 0.0f);
 -             vertices[1].Set(0.5f * w, b);
 -             vertices[2].Set(0.5f * w, b + s);
 -             vertices[3].Set(0.5f * s, w);
 -             vertices[4].Set(-0.5f * s, w);
 -             vertices[5].Set(-0.5f * w, b + s);
 -             vertices[6].Set(-0.5f * w, b);
 -             vertices[7].Set(-0.5f * s, 0.0f);
 - 
 -             m_polygons[2].Set(vertices, 8);
 -         }
 - 
 -         {
 -             m_polygons[3].SetAsBox(0.5f, 0.5f);
 -         }
 - 
 -         {
 -             m_circle.m_radius = 0.5f;
 -         }
 - 
 -         m_bodyIndex = 0;
 -         memset(m_bodies, 0, sizeof(m_bodies));
 -     }
 - 
 -     void Create(int32 index)
 -     {
 -         if (m_bodies[m_bodyIndex] != NULL)
 -         {
 -             m_world->DestroyBody(m_bodies[m_bodyIndex]);
 -             m_bodies[m_bodyIndex] = NULL;
 -         }
 - 
 -         b2BodyDef bd;
 -         bd.type = b2_dynamicBody;
 - 
 -         float32 x = RandomFloat(-2.0f, 2.0f);
 -         bd.position.Set(x, 10.0f);
 -         bd.angle = RandomFloat(-b2_pi, b2_pi);
 - 
 -         if (index == 4)
 -         {
 -             bd.angularDamping = 0.02f;
 -         }
 - 
 -         m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
 - 
 -         if (index < 4)
 -         {
 -             b2FixtureDef fd;
 -             fd.shape = m_polygons + index;
 -             fd.density = 1.0f;
 -             fd.friction = 0.3f;
 -             m_bodies[m_bodyIndex]->CreateFixture(&fd);
 -         }
 -         else
 -         {
 -             b2FixtureDef fd;
 -             fd.shape = &m_circle;
 -             fd.density = 1.0f;
 -             fd.friction = 0.3f;
 - 
 -             m_bodies[m_bodyIndex]->CreateFixture(&fd);
 -         }
 - 
 -         m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies;
 -     }
 - 
 -     void DestroyBody()
 -     {
 -         for (int32 i = 0; i < k_maxBodies; ++i)
 -         {
 -             if (m_bodies[i] != NULL)
 -             {
 -                 m_world->DestroyBody(m_bodies[i]);
 -                 m_bodies[i] = NULL;
 -                 return;
 -             }
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case '1':
 -         case '2':
 -         case '3':
 -         case '4':
 -         case '5':
 -             Create(key - '1');
 -             break;
 - 
 -         case 'a':
 -             for (int32 i = 0; i < k_maxBodies; i += 2)
 -             {
 -                 if (m_bodies[i])
 -                 {
 -                     bool active = m_bodies[i]->IsActive();
 -                     m_bodies[i]->SetActive(!active);
 -                 }
 -             }
 -             break;
 - 
 -         case 'd':
 -             DestroyBody();
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 - 
 -         PolyShapesCallback callback;
 -         callback.m_circle.m_radius = 2.0f;
 -         callback.m_circle.m_p.Set(0.0f, 1.1f);
 -         callback.m_transform.SetIdentity();
 -         callback.m_debugDraw = &m_debugDraw;
 - 
 -         b2AABB aabb;
 -         callback.m_circle.ComputeAABB(&aabb, callback.m_transform, 0);
 - 
 -         m_world->QueryAABB(&callback, aabb);
 - 
 -         b2Color color(0.4f, 0.7f, 0.8f);
 -         m_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color);
 - 
 -         m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
 -         m_textLine += 15;
 -         m_debugDraw.DrawString(5, m_textLine, "Press 'a' to (de)activate some bodies");
 -         m_textLine += 15;
 -         m_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body");
 -         m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new PolyShapes;
 -     }
 - 
 -     int32 m_bodyIndex;
 -     b2Body* m_bodies[k_maxBodies];
 -     b2PolygonShape m_polygons[4];
 -     b2CircleShape m_circle;
 - };
 - 
 - #endif
 
 
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