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							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef DOMINOS_H
 - #define DOMINOS_H
 - 
 - class Dominos : public Test
 - {
 - public:
 - 
 -     Dominos()
 -     {
 -         b2Body* b1;
 -         {
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 - 
 -             b2BodyDef bd;
 -             b1 = m_world->CreateBody(&bd);
 -             b1->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(6.0f, 0.25f);
 - 
 -             b2BodyDef bd;
 -             bd.position.Set(-1.5f, 10.0f);
 -             b2Body* ground = m_world->CreateBody(&bd);
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(0.1f, 1.0f);
 - 
 -             b2FixtureDef fd;
 -             fd.shape = &shape;
 -             fd.density = 20.0f;
 -             fd.friction = 0.1f;
 - 
 -             for (int i = 0; i < 10; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(-6.0f + 1.0f * i, 11.25f);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&fd);
 -             }
 -         }
 - 
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f);
 - 
 -             b2BodyDef bd;
 -             bd.position.Set(1.0f, 6.0f);
 -             b2Body* ground = m_world->CreateBody(&bd);
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         b2Body* b2;
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(0.25f, 1.5f);
 - 
 -             b2BodyDef bd;
 -             bd.position.Set(-7.0f, 4.0f);
 -             b2 = m_world->CreateBody(&bd);
 -             b2->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         b2Body* b3;
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(6.0f, 0.125f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(-0.9f, 1.0f);
 -             bd.angle = -0.15f;
 - 
 -             b3 = m_world->CreateBody(&bd);
 -             b3->CreateFixture(&shape, 10.0f);
 -         }
 - 
 -         b2RevoluteJointDef jd;
 -         b2Vec2 anchor;
 - 
 -         anchor.Set(-2.0f, 1.0f);
 -         jd.Initialize(b1, b3, anchor);
 -         jd.collideConnected = true;
 -         m_world->CreateJoint(&jd);
 - 
 -         b2Body* b4;
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(0.25f, 0.25f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(-10.0f, 15.0f);
 -             b4 = m_world->CreateBody(&bd);
 -             b4->CreateFixture(&shape, 10.0f);
 -         }
 - 
 -         anchor.Set(-7.0f, 15.0f);
 -         jd.Initialize(b2, b4, anchor);
 -         m_world->CreateJoint(&jd);
 - 
 -         b2Body* b5;
 -         {
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(6.5f, 3.0f);
 -             b5 = m_world->CreateBody(&bd);
 - 
 -             b2PolygonShape shape;
 -             b2FixtureDef fd;
 - 
 -             fd.shape = &shape;
 -             fd.density = 10.0f;
 -             fd.friction = 0.1f;
 - 
 -             shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f);
 -             b5->CreateFixture(&fd);
 - 
 -             shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f);
 -             b5->CreateFixture(&fd);
 - 
 -             shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f);
 -             b5->CreateFixture(&fd);
 -         }
 - 
 -         anchor.Set(6.0f, 2.0f);
 -         jd.Initialize(b1, b5, anchor);
 -         m_world->CreateJoint(&jd);
 - 
 -         b2Body* b6;
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(1.0f, 0.1f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(6.5f, 4.1f);
 -             b6 = m_world->CreateBody(&bd);
 -             b6->CreateFixture(&shape, 30.0f);
 -         }
 - 
 -         anchor.Set(7.5f, 4.0f);
 -         jd.Initialize(b5, b6, anchor);
 -         m_world->CreateJoint(&jd);
 - 
 -         b2Body* b7;
 -         {
 -             b2PolygonShape shape;
 -             shape.SetAsBox(0.1f, 1.0f);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(7.4f, 1.0f);
 - 
 -             b7 = m_world->CreateBody(&bd);
 -             b7->CreateFixture(&shape, 10.0f);
 -         }
 - 
 -         b2DistanceJointDef djd;
 -         djd.bodyA = b3;
 -         djd.bodyB = b7;
 -         djd.localAnchorA.Set(6.0f, 0.0f);
 -         djd.localAnchorB.Set(0.0f, -1.0f);
 -         b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA);
 -         djd.length = d.Length();
 -         m_world->CreateJoint(&djd);
 - 
 -         {
 -             float32 radius = 0.2f;
 - 
 -             b2CircleShape shape;
 -             shape.m_radius = radius;
 - 
 -             for (int i = 0; i < 4; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(5.9f + 2.0f * radius * i, 2.4f);
 -                 b2Body* body = m_world->CreateBody(&bd);
 -                 body->CreateFixture(&shape, 10.0f);
 -             }
 -         }
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Dominos;
 -     }
 - };
 - 
 - #endif
 
 
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