| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the juce_core module of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any purpose with
 -    or without fee is hereby granted, provided that the above copyright notice and this
 -    permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -    NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -    DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -    IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -    CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
 -    All other JUCE modules are covered by a dual GPL/commercial license, so if you are
 -    using any other modules, be sure to check that you also comply with their license.
 - 
 -    For more details, visit www.juce.com
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_RANDOM_H_INCLUDED
 - #define JUCE_RANDOM_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A random number generator.
 - 
 -     You can create a Random object and use it to generate a sequence of random numbers.
 - */
 - class JUCE_API  Random
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a Random object based on a seed value.
 - 
 -         For a given seed value, the subsequent numbers generated by this object
 -         will be predictable, so a good idea is to set this value based
 -         on the time, e.g.
 - 
 -         new Random (Time::currentTimeMillis())
 -     */
 -     explicit Random (int64 seedValue) noexcept;
 - 
 -     /** Creates a Random object using a random seed value.
 -         Internally, this calls setSeedRandomly() to randomise the seed.
 -     */
 -     Random();
 - 
 -     /** Destructor. */
 -     ~Random() noexcept;
 - 
 -     /** Returns the next random 32 bit integer.
 -         @returns a random integer from the full range 0x80000000 to 0x7fffffff
 -     */
 -     int nextInt() noexcept;
 - 
 -     /** Returns the next random number, limited to a given range.
 -         The maxValue parameter may not be negative, or zero.
 -         @returns a random integer between 0 (inclusive) and maxValue (exclusive).
 -     */
 -     int nextInt (int maxValue) noexcept;
 - 
 -     /** Returns the next random number, limited to a given range.
 -         @returns a random integer between the range start (inclusive) and its end (exclusive).
 -     */
 -     int nextInt (Range<int> range) noexcept;
 - 
 -     /** Returns the next 64-bit random number.
 -         @returns a random integer from the full range 0x8000000000000000 to 0x7fffffffffffffff
 -     */
 -     int64 nextInt64() noexcept;
 - 
 -     /** Returns the next random floating-point number.
 -         @returns a random value in the range 0 to 1.0
 -     */
 -     float nextFloat() noexcept;
 - 
 -     /** Returns the next random floating-point number.
 -         @returns a random value in the range 0 to 1.0
 -     */
 -     double nextDouble() noexcept;
 - 
 -     /** Returns the next random boolean value. */
 -     bool nextBool() noexcept;
 - 
 -     /** Returns a BigInteger containing a random number.
 -         @returns a random value in the range 0 to (maximumValue - 1).
 -     */
 -     BigInteger nextLargeNumber (const BigInteger& maximumValue);
 - 
 -     /** Fills a block of memory with random values. */
 -     void fillBitsRandomly (void* bufferToFill, size_t sizeInBytes);
 - 
 -     /** Sets a range of bits in a BigInteger to random values. */
 -     void fillBitsRandomly (BigInteger& arrayToChange, int startBit, int numBits);
 - 
 -     //==============================================================================
 -     /** Resets this Random object to a given seed value. */
 -     void setSeed (int64 newSeed) noexcept;
 - 
 -     /** Returns the RNG's current seed. */
 -     int64 getSeed() const noexcept                      { return seed; }
 - 
 -     /** Merges this object's seed with another value.
 -         This sets the seed to be a value created by combining the current seed and this
 -         new value.
 -     */
 -     void combineSeed (int64 seedValue) noexcept;
 - 
 -     /** Reseeds this generator using a value generated from various semi-random system
 -         properties like the current time, etc.
 - 
 -         Because this function convolves the time with the last seed value, calling
 -         it repeatedly will increase the randomness of the final result.
 -     */
 -     void setSeedRandomly();
 - 
 -     /** The overhead of creating a new Random object is fairly small, but if you want to avoid
 -         it, you can call this method to get a global shared Random object.
 - 
 -         It's not thread-safe though, so threads should use their own Random object, otherwise
 -         you run the risk of your random numbers becoming.. erm.. randomly corrupted..
 -     */
 -     static Random& getSystemRandom() noexcept;
 - 
 - private:
 -     //==============================================================================
 -     int64 seed;
 - 
 -     JUCE_LEAK_DETECTOR (Random)
 - };
 - 
 - 
 - #endif   // JUCE_RANDOM_H_INCLUDED
 
 
  |