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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Defines a drop-shadow effect.
 - */
 - struct JUCE_API  DropShadow
 - {
 -     /** Creates a default drop-shadow effect. */
 -     DropShadow() noexcept;
 - 
 -     /** Creates a drop-shadow object with the given parameters. */
 -     DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
 - 
 -     /** Renders a drop-shadow based on the alpha-channel of the given image. */
 -     void drawForImage (Graphics& g, const Image& srcImage) const;
 - 
 -     /** Renders a drop-shadow based on the shape of a path. */
 -     void drawForPath (Graphics& g, const Path& path) const;
 - 
 -     /** Renders a drop-shadow for a rectangle.
 -         Note that for speed, this approximates the shadow using gradients.
 -     */
 -     void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
 - 
 -     /** The colour with which to render the shadow.
 -         In most cases you'll probably want to leave this as black with an alpha
 -         value of around 0.5
 -     */
 -     Colour colour;
 - 
 -     /** The approximate spread of the shadow. */
 -     int radius;
 - 
 -     /** The offset of the shadow. */
 -     Point<int> offset;
 - };
 - 
 - //==============================================================================
 - /**
 -     An effect filter that adds a drop-shadow behind the image's content.
 - 
 -     (This will only work on images/components that aren't opaque, of course).
 - 
 -     When added to a component, this effect will draw a soft-edged
 -     shadow based on what gets drawn inside it. The shadow will also
 -     be applied to the component's children.
 - 
 -     For speed, this doesn't use a proper gaussian blur, but cheats by
 -     using a simple bilinear filter. If you need a really high-quality
 -     shadow, check out ImageConvolutionKernel::createGaussianBlur()
 - 
 -     @see Component::setComponentEffect
 - */
 - class JUCE_API  DropShadowEffect  : public ImageEffectFilter
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a default drop-shadow effect.
 -         To customise the shadow's appearance, use the setShadowProperties() method.
 -     */
 -     DropShadowEffect();
 - 
 -     /** Destructor. */
 -     ~DropShadowEffect();
 - 
 -     //==============================================================================
 -     /** Sets up parameters affecting the shadow's appearance. */
 -     void setShadowProperties (const DropShadow& newShadow);
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha) override;
 - 
 - 
 - private:
 -     //==============================================================================
 -     DropShadow shadow;
 - 
 -     JUCE_LEAK_DETECTOR (DropShadowEffect)
 - };
 - 
 - } // namespace juce
 
 
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