The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE examples.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. The code included in this file is provided under the terms of the ISC license
  6. http://www.isc.org/downloads/software-support-policy/isc-license. Permission
  7. To use, copy, modify, and/or distribute this software for any purpose with or
  8. without fee is hereby granted provided that the above copyright notice and
  9. this permission notice appear in all copies.
  10. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
  11. WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
  12. PURPOSE, ARE DISCLAIMED.
  13. ==============================================================================
  14. */
  15. #pragma once
  16. #include "../JuceLibraryCode/JuceHeader.h"
  17. #ifndef PIP_DEMO_UTILITIES_INCLUDED
  18. #define PIP_DEMO_UTILITIES_INCLUDED 1
  19. #endif
  20. //==============================================================================
  21. /*
  22. This file contains a bunch of miscellaneous utilities that are
  23. used by the various demos.
  24. */
  25. //==============================================================================
  26. inline Colour getRandomColour (float brightness) noexcept
  27. {
  28. return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
  29. }
  30. inline Colour getRandomBrightColour() noexcept { return getRandomColour (0.8f); }
  31. inline Colour getRandomDarkColour() noexcept { return getRandomColour (0.3f); }
  32. inline Colour getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour uiColour, Colour fallback = Colour (0xff4d4d4d)) noexcept
  33. {
  34. if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
  35. return v4->getCurrentColourScheme().getUIColour (uiColour);
  36. return fallback;
  37. }
  38. inline File getExamplesDirectory() noexcept
  39. {
  40. #ifdef PIP_JUCE_EXAMPLES_DIRECTORY
  41. MemoryOutputStream mo;
  42. auto success = Base64::convertFromBase64 (mo, JUCE_STRINGIFY (PIP_JUCE_EXAMPLES_DIRECTORY));
  43. jassert (success);
  44. return mo.toString();
  45. #else
  46. auto currentFile = File::getSpecialLocation (File::SpecialLocationType::currentExecutableFile);
  47. auto exampleDir = currentFile.getParentDirectory().getChildFile ("examples");
  48. if (exampleDir.exists())
  49. return exampleDir;
  50. int numTries = 0; // keep track of the number of parent directories so we don't go on endlessly
  51. while (currentFile.getFileName() != "examples" && numTries++ < 15)
  52. currentFile = currentFile.getParentDirectory();
  53. return currentFile;
  54. #endif
  55. }
  56. inline InputStream* createAssetInputStream (const char* resourcePath)
  57. {
  58. #if JUCE_ANDROID
  59. ZipFile apkZip (File::getSpecialLocation (File::invokedExecutableFile));
  60. return apkZip.createStreamForEntry (apkZip.getIndexOfFileName ("assets/" + String (resourcePath)));
  61. #else
  62. #if JUCE_IOS
  63. auto assetsDir = File::getSpecialLocation (File::currentExecutableFile)
  64. .getParentDirectory().getChildFile ("Assets");
  65. #else
  66. auto assetsDir = getExamplesDirectory().getChildFile ("Assets");
  67. #endif
  68. auto resourceFile = assetsDir.getChildFile (resourcePath);
  69. jassert (resourceFile.existsAsFile());
  70. return resourceFile.createInputStream();
  71. #endif
  72. }
  73. inline Image getImageFromAssets (const char* assetName)
  74. {
  75. auto hashCode = (String (assetName) + "@juce_demo_assets").hashCode64();
  76. auto img = ImageCache::getFromHashCode (hashCode);
  77. if (img.isNull())
  78. {
  79. ScopedPointer<InputStream> juceIconStream (createAssetInputStream (assetName));
  80. if (juceIconStream == nullptr)
  81. return {};
  82. img = ImageFileFormat::loadFrom (*juceIconStream);
  83. ImageCache::addImageToCache (img, hashCode);
  84. }
  85. return img;
  86. }
  87. inline String loadEntireAssetIntoString (const char* assetName)
  88. {
  89. ScopedPointer<InputStream> input (createAssetInputStream (assetName));
  90. if (input == nullptr)
  91. return {};
  92. return input->readString();
  93. }
  94. //==============================================================================
  95. inline Path getJUCELogoPath()
  96. {
  97. return Drawable::parseSVGPath (
  98. "M250,301.3c-37.2,0-67.5-30.3-67.5-67.5s30.3-67.5,67.5-67.5s67.5,30.3,67.5,67.5S287.2,301.3,250,301.3zM250,170.8c-34.7,0-63,28.3-63,63s28.3,63,63,63s63-28.3,63-63S284.7,170.8,250,170.8z"
  99. "M247.8,180.4c0-2.3-1.8-4.1-4.1-4.1c-0.2,0-0.3,0-0.5,0c-10.6,1.2-20.6,5.4-29,12c-1,0.8-1.5,1.8-1.6,2.9c-0.1,1.2,0.4,2.3,1.3,3.2l32.5,32.5c0.5,0.5,1.4,0.1,1.4-0.6V180.4z"
  100. "M303.2,231.6c1.2,0,2.3-0.4,3.1-1.2c0.9-0.9,1.3-2.1,1.1-3.3c-1.2-10.6-5.4-20.6-12-29c-0.8-1-1.9-1.6-3.2-1.6c-1.1,0-2.1,0.5-3,1.3l-32.5,32.5c-0.5,0.5-0.1,1.4,0.6,1.4L303.2,231.6z"
  101. "M287.4,191.3c-0.1-1.1-0.6-2.2-1.6-2.9c-8.4-6.6-18.4-10.8-29-12c-0.2,0-0.3,0-0.5,0c-2.3,0-4.1,1.9-4.1,4.1v46c0,0.7,0.9,1.1,1.4,0.6l32.5-32.5C287,193.6,287.5,192.5,287.4,191.3z"
  102. "M252.2,287.2c0,2.3,1.8,4.1,4.1,4.1c0.2,0,0.3,0,0.5,0c10.6-1.2,20.6-5.4,29-12c1-0.8,1.5-1.8,1.6-2.9c0.1-1.2-0.4-2.3-1.3-3.2l-32.5-32.5c-0.5-0.5-1.4-0.1-1.4,0.6V287.2z"
  103. "M292.3,271.2L292.3,271.2c1.2,0,2.4-0.6,3.2-1.6c6.6-8.4,10.8-18.4,12-29c0.1-1.2-0.3-2.4-1.1-3.3c-0.8-0.8-1.9-1.2-3.1-1.2l-45.9,0c-0.7,0-1.1,0.9-0.6,1.4l32.5,32.5C290.2,270.8,291.2,271.2,292.3,271.2z"
  104. "M207.7,196.4c-1.2,0-2.4,0.6-3.2,1.6c-6.6,8.4-10.8,18.4-12,29c-0.1,1.2,0.3,2.4,1.1,3.3c0.8,0.8,1.9,1.2,3.1,1.2l45.9,0c0.7,0,1.1-0.9,0.6-1.4l-32.5-32.5C209.8,196.8,208.8,196.4,207.7,196.4z"
  105. "M242.6,236.1l-45.9,0c-1.2,0-2.3,0.4-3.1,1.2c-0.9,0.9-1.3,2.1-1.1,3.3c1.2,10.6,5.4,20.6,12,29c0.8,1,1.9,1.6,3.2,1.6c1.1,0,2.1-0.5,3-1.3c0,0,0,0,0,0l32.5-32.5C243.7,236.9,243.4,236.1,242.6,236.1z"
  106. "M213.8,273.1L213.8,273.1c-0.9,0.9-1.3,2-1.3,3.2c0.1,1.1,0.6,2.2,1.6,2.9c8.4,6.6,18.4,10.8,29,12c0.2,0,0.3,0,0.5,0h0c1.2,0,2.3-0.5,3.1-1.4c0.7-0.8,1-1.8,1-2.9v-45.9c0-0.7-0.9-1.1-1.4-0.6l-13.9,13.9L213.8,273.1z"
  107. "M197.2,353c-4.1,0-7.4-1.5-10.4-5.4l4-3.5c2,2.6,3.9,3.6,6.4,3.6c4.4,0,7.4-3.3,7.4-8.3v-24.7h5.6v24.7C210.2,347.5,204.8,353,197.2,353z"
  108. "M232.4,353c-8.1,0-15-6-15-15.8v-22.5h5.6v22.2c0,6.6,3.9,10.8,9.5,10.8c5.6,0,9.5-4.3,9.5-10.8v-22.2h5.6v22.5C247.5,347,240.5,353,232.4,353z"
  109. "M272,353c-10.8,0-19.5-8.6-19.5-19.3c0-10.8,8.8-19.3,19.5-19.3c4.8,0,9,1.6,12.3,4.4l-3.3,4.1c-3.4-2.4-5.7-3.2-8.9-3.2c-7.7,0-13.8,6.2-13.8,14.1c0,7.9,6.1,14.1,13.8,14.1c3.1,0,5.6-1,8.8-3.2l3.3,4.1C280.1,351.9,276.4,353,272,353z"
  110. "M290.4,352.5v-37.8h22.7v5H296v11.2h16.5v5H296v11.6h17.2v5H290.4z");
  111. }
  112. //==============================================================================
  113. #if JUCE_MODULE_AVAILABLE_juce_gui_extra
  114. inline CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme()
  115. {
  116. struct Type
  117. {
  118. const char* name;
  119. juce::uint32 colour;
  120. };
  121. const Type types[] =
  122. {
  123. { "Error", 0xffe60000 },
  124. { "Comment", 0xff72d20c },
  125. { "Keyword", 0xffee6f6f },
  126. { "Operator", 0xffc4eb19 },
  127. { "Identifier", 0xffcfcfcf },
  128. { "Integer", 0xff42c8c4 },
  129. { "Float", 0xff885500 },
  130. { "String", 0xffbc45dd },
  131. { "Bracket", 0xff058202 },
  132. { "Punctuation", 0xffcfbeff },
  133. { "Preprocessor Text", 0xfff8f631 }
  134. };
  135. CodeEditorComponent::ColourScheme cs;
  136. for (auto& t : types)
  137. cs.set (t.name, Colour (t.colour));
  138. return cs;
  139. }
  140. inline CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme()
  141. {
  142. struct Type
  143. {
  144. const char* name;
  145. juce::uint32 colour;
  146. };
  147. const Type types[] =
  148. {
  149. { "Error", 0xffcc0000 },
  150. { "Comment", 0xff00aa00 },
  151. { "Keyword", 0xff0000cc },
  152. { "Operator", 0xff225500 },
  153. { "Identifier", 0xff000000 },
  154. { "Integer", 0xff880000 },
  155. { "Float", 0xff885500 },
  156. { "String", 0xff990099 },
  157. { "Bracket", 0xff000055 },
  158. { "Punctuation", 0xff004400 },
  159. { "Preprocessor Text", 0xff660000 }
  160. };
  161. CodeEditorComponent::ColourScheme cs;
  162. for (auto& t : types)
  163. cs.set (t.name, Colour (t.colour));
  164. return cs;
  165. }
  166. #endif
  167. //==============================================================================
  168. // This is basically a sawtooth wave generator - maps a value that bounces between
  169. // 0.0 and 1.0 at a random speed
  170. struct BouncingNumber
  171. {
  172. BouncingNumber()
  173. : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
  174. phase (Random::getSystemRandom().nextDouble())
  175. {
  176. }
  177. float getValue() const
  178. {
  179. double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
  180. return (float) (v >= 1.0 ? (2.0 - v) : v);
  181. }
  182. protected:
  183. double speed, phase;
  184. };
  185. struct SlowerBouncingNumber : public BouncingNumber
  186. {
  187. SlowerBouncingNumber()
  188. {
  189. speed *= 0.3;
  190. }
  191. };