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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_COMPONENTBOUNDSCONSTRAINER_JUCEHEADER__
 - #define __JUCE_COMPONENTBOUNDSCONSTRAINER_JUCEHEADER__
 - 
 - #include "../components/juce_Component.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     A class that imposes restrictions on a Component's size or position.
 - 
 -     This is used by classes such as ResizableCornerComponent,
 -     ResizableBorderComponent and ResizableWindow.
 - 
 -     The base class can impose some basic size and position limits, but you can
 -     also subclass this for custom uses.
 - 
 -     @see ResizableCornerComponent, ResizableBorderComponent, ResizableWindow
 - */
 - class JUCE_API  ComponentBoundsConstrainer
 - {
 - public:
 -     //==============================================================================
 -     /** When first created, the object will not impose any restrictions on the components. */
 -     ComponentBoundsConstrainer() noexcept;
 - 
 -     /** Destructor. */
 -     virtual ~ComponentBoundsConstrainer();
 - 
 -     //==============================================================================
 -     /** Imposes a minimum width limit. */
 -     void setMinimumWidth (int minimumWidth) noexcept;
 - 
 -     /** Returns the current minimum width. */
 -     int getMinimumWidth() const noexcept                        { return minW; }
 - 
 -     /** Imposes a maximum width limit. */
 -     void setMaximumWidth (int maximumWidth) noexcept;
 - 
 -     /** Returns the current maximum width. */
 -     int getMaximumWidth() const noexcept                        { return maxW; }
 - 
 -     /** Imposes a minimum height limit. */
 -     void setMinimumHeight (int minimumHeight) noexcept;
 - 
 -     /** Returns the current minimum height. */
 -     int getMinimumHeight() const noexcept                       { return minH; }
 - 
 -     /** Imposes a maximum height limit. */
 -     void setMaximumHeight (int maximumHeight) noexcept;
 - 
 -     /** Returns the current maximum height. */
 -     int getMaximumHeight() const noexcept                       { return maxH; }
 - 
 -     /** Imposes a minimum width and height limit. */
 -     void setMinimumSize (int minimumWidth,
 -                          int minimumHeight) noexcept;
 - 
 -     /** Imposes a maximum width and height limit. */
 -     void setMaximumSize (int maximumWidth,
 -                          int maximumHeight) noexcept;
 - 
 -     /** Set all the maximum and minimum dimensions. */
 -     void setSizeLimits (int minimumWidth,
 -                         int minimumHeight,
 -                         int maximumWidth,
 -                         int maximumHeight) noexcept;
 - 
 -     //==============================================================================
 -     /** Sets the amount by which the component is allowed to go off-screen.
 - 
 -         The values indicate how many pixels must remain on-screen when dragged off
 -         one of its parent's edges, so e.g. if minimumWhenOffTheTop is set to 10, then
 -         when the component goes off the top of the screen, its y-position will be
 -         clipped so that there are always at least 10 pixels on-screen. In other words,
 -         the lowest y-position it can take would be (10 - the component's height).
 - 
 -         If you pass 0 or less for one of these amounts, the component is allowed
 -         to move beyond that edge completely, with no restrictions at all.
 - 
 -         If you pass a very large number (i.e. larger that the dimensions of the
 -         component itself), then the component won't be allowed to overlap that
 -         edge at all. So e.g. setting minimumWhenOffTheLeft to 0xffffff will mean that
 -         the component will bump into the left side of the screen and go no further.
 -     */
 -     void setMinimumOnscreenAmounts (int minimumWhenOffTheTop,
 -                                     int minimumWhenOffTheLeft,
 -                                     int minimumWhenOffTheBottom,
 -                                     int minimumWhenOffTheRight) noexcept;
 - 
 - 
 -     /** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
 -     int getMinimumWhenOffTheTop() const noexcept        { return minOffTop; }
 -     /** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
 -     int getMinimumWhenOffTheLeft() const noexcept       { return minOffLeft; }
 -     /** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
 -     int getMinimumWhenOffTheBottom() const noexcept     { return minOffBottom; }
 -     /** Returns the minimum distance the bounds can be off-screen. @see setMinimumOnscreenAmounts */
 -     int getMinimumWhenOffTheRight() const noexcept      { return minOffRight; }
 - 
 -     //==============================================================================
 -     /** Specifies a width-to-height ratio that the resizer should always maintain.
 - 
 -         If the value is 0, no aspect ratio is enforced. If it's non-zero, the width
 -         will always be maintained as this multiple of the height.
 - 
 -         @see setResizeLimits
 -     */
 -     void setFixedAspectRatio (double widthOverHeight) noexcept;
 - 
 -     /** Returns the aspect ratio that was set with setFixedAspectRatio().
 - 
 -         If no aspect ratio is being enforced, this will return 0.
 -     */
 -     double getFixedAspectRatio() const noexcept;
 - 
 - 
 -     //==============================================================================
 -     /** This callback changes the given co-ordinates to impose whatever the current
 -         constraints are set to be.
 - 
 -         @param bounds               the target position that should be examined and adjusted
 -         @param previousBounds       the component's current size
 -         @param limits               the region in which the component can be positioned
 -         @param isStretchingTop      whether the top edge of the component is being resized
 -         @param isStretchingLeft     whether the left edge of the component is being resized
 -         @param isStretchingBottom   whether the bottom edge of the component is being resized
 -         @param isStretchingRight    whether the right edge of the component is being resized
 -     */
 -     virtual void checkBounds (Rectangle<int>& bounds,
 -                               const Rectangle<int>& previousBounds,
 -                               const Rectangle<int>& limits,
 -                               bool isStretchingTop,
 -                               bool isStretchingLeft,
 -                               bool isStretchingBottom,
 -                               bool isStretchingRight);
 - 
 -     /** This callback happens when the resizer is about to start dragging. */
 -     virtual void resizeStart();
 - 
 -     /** This callback happens when the resizer has finished dragging. */
 -     virtual void resizeEnd();
 - 
 -     /** Checks the given bounds, and then sets the component to the corrected size. */
 -     void setBoundsForComponent (Component* component,
 -                                 const Rectangle<int>& bounds,
 -                                 bool isStretchingTop,
 -                                 bool isStretchingLeft,
 -                                 bool isStretchingBottom,
 -                                 bool isStretchingRight);
 - 
 -     /** Performs a check on the current size of a component, and moves or resizes
 -         it if it fails the constraints.
 -     */
 -     void checkComponentBounds (Component* component);
 - 
 -     /** Called by setBoundsForComponent() to apply a new constrained size to a
 -         component.
 - 
 -         By default this just calls setBounds(), but is virtual in case it's needed for
 -         extremely cunning purposes.
 -     */
 -     virtual void applyBoundsToComponent (Component* component,
 -                                          const Rectangle<int>& bounds);
 - 
 - private:
 -     //==============================================================================
 -     int minW, maxW, minH, maxH;
 -     int minOffTop, minOffLeft, minOffBottom, minOffRight;
 -     double aspectRatio;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComponentBoundsConstrainer);
 - };
 - 
 - 
 - #endif   // __JUCE_COMPONENTBOUNDSCONSTRAINER_JUCEHEADER__
 
 
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