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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 7 technical preview.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For the technical preview this file cannot be licensed commercially.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A component that simply displays an image.
 - 
 -     Use setImage to give it an image, and it'll display it - simple as that!
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ImageComponent  : public Component,
 -                                   public SettableTooltipClient
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an ImageComponent. */
 -     ImageComponent (const String& componentName = String());
 - 
 -     /** Destructor. */
 -     ~ImageComponent() override;
 - 
 -     //==============================================================================
 -     /** Sets the image that should be displayed. */
 -     void setImage (const Image& newImage);
 - 
 -     /** Sets the image that should be displayed, and its placement within the component. */
 -     void setImage (const Image& newImage,
 -                    RectanglePlacement placementToUse);
 - 
 -     /** Returns the current image. */
 -     const Image& getImage() const;
 - 
 -     /** Sets the method of positioning that will be used to fit the image within the component's bounds.
 -         By default the positioning is centred, and will fit the image inside the component's bounds
 -         whilst keeping its aspect ratio correct, but you can change it to whatever layout you need.
 -     */
 -     void setImagePlacement (RectanglePlacement newPlacement);
 - 
 -     /** Returns the current image placement. */
 -     RectanglePlacement getImagePlacement() const;
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 - 
 - private:
 -     std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
 - 
 -     Image image;
 -     RectanglePlacement placement;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImageComponent)
 - };
 - 
 - } // namespace juce
 
 
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