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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2020 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- class TimeSliceThread;
-
-
- //==============================================================================
- /**
- Used by the TimeSliceThread class.
-
- To register your class with a TimeSliceThread, derive from this class and
- use the TimeSliceThread::addTimeSliceClient() method to add it to the list.
-
- Make sure you always call TimeSliceThread::removeTimeSliceClient() before
- deleting your client!
-
- @see TimeSliceThread
-
- @tags{Core}
- */
- class JUCE_API TimeSliceClient
- {
- public:
- /** Destructor. */
- virtual ~TimeSliceClient() = default;
-
- /** Called back by a TimeSliceThread.
-
- When you register this class with it, a TimeSliceThread will repeatedly call
- this method.
-
- The implementation of this method should use its time-slice to do something that's
- quick - never block for longer than absolutely necessary.
-
- @returns Your method should return the number of milliseconds which it would like to wait before being called
- again. Returning 0 will make the thread call again as soon as possible (after possibly servicing
- other busy clients). If you return a value below zero, your client will be removed from the list of clients,
- and won't be called again. The value you specify isn't a guarantee, and is only used as a hint by the
- thread - the actual time before the next callback may be more or less than specified.
- You can force the TimeSliceThread to wake up and poll again immediately by calling its notify() method.
- */
- virtual int useTimeSlice() = 0;
-
-
- private:
- friend class TimeSliceThread;
- Time nextCallTime;
- };
-
-
- //==============================================================================
- /**
- A thread that keeps a list of clients, and calls each one in turn, giving them
- all a chance to run some sort of short task.
-
- @see TimeSliceClient, Thread
-
- @tags{Core}
- */
- class JUCE_API TimeSliceThread : public Thread
- {
- public:
- //==============================================================================
- /**
- Creates a TimeSliceThread.
-
- When first created, the thread is not running. Use the startThread()
- method to start it.
- */
- explicit TimeSliceThread (const String& threadName);
-
- /** Destructor.
-
- Deleting a Thread object that is running will only give the thread a
- brief opportunity to stop itself cleanly, so it's recommended that you
- should always call stopThread() with a decent timeout before deleting,
- to avoid the thread being forcibly killed (which is a Bad Thing).
- */
- ~TimeSliceThread() override;
-
- //==============================================================================
- /** Adds a client to the list.
- The client's callbacks will start after the number of milliseconds specified
- by millisecondsBeforeStarting (and this may happen before this method has returned).
- */
- void addTimeSliceClient (TimeSliceClient* clientToAdd, int millisecondsBeforeStarting = 0);
-
- /** If the given client is waiting in the queue, it will be moved to the front
- and given a time-slice as soon as possible.
- If the specified client has not been added, nothing will happen.
- */
- void moveToFrontOfQueue (TimeSliceClient* clientToMove);
-
- /** Removes a client from the list.
- This method will make sure that all callbacks to the client have completely
- finished before the method returns.
- */
- void removeTimeSliceClient (TimeSliceClient* clientToRemove);
-
- /** Removes all the active and pending clients from the list.
- This method will make sure that all callbacks to clients have finished before the
- method returns.
- */
- void removeAllClients();
-
- /** Returns the number of registered clients. */
- int getNumClients() const;
-
- /** Returns one of the registered clients. */
- TimeSliceClient* getClient (int index) const;
-
- //==============================================================================
- #ifndef DOXYGEN
- void run() override;
- #endif
-
- //==============================================================================
- private:
- CriticalSection callbackLock, listLock;
- Array<TimeSliceClient*> clients;
- TimeSliceClient* clientBeingCalled = nullptr;
-
- TimeSliceClient* getNextClient (int index) const;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimeSliceThread)
- };
-
- } // namespace juce
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