The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_CALLBACKMESSAGE_JUCEHEADER__
  19. #define __JUCE_CALLBACKMESSAGE_JUCEHEADER__
  20. #include "juce_MessageManager.h"
  21. //==============================================================================
  22. /**
  23. A message that invokes a callback method when it gets delivered.
  24. You can use this class to fire off actions that you want to be performed later
  25. on the message thread.
  26. To use it, create a subclass of CallbackMessage which implements the messageCallback()
  27. method, then call post() to dispatch it. The event thread will then invoke your
  28. messageCallback() method later on, and will automatically delete the message object
  29. afterwards.
  30. Always create a new instance of a CallbackMessage on the heap, as it will be
  31. deleted automatically after the message has been delivered.
  32. @see MessageManager, MessageListener, ActionListener, ChangeListener
  33. */
  34. class JUCE_API CallbackMessage : public MessageManager::MessageBase
  35. {
  36. public:
  37. //==============================================================================
  38. CallbackMessage() noexcept {}
  39. /** Destructor. */
  40. ~CallbackMessage() {}
  41. //==============================================================================
  42. /** Called when the message is delivered.
  43. You should implement this method and make it do whatever action you want
  44. to perform.
  45. Note that like all other messages, this object will be deleted immediately
  46. after this method has been invoked.
  47. */
  48. virtual void messageCallback() = 0;
  49. private:
  50. // Avoid the leak-detector because for plugins, the host can unload our DLL with undelivered
  51. // messages still in the system event queue. These aren't harmful, but can cause annoying assertions.
  52. JUCE_DECLARE_NON_COPYABLE (CallbackMessage);
  53. };
  54. #endif // __JUCE_CALLBACKMESSAGE_JUCEHEADER__