The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. InterprocessConnectionServer::InterprocessConnectionServer()
  19. : Thread ("Juce IPC server")
  20. {
  21. }
  22. InterprocessConnectionServer::~InterprocessConnectionServer()
  23. {
  24. stop();
  25. }
  26. //==============================================================================
  27. bool InterprocessConnectionServer::beginWaitingForSocket (const int portNumber)
  28. {
  29. stop();
  30. socket = new StreamingSocket();
  31. if (socket->createListener (portNumber))
  32. {
  33. startThread();
  34. return true;
  35. }
  36. socket = nullptr;
  37. return false;
  38. }
  39. void InterprocessConnectionServer::stop()
  40. {
  41. signalThreadShouldExit();
  42. if (socket != nullptr)
  43. socket->close();
  44. stopThread (4000);
  45. socket = nullptr;
  46. }
  47. void InterprocessConnectionServer::run()
  48. {
  49. while ((! threadShouldExit()) && socket != nullptr)
  50. {
  51. ScopedPointer <StreamingSocket> clientSocket (socket->waitForNextConnection());
  52. if (clientSocket != nullptr)
  53. {
  54. InterprocessConnection* newConnection = createConnectionObject();
  55. if (newConnection != nullptr)
  56. newConnection->initialiseWithSocket (clientSocket.release());
  57. }
  58. }
  59. }