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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_RESAMPLINGAUDIOSOURCE_JUCEHEADER__
- #define __JUCE_RESAMPLINGAUDIOSOURCE_JUCEHEADER__
-
- #include "juce_AudioSource.h"
-
-
- //==============================================================================
- /**
- A type of AudioSource that takes an input source and changes its sample rate.
-
- @see AudioSource
- */
- class JUCE_API ResamplingAudioSource : public AudioSource
- {
- public:
- //==============================================================================
- /** Creates a ResamplingAudioSource for a given input source.
-
- @param inputSource the input source to read from
- @param deleteInputWhenDeleted if true, the input source will be deleted when
- this object is deleted
- @param numChannels the number of channels to process
- */
- ResamplingAudioSource (AudioSource* inputSource,
- bool deleteInputWhenDeleted,
- int numChannels = 2);
-
- /** Destructor. */
- ~ResamplingAudioSource();
-
- /** Changes the resampling ratio.
-
- (This value can be changed at any time, even while the source is running).
-
- @param samplesInPerOutputSample if set to 1.0, the input is passed through; higher
- values will speed it up; lower values will slow it
- down. The ratio must be greater than 0
- */
- void setResamplingRatio (double samplesInPerOutputSample);
-
- /** Returns the current resampling ratio.
-
- This is the value that was set by setResamplingRatio().
- */
- double getResamplingRatio() const noexcept { return ratio; }
-
- //==============================================================================
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
- void releaseResources();
- void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);
-
- private:
- //==============================================================================
- OptionalScopedPointer<AudioSource> input;
- double ratio, lastRatio;
- AudioSampleBuffer buffer;
- int bufferPos, sampsInBuffer;
- double subSampleOffset;
- double coefficients[6];
- SpinLock ratioLock;
- const int numChannels;
- HeapBlock<float*> destBuffers, srcBuffers;
-
- void setFilterCoefficients (double c1, double c2, double c3, double c4, double c5, double c6);
- void createLowPass (double proportionalRate);
-
- struct FilterState
- {
- double x1, x2, y1, y2;
- };
-
- HeapBlock<FilterState> filterStates;
- void resetFilters();
-
- void applyFilter (float* samples, int num, FilterState& fs);
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ResamplingAudioSource);
- };
-
-
- #endif // __JUCE_RESAMPLINGAUDIOSOURCE_JUCEHEADER__
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