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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_MIXERAUDIOSOURCE_JUCEHEADER__
- #define __JUCE_MIXERAUDIOSOURCE_JUCEHEADER__
-
- #include "juce_AudioSource.h"
-
-
- //==============================================================================
- /**
- An AudioSource that mixes together the output of a set of other AudioSources.
-
- Input sources can be added and removed while the mixer is running as long as their
- prepareToPlay() and releaseResources() methods are called before and after adding
- them to the mixer.
- */
- class JUCE_API MixerAudioSource : public AudioSource
- {
- public:
- //==============================================================================
- /** Creates a MixerAudioSource. */
- MixerAudioSource();
-
- /** Destructor. */
- ~MixerAudioSource();
-
- //==============================================================================
- /** Adds an input source to the mixer.
-
- If the mixer is running you'll need to make sure that the input source
- is ready to play by calling its prepareToPlay() method before adding it.
- If the mixer is stopped, then its input sources will be automatically
- prepared when the mixer's prepareToPlay() method is called.
-
- @param newInput the source to add to the mixer
- @param deleteWhenRemoved if true, then this source will be deleted when
- no longer needed by the mixer.
- */
- void addInputSource (AudioSource* newInput, bool deleteWhenRemoved);
-
- /** Removes an input source.
- If the source was added by calling addInputSource() with the deleteWhenRemoved
- flag set, it will be deleted by this method.
- */
- void removeInputSource (AudioSource* input);
-
- /** Removes all the input sources.
- Any sources which were added by calling addInputSource() with the deleteWhenRemoved
- flag set will be deleted by this method.
- */
- void removeAllInputs();
-
- //==============================================================================
- /** Implementation of the AudioSource method.
- This will call prepareToPlay() on all its input sources.
- */
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
-
- /** Implementation of the AudioSource method.
- This will call releaseResources() on all its input sources.
- */
- void releaseResources();
-
- /** Implementation of the AudioSource method. */
- void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);
-
-
- private:
- //==============================================================================
- Array <AudioSource*> inputs;
- BigInteger inputsToDelete;
- CriticalSection lock;
- AudioSampleBuffer tempBuffer;
- double currentSampleRate;
- int bufferSizeExpected;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MixerAudioSource);
- };
-
-
- #endif // __JUCE_MIXERAUDIOSOURCE_JUCEHEADER__
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