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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_BUFFERINGAUDIOSOURCE_JUCEHEADER__
- #define __JUCE_BUFFERINGAUDIOSOURCE_JUCEHEADER__
-
- #include "juce_PositionableAudioSource.h"
-
-
- //==============================================================================
- /**
- An AudioSource which takes another source as input, and buffers it using a thread.
-
- Create this as a wrapper around another thread, and it will read-ahead with
- a background thread to smooth out playback. You can either create one of these
- directly, or use it indirectly using an AudioTransportSource.
-
- @see PositionableAudioSource, AudioTransportSource
- */
- class JUCE_API BufferingAudioSource : public PositionableAudioSource,
- private TimeSliceClient
- {
- public:
- //==============================================================================
- /** Creates a BufferingAudioSource.
-
- @param source the input source to read from
- @param backgroundThread a background thread that will be used for the
- background read-ahead. This object must not be deleted
- until after any BufferedAudioSources that are using it
- have been deleted!
- @param deleteSourceWhenDeleted if true, then the input source object will
- be deleted when this object is deleted
- @param numberOfSamplesToBuffer the size of buffer to use for reading ahead
- @param numberOfChannels the number of channels that will be played
- */
- BufferingAudioSource (PositionableAudioSource* source,
- TimeSliceThread& backgroundThread,
- bool deleteSourceWhenDeleted,
- int numberOfSamplesToBuffer,
- int numberOfChannels = 2);
-
- /** Destructor.
-
- The input source may be deleted depending on whether the deleteSourceWhenDeleted
- flag was set in the constructor.
- */
- ~BufferingAudioSource();
-
- //==============================================================================
- /** Implementation of the AudioSource method. */
- void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
-
- /** Implementation of the AudioSource method. */
- void releaseResources();
-
- /** Implementation of the AudioSource method. */
- void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);
-
- //==============================================================================
- /** Implements the PositionableAudioSource method. */
- void setNextReadPosition (int64 newPosition);
-
- /** Implements the PositionableAudioSource method. */
- int64 getNextReadPosition() const;
-
- /** Implements the PositionableAudioSource method. */
- int64 getTotalLength() const { return source->getTotalLength(); }
-
- /** Implements the PositionableAudioSource method. */
- bool isLooping() const { return source->isLooping(); }
-
- private:
- //==============================================================================
- OptionalScopedPointer<PositionableAudioSource> source;
- TimeSliceThread& backgroundThread;
- int numberOfSamplesToBuffer, numberOfChannels;
- AudioSampleBuffer buffer;
- CriticalSection bufferStartPosLock;
- int64 volatile bufferValidStart, bufferValidEnd, nextPlayPos;
- double volatile sampleRate;
- bool wasSourceLooping, isPrepared;
-
- friend class SharedBufferingAudioSourceThread;
- bool readNextBufferChunk();
- void readBufferSection (int64 start, int length, int bufferOffset);
- int useTimeSlice();
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (BufferingAudioSource);
- };
-
-
- #endif // __JUCE_BUFFERINGAUDIOSOURCE_JUCEHEADER__
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