The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. #include "../Project/jucer_Project.h"
  21. //==============================================================================
  22. class NewFileWizard
  23. {
  24. public:
  25. //==============================================================================
  26. NewFileWizard();
  27. ~NewFileWizard();
  28. //==============================================================================
  29. class Type
  30. {
  31. public:
  32. Type() {}
  33. virtual ~Type() {}
  34. //==============================================================================
  35. virtual String getName() = 0;
  36. virtual void createNewFile (Project&, Project::Item projectGroupToAddTo) = 0;
  37. protected:
  38. //==============================================================================
  39. File askUserToChooseNewFile (const String& suggestedFilename, const String& wildcard,
  40. const Project::Item& projectGroupToAddTo);
  41. static void showFailedToWriteMessage (const File& file);
  42. };
  43. //==============================================================================
  44. void addWizardsToMenu (PopupMenu&) const;
  45. bool runWizardFromMenu (int chosenMenuItemID, Project&,
  46. const Project::Item& projectGroupToAddTo) const;
  47. void registerWizard (Type*);
  48. private:
  49. OwnedArray<Type> wizards;
  50. };