The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file was auto-generated!
  4. ==============================================================================
  5. */
  6. #pragma once
  7. %%include_juce%%
  8. //==============================================================================
  9. /*
  10. This component lives inside our window, and this is where you should put all
  11. your controls and content.
  12. */
  13. class %%content_component_class%% : public AnimatedAppComponent
  14. {
  15. public:
  16. //==============================================================================
  17. %%content_component_class%%();
  18. ~%%content_component_class%%();
  19. //==============================================================================
  20. void update() override;
  21. //==============================================================================
  22. void paint (Graphics& g) override;
  23. void resized() override;
  24. private:
  25. //==============================================================================
  26. // Your private member variables go here...
  27. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
  28. };