The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 173e8c083f CoreAudio: detection of disabled devices. Avoided some internal exceptions in the demo. 14 years ago
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Introjucer New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 14 years ago
JuceDemo CoreAudio: detection of disabled devices. Avoided some internal exceptions in the demo. 14 years ago
audio plugin demo New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 14 years ago
audio plugin host New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 14 years ago
binarybuilder AttributedString class and advanced text layout (stage 1) 14 years ago
browser plugin demo Couple of introjucer fixes. 14 years ago
example projects New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 14 years ago
static library New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 14 years ago
the jucer New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 14 years ago
windows dll Hard-coded some juce namespace declarations. 14 years ago