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							- /*
 - * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef PULLEYS_H
 - #define PULLEYS_H
 - 
 - class Pulleys : public Test
 - {
 - public:
 -     Pulleys()
 -     {
 -         float32 y = 16.0f;
 -         float32 L = 12.0f;
 -         float32 a = 1.0f;
 -         float32 b = 2.0f;
 - 
 -         b2Body* ground = NULL;
 -         {
 -             b2BodyDef bd;
 -             ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape edge;
 -             edge.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             //ground->CreateFixture(&shape, 0.0f);
 - 
 -             b2CircleShape circle;
 -             circle.m_radius = 2.0f;
 - 
 -             circle.m_p.Set(-10.0f, y + b + L);
 -             ground->CreateFixture(&circle, 0.0f);
 - 
 -             circle.m_p.Set(10.0f, y + b + L);
 -             ground->CreateFixture(&circle, 0.0f);
 -         }
 - 
 -         {
 - 
 -             b2PolygonShape shape;
 -             shape.SetAsBox(a, b);
 - 
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 - 
 -             //bd.fixedRotation = true;
 -             bd.position.Set(-10.0f, y);
 -             b2Body* body1 = m_world->CreateBody(&bd);
 -             body1->CreateFixture(&shape, 5.0f);
 - 
 -             bd.position.Set(10.0f, y);
 -             b2Body* body2 = m_world->CreateBody(&bd);
 -             body2->CreateFixture(&shape, 5.0f);
 - 
 -             b2PulleyJointDef pulleyDef;
 -             b2Vec2 anchor1(-10.0f, y + b);
 -             b2Vec2 anchor2(10.0f, y + b);
 -             b2Vec2 groundAnchor1(-10.0f, y + b + L);
 -             b2Vec2 groundAnchor2(10.0f, y + b + L);
 -             pulleyDef.Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5f);
 - 
 -             m_joint1 = (b2PulleyJoint*)m_world->CreateJoint(&pulleyDef);
 -         }
 -     }
 - 
 -     void Keyboard(unsigned char key)
 -     {
 -         switch (key)
 -         {
 -         case 0:
 -             break;
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 - 
 -         float32 ratio = m_joint1->GetRatio();
 -         float32 L = m_joint1->GetLengthA() + ratio * m_joint1->GetLengthB();
 -         m_debugDraw.DrawString(5, m_textLine, "L1 + %4.2f * L2 = %4.2f", (float) ratio, (float) L);
 -         m_textLine += 15;
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Pulleys;
 -     }
 - 
 -     b2PulleyJoint* m_joint1;
 - };
 - 
 - #endif
 
 
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