The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_OPENGLEXTENSIONS_JUCEHEADER__
  19. #define __JUCE_OPENGLEXTENSIONS_JUCEHEADER__
  20. /** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
  21. @see OpenGLExtensionFunctions
  22. */
  23. #define JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
  24. USE_FUNCTION (glActiveTexture, void, (GLenum p1), (p1))\
  25. USE_FUNCTION (glBindBuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
  26. USE_FUNCTION (glDeleteBuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
  27. USE_FUNCTION (glGenBuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
  28. USE_FUNCTION (glBufferData, void, (GLenum p1, GLsizeiptr p2, const GLvoid* p3, GLenum p4), (p1, p2, p3, p4))\
  29. USE_FUNCTION (glBufferSubData, void, (GLenum p1, GLintptr p2, GLsizeiptr p3, const GLvoid* p4), (p1, p2, p3, p4))\
  30. USE_FUNCTION (glIsRenderbuffer, GLboolean, (GLuint p1), (p1))\
  31. USE_FUNCTION (glBindRenderbuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
  32. USE_FUNCTION (glDeleteRenderbuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
  33. USE_FUNCTION (glGenRenderbuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
  34. USE_FUNCTION (glRenderbufferStorage, void, (GLenum p1, GLenum p2, GLsizei p3, GLsizei p4), (p1, p2, p3, p4))\
  35. USE_FUNCTION (glGetRenderbufferParameteriv, void, (GLenum p1, GLenum p2, GLint* p3), (p1, p2, p3))\
  36. USE_FUNCTION (glIsFramebuffer, GLboolean, (GLuint p1), (p1))\
  37. USE_FUNCTION (glBindFramebuffer, void, (GLenum p1, GLuint p2), (p1, p2))\
  38. USE_FUNCTION (glDeleteFramebuffers, void, (GLsizei p1, const GLuint* p2), (p1, p2))\
  39. USE_FUNCTION (glGenFramebuffers, void, (GLsizei p1, GLuint* p2), (p1, p2))\
  40. USE_FUNCTION (glCheckFramebufferStatus, GLenum, (GLenum p1), (p1))\
  41. USE_FUNCTION (glFramebufferTexture2D, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4, GLint p5), (p1, p2, p3, p4, p5))\
  42. USE_FUNCTION (glFramebufferRenderbuffer, void, (GLenum p1, GLenum p2, GLenum p3, GLuint p4), (p1, p2, p3, p4))\
  43. USE_FUNCTION (glGetFramebufferAttachmentParameteriv, void, (GLenum p1, GLenum p2, GLenum p3, GLint* p4), (p1, p2, p3, p4))
  44. #if JUCE_USE_OPENGL_SHADERS
  45. #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION) \
  46. USE_FUNCTION (glCreateProgram, GLuint, (), ())\
  47. USE_FUNCTION (glDeleteProgram, void, (GLuint p1), (p1))\
  48. USE_FUNCTION (glCreateShader, GLuint, (GLenum p1), (p1))\
  49. USE_FUNCTION (glDeleteShader, void, (GLuint p1), (p1))\
  50. USE_FUNCTION (glShaderSource, void, (GLuint p1, GLsizei p2, const GLchar** p3, const GLint* p4), (p1, p2, p3, p4))\
  51. USE_FUNCTION (glCompileShader, void, (GLuint p1), (p1))\
  52. USE_FUNCTION (glAttachShader, void, (GLuint p1, GLuint p2), (p1, p2))\
  53. USE_FUNCTION (glLinkProgram, void, (GLuint p1), (p1))\
  54. USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\
  55. USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
  56. USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
  57. USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
  58. USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
  59. USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
  60. USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
  61. USE_FUNCTION (glVertexAttribPointer, void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
  62. USE_FUNCTION (glEnableVertexAttribArray, void, (GLuint p1), (p1))\
  63. USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\
  64. USE_FUNCTION (glUniform1f, void, (GLint p1, GLfloat p2), (p1, p2))\
  65. USE_FUNCTION (glUniform1i, void, (GLint p1, GLint p2), (p1, p2))\
  66. USE_FUNCTION (glUniform2f, void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
  67. USE_FUNCTION (glUniform3f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4), (p1, p2, p3, p4))\
  68. USE_FUNCTION (glUniform4f, void, (GLint p1, GLfloat p2, GLfloat p3, GLfloat p4, GLfloat p5), (p1, p2, p3, p4, p5))\
  69. USE_FUNCTION (glUniform4i, void, (GLint p1, GLint p2, GLint p3, GLint p4, GLint p5), (p1, p2, p3, p4, p5))\
  70. USE_FUNCTION (glUniform1fv, void, (GLint p1, GLsizei p2, const GLfloat* p3), (p1, p2, p3))
  71. #else
  72. #define JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) JUCE_GL_BASIC_EXTENSION_FUNCTIONS(USE_FUNCTION)
  73. #endif
  74. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  75. #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION) \
  76. USE_FUNCTION (glClientActiveTexture, void, (GLenum p1), (p1))
  77. #else
  78. #define JUCE_GL_EXTENSION_FUNCTIONS(USE_FUNCTION) JUCE_GL_EXTENSION_FUNCTIONS1(USE_FUNCTION)
  79. #endif
  80. /** This class contains a generated list of OpenGL extension functions, which are either dynamically loaded
  81. for a specific GL context, or simply call-through to the appropriate OS function where available.
  82. */
  83. struct OpenGLExtensionFunctions
  84. {
  85. void initialise();
  86. #if JUCE_WINDOWS && ! DOXYGEN
  87. typedef char GLchar;
  88. typedef pointer_sized_int GLsizeiptr;
  89. typedef pointer_sized_int GLintptr;
  90. #endif
  91. #if JUCE_WINDOWS || JUCE_LINUX
  92. #if JUCE_WINDOWS
  93. #define JUCE_GL_STDCALL __stdcall
  94. #else
  95. #define JUCE_GL_STDCALL
  96. #endif
  97. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) typedef returnType (JUCE_GL_STDCALL *type_ ## name) params; type_ ## name name;
  98. #elif JUCE_OPENGL_ES
  99. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params;
  100. #else
  101. #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) inline static returnType name params { return ::name callparams; }
  102. #endif
  103. JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION)
  104. #undef JUCE_DECLARE_GL_FUNCTION
  105. };
  106. #endif // __JUCE_OPENGLEXTENSIONS_JUCEHEADER__