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							- /*
 - * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef B2_TIME_STEP_H
 - #define B2_TIME_STEP_H
 - 
 - #include "../Common/b2Math.h"
 - 
 - /// Profiling data. Times are in milliseconds.
 - struct b2Profile
 - {
 - 	float32 step;
 - 	float32 collide;
 - 	float32 solve;
 - 	float32 solveInit;
 - 	float32 solveVelocity;
 - 	float32 solvePosition;
 - 	float32 broadphase;
 - 	float32 solveTOI;
 - };
 - 
 - /// This is an internal structure.
 - struct b2TimeStep
 - {
 - 	float32 dt;			// time step
 - 	float32 inv_dt;		// inverse time step (0 if dt == 0).
 - 	float32 dtRatio;	// dt * inv_dt0
 - 	int32 velocityIterations;
 - 	int32 positionIterations;
 - 	bool warmStarting;
 - };
 - 
 - /// This is an internal structure.
 - struct b2Position
 - {
 - 	b2Vec2 c;
 - 	float32 a;
 - };
 - 
 - /// This is an internal structure.
 - struct b2Velocity
 - {
 - 	b2Vec2 v;
 - 	float32 w;
 - };
 - 
 - /// Solver Data
 - struct b2SolverData
 - {
 - 	b2TimeStep step;
 - 	b2Position* positions;
 - 	b2Velocity* velocities;
 - };
 - 
 - #endif
 
 
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