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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the juce_core module of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any purpose with
 -    or without fee is hereby granted, provided that the above copyright notice and this
 -    permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -    NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -    DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -    IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -    CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
 -    All other JUCE modules are covered by a dual GPL/commercial license, so if you are
 -    using any other modules, be sure to check that you also comply with their license.
 - 
 -    For more details, visit www.juce.com
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_LOCALISEDSTRINGS_H_INCLUDED
 - #define JUCE_LOCALISEDSTRINGS_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Used to convert strings to localised foreign-language versions.
 - 
 -     This is basically a look-up table of strings and their translated equivalents.
 -     It can be loaded from a text file, so that you can supply a set of localised
 -     versions of strings that you use in your app.
 - 
 -     To use it in your code, simply call the translate() method on each string that
 -     might have foreign versions, and if none is found, the method will just return
 -     the original string.
 - 
 -     The translation file should start with some lines specifying a description of
 -     the language it contains, and also a list of ISO country codes where it might
 -     be appropriate to use the file. After that, each line of the file should contain
 -     a pair of quoted strings with an '=' sign.
 - 
 -     E.g. for a french translation, the file might be:
 - 
 -     @code
 -     language: French
 -     countries: fr be mc ch lu
 - 
 -     "hello" = "bonjour"
 -     "goodbye" = "au revoir"
 -     @endcode
 - 
 -     If the strings need to contain a quote character, they can use '\"' instead, and
 -     if the first non-whitespace character on a line isn't a quote, then it's ignored,
 -     (you can use this to add comments).
 - 
 -     Note that this is a singleton class, so don't create or destroy the object directly.
 -     There's also a TRANS(text) macro defined to make it easy to use the this.
 - 
 -     E.g. @code
 -     printSomething (TRANS("hello"));
 -     @endcode
 - 
 -     This macro is used in the Juce classes themselves, so your application has a chance to
 -     intercept and translate any internal Juce text strings that might be shown. (You can easily
 -     get a list of all the messages by searching for the TRANS() macro in the Juce source
 -     code).
 - */
 - class JUCE_API  LocalisedStrings
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a set of translations from the text of a translation file.
 - 
 -         When you create one of these, you can call setCurrentMappings() to make it
 -         the set of mappings that the system's using.
 -     */
 -     LocalisedStrings (const String& fileContents,
 -                       bool ignoreCaseOfKeys);
 - 
 -     /** Creates a set of translations from a file.
 - 
 -         When you create one of these, you can call setCurrentMappings() to make it
 -         the set of mappings that the system's using.
 -     */
 -     LocalisedStrings (const File& fileToLoad,
 -                       bool ignoreCaseOfKeys);
 - 
 -     /** Destructor. */
 -     ~LocalisedStrings();
 - 
 -     //==============================================================================
 -     /** Selects the current set of mappings to be used by the system.
 - 
 -         The object you pass in will be automatically deleted when no longer needed, so
 -         don't keep a pointer to it. You can also pass in zero to remove the current
 -         mappings.
 - 
 -         See also the TRANS() macro, which uses the current set to do its translation.
 - 
 -         @see translateWithCurrentMappings
 -     */
 -     static void setCurrentMappings (LocalisedStrings* newTranslations);
 - 
 -     /** Returns the currently selected set of mappings.
 - 
 -         This is the object that was last passed to setCurrentMappings(). It may
 -         be nullptr if none has been created.
 -     */
 -     static LocalisedStrings* getCurrentMappings();
 - 
 -     /** Tries to translate a string using the currently selected set of mappings.
 - 
 -         If no mapping has been set, or if the mapping doesn't contain a translation
 -         for the string, this will just return the original string.
 - 
 -         See also the TRANS() macro, which uses this method to do its translation.
 - 
 -         @see setCurrentMappings, getCurrentMappings
 -     */
 -     static String translateWithCurrentMappings (const String& text);
 - 
 -     /** Tries to translate a string using the currently selected set of mappings.
 - 
 -         If no mapping has been set, or if the mapping doesn't contain a translation
 -         for the string, this will just return the original string.
 - 
 -         See also the TRANS() macro, which uses this method to do its translation.
 - 
 -         @see setCurrentMappings, getCurrentMappings
 -     */
 -     static String translateWithCurrentMappings (const char* text);
 - 
 -     //==============================================================================
 -     /** Attempts to look up a string and return its localised version.
 -         If the string isn't found in the list, the original string will be returned.
 -     */
 -     String translate (const String& text) const;
 - 
 -     /** Attempts to look up a string and return its localised version.
 -         If the string isn't found in the list, the resultIfNotFound string will be returned.
 -     */
 -     String translate (const String& text, const String& resultIfNotFound) const;
 - 
 -     /** Returns the name of the language specified in the translation file.
 - 
 -         This is specified in the file using a line starting with "language:", e.g.
 -         @code
 -         language: german
 -         @endcode
 -     */
 -     String getLanguageName() const                        { return languageName; }
 - 
 -     /** Returns the list of suitable country codes listed in the translation file.
 - 
 -         These is specified in the file using a line starting with "countries:", e.g.
 -         @code
 -         countries: fr be mc ch lu
 -         @endcode
 - 
 -         The country codes are supposed to be 2-character ISO complient codes.
 -     */
 -     const StringArray& getCountryCodes() const            { return countryCodes; }
 - 
 -     /** Provides access to the actual list of mappings. */
 -     const StringPairArray& getMappings() const            { return translations; }
 - 
 -     //==============================================================================
 -     /** Adds and merges another set of translations into this set.
 - 
 -         Note that the language name and country codes of the new LocalisedStrings
 -         object must match that of this object - an assertion will be thrown if they
 -         don't match.
 - 
 -         Any existing values will have their mappings overwritten by the new ones.
 -     */
 -     void addStrings (const LocalisedStrings&);
 - 
 - private:
 -     //==============================================================================
 -     String languageName;
 -     StringArray countryCodes;
 -     StringPairArray translations;
 - 
 -     void loadFromText (const String&, bool ignoreCase);
 - 
 -     JUCE_LEAK_DETECTOR (LocalisedStrings)
 - };
 - 
 - //==============================================================================
 - #ifndef TRANS
 -  /** Uses the LocalisedStrings class to translate the given string literal.
 -      This macro is provided for backwards-compatibility, and just calls the translate()
 -      function. In new code, it's recommended that you just call translate() directly
 -      instead, and avoid using macros.
 -      @see translate(), LocalisedStrings
 -  */
 -  #define TRANS(stringLiteral) juce::translate (stringLiteral)
 - #endif
 - 
 - /** A dummy version of the TRANS macro, used to indicate a string literal that should be
 -     added to the translation file by source-code scanner tools.
 - 
 -     Wrapping a string literal in this macro has no effect, but by using it around strings
 -     that your app needs to translate at a later stage, it lets automatic code-scanning tools
 -     find this string and add it to the list of strings that need translation.
 - */
 - #define NEEDS_TRANS(stringLiteral) (stringLiteral)
 - 
 - /** Uses the LocalisedStrings class to translate the given string literal.
 -     @see LocalisedStrings
 - */
 - String translate (const String& stringLiteral);
 - 
 - /** Uses the LocalisedStrings class to translate the given string literal.
 -     @see LocalisedStrings
 - */
 - String translate (const char* stringLiteral);
 - 
 - /** Uses the LocalisedStrings class to translate the given string literal.
 -     @see LocalisedStrings
 - */
 - String translate (CharPointer_UTF8 stringLiteral);
 - 
 - /** Uses the LocalisedStrings class to translate the given string literal.
 -     @see LocalisedStrings
 - */
 - String translate (const String& stringLiteral, const String& resultIfNotFound);
 - 
 - 
 - #endif   // JUCE_LOCALISEDSTRINGS_H_INCLUDED
 
 
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