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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_BOX2DRENDERER_H_INCLUDED
 - #define JUCE_BOX2DRENDERER_H_INCLUDED
 - 
 - //=============================================================================
 - /** A simple implementation of the b2Draw class, used to draw a Box2D world.
 - 
 -     To use it, simply create an instance of this class in your paint() method,
 -     and call its render() method.
 - */
 - class Box2DRenderer   : public b2Draw
 - 
 - {
 - public:
 -     Box2DRenderer() noexcept;
 - 
 -     /** Renders the world.
 - 
 -         @param g        the context to render into
 -         @param world    the world to render
 -         @param box2DWorldLeft   the left coordinate of the area of the world to be drawn
 -         @param box2DWorldTop    the top coordinate of the area of the world to be drawn
 -         @param box2DWorldRight  the right coordinate of the area of the world to be drawn
 -         @param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
 -         @param targetArea   the area within the target context onto which the source
 -                             world rectangle should be mapped
 -     */
 -     void render (Graphics& g,
 -                  b2World& world,
 -                  float box2DWorldLeft, float box2DWorldTop,
 -                  float box2DWorldRight, float box2DWorldBottom,
 -                  const Rectangle<float>& targetArea);
 - 
 -     // b2Draw methods:
 -     void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
 -     void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
 -     void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
 -     void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
 -     void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
 -     void DrawTransform (const b2Transform& xf) override;
 - 
 -     /** Converts a b2Color to a juce Colour. */
 -     virtual Colour getColour (const b2Color&) const;
 -     /** Returns the thickness to use for drawing outlines. */
 -     virtual float getLineThickness() const;
 - 
 - protected:
 -     Graphics* graphics;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
 - };
 - 
 - 
 - #endif   // JUCE_BOX2DRENDERER_H_INCLUDED
 
 
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