The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
hogliux 008b7a9ab2 Re-structured the low-level Android native code 6 years ago
..
java/com/roli/juce Re-structured the low-level Android native code 6 years ago
juce_MissingGLDefinitions.h Made the openGL 2D renderer limit the size of its vertex buffers to avoid problems on systems with limited GPUs 7 years ago
juce_OpenGLExtensions.h Re-structured the low-level Android native code 6 years ago
juce_OpenGL_android.h Re-structured the low-level Android native code 6 years ago
juce_OpenGL_ios.h Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 7 years ago
juce_OpenGL_linux_X11.h Linux: Fixed some potential deadlocks using OpenGL 6 years ago
juce_OpenGL_osx.h More zero -> nullptr fixes 6 years ago
juce_OpenGL_win32.h Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer 6 years ago