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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     This object watches for mouse-events happening within a component, and if
 -     the mouse remains still for long enough, triggers an event to indicate that
 -     it has become inactive.
 - 
 -     You'd use this for situations where e.g. you want to hide the mouse-cursor
 -     when the user's not actively using the mouse.
 - 
 -     After creating an instance of this, use addListener to get callbacks when
 -     the activity status changes.
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  MouseInactivityDetector  : private Timer,
 -                                            private MouseListener
 - {
 - public:
 -     /** Creates an inactivity watcher, attached to the given component.
 -         The target component must not be deleted while this - it will be monitored
 -         for any mouse events in it or its child components.
 -     */
 -     MouseInactivityDetector (Component& target);
 - 
 -     /** Destructor. */
 -     ~MouseInactivityDetector();
 - 
 -     /** Sets the time for which the mouse must be still before the callback
 -         is triggered.
 -     */
 -     void setDelay (int newDelayMilliseconds) noexcept;
 - 
 -     /** Sets the number of pixels by which the cursor is allowed to drift before it is
 -         considered to be actively moved.
 -     */
 -     void setMouseMoveTolerance (int pixelsNeededToTrigger) noexcept;
 - 
 -     //==============================================================================
 -     /** Classes should implement this to receive callbacks from a MouseInactivityDetector
 -         when the mouse becomes active or inactive.
 -     */
 -     class Listener
 -     {
 -     public:
 -         virtual ~Listener() {}
 - 
 -         /** Called when the mouse is moved or clicked for the first time
 -             after a period of inactivity. */
 -         virtual void mouseBecameActive() = 0;
 - 
 -         /** Called when the mouse hasn't been moved for the timeout period. */
 -         virtual void mouseBecameInactive() = 0;
 -     };
 - 
 -     /** Registers a listener. */
 -     void addListener (Listener* listener);
 - 
 -     /** Removes a previously-registered listener. */
 -     void removeListener (Listener* listener);
 - 
 - private:
 -     //==============================================================================
 -     Component& targetComp;
 -     ListenerList<Listener> listenerList;
 -     Point<int> lastMousePos;
 -     int delayMs = 1500, toleranceDistance = 15;
 -     bool isActive = true;
 - 
 -     void timerCallback() override;
 -     void wakeUp (const MouseEvent&, bool alwaysWake);
 -     void setActive (bool);
 - 
 -     void mouseMove  (const MouseEvent& e) override   { wakeUp (e, false); }
 -     void mouseEnter (const MouseEvent& e) override   { wakeUp (e, false); }
 -     void mouseExit  (const MouseEvent& e) override   { wakeUp (e, false); }
 -     void mouseDown  (const MouseEvent& e) override   { wakeUp (e, true); }
 -     void mouseDrag  (const MouseEvent& e) override   { wakeUp (e, true); }
 -     void mouseUp    (const MouseEvent& e) override   { wakeUp (e, true); }
 -     void mouseWheelMove (const MouseEvent& e, const MouseWheelDetails&) override  { wakeUp (e, true); }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MouseInactivityDetector)
 - };
 - 
 - } // namespace juce
 
 
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