| 
							- /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef BOX2D_H
 - #define BOX2D_H
 - 
 - /**
 - \mainpage Box2D API Documentation
 - 
 - \section intro_sec Getting Started
 - 
 - For documentation please see http://box2d.org/documentation.html
 - 
 - For discussion please visit http://box2d.org/forum
 - */
 - 
 - // These include files constitute the main Box2D API
 - 
 - #include "Common/b2Settings.h"
 - #include "Common/b2Draw.h"
 - #include "Common/b2Timer.h"
 - 
 - #include "Collision/Shapes/b2CircleShape.h"
 - #include "Collision/Shapes/b2EdgeShape.h"
 - #include "Collision/Shapes/b2ChainShape.h"
 - #include "Collision/Shapes/b2PolygonShape.h"
 - 
 - #include "Collision/b2BroadPhase.h"
 - #include "Collision/b2Distance.h"
 - #include "Collision/b2DynamicTree.h"
 - #include "Collision/b2TimeOfImpact.h"
 - 
 - #include "Dynamics/b2Body.h"
 - #include "Dynamics/b2Fixture.h"
 - #include "Dynamics/b2WorldCallbacks.h"
 - #include "Dynamics/b2TimeStep.h"
 - #include "Dynamics/b2World.h"
 - 
 - #include "Dynamics/Contacts/b2Contact.h"
 - 
 - #include "Dynamics/Joints/b2DistanceJoint.h"
 - #include "Dynamics/Joints/b2FrictionJoint.h"
 - #include "Dynamics/Joints/b2GearJoint.h"
 - #include "Dynamics/Joints/b2WheelJoint.h"
 - #include "Dynamics/Joints/b2MouseJoint.h"
 - #include "Dynamics/Joints/b2PrismaticJoint.h"
 - #include "Dynamics/Joints/b2PulleyJoint.h"
 - #include "Dynamics/Joints/b2RevoluteJoint.h"
 - #include "Dynamics/Joints/b2RopeJoint.h"
 - #include "Dynamics/Joints/b2WeldJoint.h"
 - 
 - #endif
 
 
  |