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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_DYNAMICLIBRARY_H_INCLUDED
- #define JUCE_DYNAMICLIBRARY_H_INCLUDED
-
- /**
- Handles the opening and closing of DLLs.
-
- This class can be used to open a DLL and get some function pointers from it.
- Since the DLL is freed when this object is deleted, it's handy for managing
- library lifetimes using RAII.
- */
- class JUCE_API DynamicLibrary
- {
- public:
- /** Creates an unopened DynamicLibrary object.
- Call open() to actually open one.
- */
- DynamicLibrary() noexcept : handle (nullptr) {}
-
- /**
- */
- DynamicLibrary (const String& name) : handle (nullptr) { open (name); }
-
- /** Destructor.
- If a library is currently open, it will be closed when this object is destroyed.
- */
- ~DynamicLibrary() { close(); }
-
- /** Opens a DLL.
- The name and the method by which it gets found is of course platform-specific, and
- may or may not include a path, depending on the OS.
- If a library is already open when this method is called, it will first close the library
- before attempting to load the new one.
- @returns true if the library was successfully found and opened.
- */
- bool open (const String& name);
-
- /** Releases the currently-open DLL, or has no effect if none was open. */
- void close();
-
- /** Tries to find a named function in the currently-open DLL, and returns a pointer to it.
- If no library is open, or if the function isn't found, this will return a null pointer.
- */
- void* getFunction (const String& functionName) noexcept;
-
- /** Returns the platform-specific native library handle.
- You'll need to cast this to whatever is appropriate for the OS that's in use.
- */
- void* getNativeHandle() const noexcept { return handle; }
-
- private:
- void* handle;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DynamicLibrary)
- };
-
-
- #endif // JUCE_DYNAMICLIBRARY_H_INCLUDED
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