|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
- #define JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
-
-
- //==============================================================================
- /**
- A type of AudioSource which can be repositioned.
-
- The basic AudioSource just streams continuously with no idea of a current
- time or length, so the PositionableAudioSource is used for a finite stream
- that has a current read position.
-
- @see AudioSource, AudioTransportSource
- */
- class JUCE_API PositionableAudioSource : public AudioSource
- {
- protected:
- //==============================================================================
- /** Creates the PositionableAudioSource. */
- PositionableAudioSource() noexcept {}
-
- public:
- /** Destructor */
- ~PositionableAudioSource() {}
-
- //==============================================================================
- /** Tells the stream to move to a new position.
-
- Calling this indicates that the next call to AudioSource::getNextAudioBlock()
- should return samples from this position.
-
- Note that this may be called on a different thread to getNextAudioBlock(),
- so the subclass should make sure it's synchronised.
- */
- virtual void setNextReadPosition (int64 newPosition) = 0;
-
- /** Returns the position from which the next block will be returned.
-
- @see setNextReadPosition
- */
- virtual int64 getNextReadPosition() const = 0;
-
- /** Returns the total length of the stream (in samples). */
- virtual int64 getTotalLength() const = 0;
-
- /** Returns true if this source is actually playing in a loop. */
- virtual bool isLooping() const = 0;
-
- /** Tells the source whether you'd like it to play in a loop. */
- virtual void setLooping (bool shouldLoop) { ignoreUnused (shouldLoop); }
- };
-
-
- #endif // JUCE_POSITIONABLEAUDIOSOURCE_H_INCLUDED
|