|  | /*
  ==============================================================================
   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.
  ------------------------------------------------------------------------------
   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.
  ==============================================================================
*/
#ifndef __JUCE_INITIALISATION_JUCEHEADER__
#define __JUCE_INITIALISATION_JUCEHEADER__
//==============================================================================
/** Initialises Juce's GUI classes.
    If you're embedding Juce into an application that uses its own event-loop rather
    than using the START_JUCE_APPLICATION macro, call this function before making any
    Juce calls, to make sure things are initialised correctly.
    Note that if you're creating a Juce DLL for Windows, you may also need to call the
    Process::setCurrentModuleInstanceHandle() method.
    @see shutdownJuce_GUI()
*/
JUCE_API void JUCE_CALLTYPE  initialiseJuce_GUI();
/** Clears up any static data being used by Juce's GUI classes.
    If you're embedding Juce into an application that uses its own event-loop rather
    than using the START_JUCE_APPLICATION macro, call this function in your shutdown
    code to clean up any juce objects that might be lying around.
    @see initialiseJuce_GUI()
*/
JUCE_API void JUCE_CALLTYPE  shutdownJuce_GUI();
//==============================================================================
/** A utility object that helps you initialise and shutdown Juce correctly
    using an RAII pattern.
    When an instance of this class is created, it calls initialiseJuce_GUI(),
    and when it's deleted, it calls shutdownJuce_GUI(), which lets you easily
    make sure that these functions are matched correctly.
    This class is particularly handy to use at the beginning of a console app's
    main() function, because it'll take care of shutting down whenever you return
    from the main() call.
    @see ScopedJuceInitialiser_NonGUI
*/
class ScopedJuceInitialiser_GUI
{
public:
    /** The constructor simply calls initialiseJuce_GUI(). */
    ScopedJuceInitialiser_GUI()         { initialiseJuce_GUI(); }
    /** The destructor simply calls shutdownJuce_GUI(). */
    ~ScopedJuceInitialiser_GUI()        { shutdownJuce_GUI(); }
};
//==============================================================================
/*
    To start a JUCE app, use this macro: START_JUCE_APPLICATION (AppSubClass) where
    AppSubClass is the name of a class derived from JUCEApplication.
    See the JUCEApplication class documentation (juce_Application.h) for more details.
*/
#if JUCE_ANDROID
  #define START_JUCE_APPLICATION(AppClass) \
    juce::JUCEApplication* juce_CreateApplication() { return new AppClass(); }
#elif JUCE_WINDOWS && defined (WINAPI)
  #define START_JUCE_APPLICATION(AppClass) \
    static juce::JUCEApplicationBase* juce_CreateApplication() { return new AppClass(); } \
    int WINAPI WinMain (HINSTANCE, HINSTANCE, LPSTR, int) \
    { \
        juce::JUCEApplication::createInstance = &juce_CreateApplication; \
        return juce::JUCEApplication::main(); \
    }
#elif JUCE_WINDOWS
  #define START_JUCE_APPLICATION(AppClass) \
    static juce::JUCEApplicationBase* juce_CreateApplication() { return new AppClass(); } \
    int __stdcall WinMain (void*, void*, const char*, int) \
    { \
        juce::JUCEApplication::createInstance = &juce_CreateApplication; \
        return juce::JUCEApplication::main(); \
    }
#else
  #define START_JUCE_APPLICATION(AppClass) \
    static juce::JUCEApplicationBase* juce_CreateApplication() { return new AppClass(); } \
    int main (int argc, char* argv[]) \
    { \
        juce::JUCEApplication::createInstance = &juce_CreateApplication; \
        return juce::JUCEApplication::main (argc, (const char**) argv); \
    }
#endif
#endif   // __JUCE_INITIALISATION_JUCEHEADER__
 |