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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #if defined (__JUCE_GRAPHICS_MODULE_JUCEHEADER__) && ! JUCE_AMALGAMATED_INCLUDE
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - // Your project must contain an AppConfig.h file with your project-specific settings in it,
 - // and your header search path must make it accessible to the module's files.
 - #include "AppConfig.h"
 - 
 - #include "../juce_core/native/juce_BasicNativeHeaders.h"
 - #include "juce_graphics.h"
 - 
 - //==============================================================================
 - #if JUCE_MAC
 -  #import <QuartzCore/QuartzCore.h>
 - 
 - #elif JUCE_WINDOWS
 -  #if JUCE_USE_DIRECTWRITE
 -   /* If you hit a compile error trying to include these files, you may need to update
 -      your version of the Windows SDK to the latest one. The DirectWrite and Direct2D
 -      headers are in the version 7 SDKs.
 -   */
 -   #include <d2d1.h>
 -   #include <dwrite.h>
 -  #endif
 - 
 - #elif JUCE_IOS
 -  #import <QuartzCore/QuartzCore.h>
 -  #import <CoreText/CoreText.h>
 - 
 -  #if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_3_2
 -   #error "JUCE no longer supports targets earlier than iOS 3.2"
 -  #endif
 - 
 - #elif JUCE_LINUX
 -  #include <ft2build.h>
 -  #include FT_FREETYPE_H
 -  #undef SIZEOF
 - #endif
 - 
 - #if (JUCE_MAC || JUCE_IOS) && USE_COREGRAPHICS_RENDERING && JUCE_USE_COREIMAGE_LOADER
 -  #define JUCE_USING_COREIMAGE_LOADER 1
 - #else
 -  #define JUCE_USING_COREIMAGE_LOADER 0
 - #endif
 - 
 - //==============================================================================
 - namespace juce
 - {
 - 
 - #include "colour/juce_Colour.cpp"
 - #include "colour/juce_ColourGradient.cpp"
 - #include "colour/juce_Colours.cpp"
 - #include "colour/juce_FillType.cpp"
 - #include "geometry/juce_AffineTransform.cpp"
 - #include "geometry/juce_EdgeTable.cpp"
 - #include "geometry/juce_Path.cpp"
 - #include "geometry/juce_PathIterator.cpp"
 - #include "geometry/juce_PathStrokeType.cpp"
 - #include "geometry/juce_RectangleList.cpp"
 - #include "placement/juce_Justification.cpp"
 - #include "placement/juce_RectanglePlacement.cpp"
 - #include "contexts/juce_GraphicsContext.cpp"
 - #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.cpp"
 - #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
 - #include "images/juce_Image.cpp"
 - #include "images/juce_ImageCache.cpp"
 - #include "images/juce_ImageConvolutionKernel.cpp"
 - #include "images/juce_ImageFileFormat.cpp"
 - #include "image_formats/juce_GIFLoader.cpp"
 - #include "image_formats/juce_JPEGLoader.cpp"
 - #include "image_formats/juce_PNGLoader.cpp"
 - #include "fonts/juce_AttributedString.cpp"
 - #include "fonts/juce_Typeface.cpp"
 - #include "fonts/juce_CustomTypeface.cpp"
 - #include "fonts/juce_Font.cpp"
 - #include "fonts/juce_GlyphArrangement.cpp"
 - #include "fonts/juce_TextLayout.cpp"
 - #include "effects/juce_DropShadowEffect.cpp"
 - #include "effects/juce_GlowEffect.cpp"
 - 
 - //==============================================================================
 - #if JUCE_MAC || JUCE_IOS
 -  #include "../juce_core/native/juce_osx_ObjCHelpers.h"
 -  #include "native/juce_mac_CoreGraphicsHelpers.h"
 -  #include "native/juce_mac_Fonts.mm"
 -  #include "native/juce_mac_CoreGraphicsContext.mm"
 - 
 - #elif JUCE_WINDOWS
 -  #include "../juce_core/native/juce_win32_ComSmartPtr.h"
 -  #include "native/juce_win32_DirectWriteTypeface.cpp"
 -  #include "native/juce_win32_DirectWriteTypeLayout.cpp"
 -  #include "native/juce_win32_Fonts.cpp"
 -  #if JUCE_DIRECT2D
 -   #include "native/juce_win32_Direct2DGraphicsContext.cpp"
 -  #endif
 - 
 - #elif JUCE_LINUX
 -  #include "native/juce_linux_Fonts.cpp"
 - 
 - #elif JUCE_ANDROID
 -  #include "../juce_core/native/juce_android_JNIHelpers.h"
 -  #include "native/juce_android_GraphicsContext.cpp"
 -  #include "native/juce_android_Fonts.cpp"
 - 
 - #endif
 - 
 - }
 
 
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