The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. IMPORTANT! This file is auto-generated each time you save your
  3. project - if you alter its contents, your changes may be overwritten!
  4. This is the header file that your files should include in order to get all the
  5. JUCE library headers. You should avoid including the JUCE headers directly in
  6. your own source files, because that wouldn't pick up the correct configuration
  7. options for your app.
  8. */
  9. #pragma once
  10. #include "AppConfig.h"
  11. #include <juce_audio_basics/juce_audio_basics.h>
  12. #include <juce_audio_devices/juce_audio_devices.h>
  13. #include <juce_audio_formats/juce_audio_formats.h>
  14. #include <juce_audio_plugin_client/juce_audio_plugin_client.h>
  15. #include <juce_audio_processors/juce_audio_processors.h>
  16. #include <juce_core/juce_core.h>
  17. #include <juce_cryptography/juce_cryptography.h>
  18. #include <juce_data_structures/juce_data_structures.h>
  19. #include <juce_events/juce_events.h>
  20. #include <juce_graphics/juce_graphics.h>
  21. #include <juce_gui_basics/juce_gui_basics.h>
  22. #include <juce_gui_extra/juce_gui_extra.h>
  23. #include <juce_opengl/juce_opengl.h>
  24. #include <juce_video/juce_video.h>
  25. #if ! DONT_SET_USING_JUCE_NAMESPACE
  26. // If your code uses a lot of JUCE classes, then this will obviously save you
  27. // a lot of typing, but can be disabled by setting DONT_SET_USING_JUCE_NAMESPACE.
  28. using namespace juce;
  29. #endif
  30. #if ! JUCE_DONT_DECLARE_PROJECTINFO
  31. namespace ProjectInfo
  32. {
  33. const char* const projectName = "Arpeggiator";
  34. const char* const versionString = "1.0.0";
  35. const int versionNumber = 0x10000;
  36. }
  37. #endif