|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 5 End-User License
- Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
- 27th April 2017).
-
- End User License Agreement: www.juce.com/juce-5-licence
- Privacy Policy: www.juce.com/juce-5-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- #include "MainComponent.h"
-
- MainComponent::MainComponent()
- {
- activeLeds.clear();
-
- // Register MainContentComponent as a listener to the PhysicalTopologySource object
- topologySource.addListener (this);
-
- infoLabel.setText ("Connect a Lightpad Block to draw.", dontSendNotification);
- infoLabel.setJustificationType (Justification::centred);
- addAndMakeVisible (infoLabel);
-
- addAndMakeVisible (lightpadComponent);
- lightpadComponent.setVisible (false);
- lightpadComponent.addListener (this);
-
- clearButton.setButtonText ("Clear");
- clearButton.addListener (this);
- clearButton.setAlwaysOnTop (true);
- addAndMakeVisible (clearButton);
-
- brightnessSlider.setRange (0.0, 1.0);
- brightnessSlider.setValue (1.0);
- brightnessSlider.setAlwaysOnTop (true);
- brightnessSlider.setTextBoxStyle (Slider::TextEntryBoxPosition::NoTextBox, false, 0, 0);
- brightnessSlider.addListener (this);
- addAndMakeVisible (brightnessSlider);
-
- brightnessLED.setAlwaysOnTop (true);
- brightnessLED.setColour (layout.currentColour.withBrightness (static_cast<float> (brightnessSlider.getValue())));
- addAndMakeVisible (brightnessLED);
-
- #if JUCE_IOS
- connectButton.setButtonText ("Connect");
- connectButton.addListener (this);
- connectButton.setAlwaysOnTop (true);
- addAndMakeVisible (connectButton);
- #endif
-
- setSize (600, 600);
- }
-
- MainComponent::~MainComponent()
- {
- if (activeBlock != nullptr)
- detachActiveBlock();
-
- lightpadComponent.removeListener (this);
- }
-
- void MainComponent::resized()
- {
- infoLabel.centreWithSize (getWidth(), 100);
-
- auto bounds = getLocalBounds().reduced (20);
-
- // top buttons
- auto topButtonArea = bounds.removeFromTop (getHeight() / 20);
-
- topButtonArea.removeFromLeft (20);
- clearButton.setBounds (topButtonArea.removeFromLeft (80));
-
- #if JUCE_IOS
- topButtonArea.removeFromRight (20);
- connectButton.setBounds (topButtonArea.removeFromRight (80));
- #endif
-
- bounds.removeFromTop (20);
-
- auto orientation = Desktop::getInstance().getCurrentOrientation();
-
- if (orientation == Desktop::DisplayOrientation::upright
- || orientation == Desktop::DisplayOrientation::upsideDown)
- {
- auto brightnessControlBounds = bounds.removeFromBottom (getHeight() / 10);
-
- brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearHorizontal);
- brightnessLED.setBounds (brightnessControlBounds.removeFromLeft (getHeight() / 10));
- brightnessSlider.setBounds (brightnessControlBounds);
- }
- else
- {
- auto brightnessControlBounds = bounds.removeFromRight (getWidth() / 10);
-
- brightnessSlider.setSliderStyle (Slider::SliderStyle::LinearVertical);
- brightnessLED.setBounds (brightnessControlBounds.removeFromTop (getWidth() / 10));
- brightnessSlider.setBounds (brightnessControlBounds);
- }
-
- // lightpad component
- auto sideLength = jmin (bounds.getWidth() - 40, bounds.getHeight() - 40);
- lightpadComponent.centreWithSize (sideLength, sideLength);
- }
-
- void MainComponent::topologyChanged()
- {
- lightpadComponent.setVisible (false);
- infoLabel.setVisible (true);
-
- // Reset the activeBlock object
- if (activeBlock != nullptr)
- detachActiveBlock();
-
- // Get the array of currently connected Block objects from the PhysicalTopologySource
- auto blocks = topologySource.getCurrentTopology().blocks;
-
- // Iterate over the array of Block objects
- for (auto b : blocks)
- {
- // Find the first Lightpad
- if (b->getType() == Block::Type::lightPadBlock)
- {
- activeBlock = b;
-
- // Register MainContentComponent as a listener to the touch surface
- if (auto surface = activeBlock->getTouchSurface())
- surface->addListener (this);
-
- // Register MainContentComponent as a listener to any buttons
- for (auto button : activeBlock->getButtons())
- button->addListener (this);
-
- // Get the LEDGrid object from the Lightpad and set its program to the program for the current mode
- if (auto grid = activeBlock->getLEDGrid())
- {
- // Work out scale factors to translate X and Y touches to LED indexes
- scaleX = (float) (grid->getNumColumns() - 1) / activeBlock->getWidth();
- scaleY = (float) (grid->getNumRows() - 1) / activeBlock->getHeight();
-
- setLEDProgram (*activeBlock);
- }
-
- // Make the on screen Lighpad component visible
- lightpadComponent.setVisible (true);
- infoLabel.setVisible (false);
-
- break;
- }
- }
- }
-
- //==============================================================================
- void MainComponent::touchChanged (TouchSurface&, const TouchSurface::Touch& touch)
- {
- // Translate X and Y touch events to LED indexes
- auto xLed = roundToInt (touch.x * scaleX);
- auto yLed = roundToInt (touch.y * scaleY);
-
- if (currentMode == colourPalette)
- {
- if (layout.setActiveColourForTouch (xLed, yLed))
- {
- if (auto* colourPaletteProgram = getPaletteProgram())
- {
- colourPaletteProgram->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
- brightnessLED.setColour (layout.currentColour
- .withBrightness (layout.currentColour == Colours::black ? 0.0f
- : static_cast<float> (brightnessSlider.getValue())));
- }
- }
- }
- else if (currentMode == canvas)
- {
- drawLED ((uint32) xLed, (uint32) yLed, touch.z, layout.currentColour);
- }
- }
-
- void MainComponent::buttonReleased (ControlButton&, Block::Timestamp)
- {
- if (currentMode == canvas)
- {
- // Wait 500ms to see if there is a second press
- if (! isTimerRunning())
- startTimer (500);
- else
- doublePress = true;
- }
- else if (currentMode == colourPalette)
- {
- // Switch to canvas mode and set the LEDGrid program
- currentMode = canvas;
- setLEDProgram (*activeBlock);
- }
- }
-
- void MainComponent::buttonClicked (Button* b)
- {
- #if JUCE_IOS
- if (b == &connectButton)
- {
- BluetoothMidiDevicePairingDialogue::open();
- return;
- }
- #else
- ignoreUnused (b);
- #endif
-
- clearLEDs();
- }
-
- void MainComponent::sliderValueChanged (Slider* s)
- {
- if (s == &brightnessSlider)
- brightnessLED.setColour (layout.currentColour
- .withBrightness (layout.currentColour == Colours::black ? 0.0f
- : static_cast<float> (brightnessSlider.getValue())));
- }
-
- void MainComponent::timerCallback()
- {
- if (doublePress)
- {
- clearLEDs();
-
- // Reset the doublePress flag
- doublePress = false;
- }
- else
- {
- // Switch to colour palette mode and set the LEDGrid program
- currentMode = colourPalette;
- setLEDProgram (*activeBlock);
- }
-
- stopTimer();
- }
-
- void MainComponent::ledClicked (int x, int y, float z)
- {
- drawLED ((uint32) x, (uint32) y,
- z == 0.0f ? static_cast<float> (brightnessSlider.getValue())
- : z * static_cast<float> (brightnessSlider.getValue()), layout.currentColour);
- }
-
- void MainComponent::detachActiveBlock()
- {
- if (auto surface = activeBlock->getTouchSurface())
- surface->removeListener (this);
-
- for (auto button : activeBlock->getButtons())
- button->removeListener (this);
-
- activeBlock = nullptr;
- }
-
- void MainComponent::setLEDProgram (Block& block)
- {
- if (currentMode == canvas)
- {
- block.setProgram (new BitmapLEDProgram (block));
-
- // Redraw any previously drawn LEDs
- redrawLEDs();
- }
- else if (currentMode == colourPalette)
- {
- block.setProgram (new DrumPadGridProgram (block));
-
- // Setup the grid layout
- if (auto* program = getPaletteProgram())
- program->setGridFills (layout.numColumns, layout.numRows, layout.gridFillArray);
- }
- }
-
- void MainComponent::clearLEDs()
- {
- if (auto* canvasProgram = getCanvasProgram())
- {
- // Clear the LED grid
- for (uint32 x = 0; x < 15; ++x)
- {
- for (uint32 y = 0; y < 15; ++ y)
- {
- canvasProgram->setLED (x, y, Colours::black);
- lightpadComponent.setLEDColour (x, y, Colours::black);
- }
- }
-
- // Clear the ActiveLED array
- activeLeds.clear();
- }
- }
-
- void MainComponent::drawLED (uint32 x0, uint32 y0, float z, Colour drawColour)
- {
- if (auto* canvasProgram = getCanvasProgram())
- {
- // Check if the activeLeds array already contains an ActiveLED object for this LED
- auto index = getLEDAt (x0, y0);
-
- // If the colour is black then just set the LED to black and return
- if (drawColour == Colours::black)
- {
- if (index >= 0)
- {
- canvasProgram->setLED (x0, y0, Colours::black);
- lightpadComponent.setLEDColour (x0, y0, Colours::black);
- activeLeds.remove (index);
- }
-
- return;
- }
-
- // If there is no ActiveLED obejct for this LED then create one,
- // add it to the array, set the LED on the Block and return
- if (index < 0)
- {
- ActiveLED led;
- led.x = x0;
- led.y = y0;
- led.colour = drawColour;
- led.brightness = z;
-
- activeLeds.add (led);
- canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
-
- lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
-
- return;
- }
-
- // Get the ActiveLED object for this LED
- auto currentLed = activeLeds.getReference (index);
-
- // If the LED colour is the same as the draw colour, add the brightnesses together.
- // If it is different, blend the colours
- if (currentLed.colour == drawColour)
- currentLed.brightness = jmin (currentLed.brightness + z, 1.0f);
- else
- currentLed.colour = currentLed.colour.interpolatedWith (drawColour, z);
-
-
- // Set the LED on the Block and change the ActiveLED object in the activeLeds array
- if (canvasProgram != nullptr)
- canvasProgram->setLED (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
-
- lightpadComponent.setLEDColour (currentLed.x, currentLed.y, currentLed.colour.withBrightness (currentLed.brightness));
-
- activeLeds.set (index, currentLed);
- }
- }
-
- void MainComponent::redrawLEDs()
- {
- if (auto* canvasProgram = getCanvasProgram())
- {
- // Iterate over the activeLeds array and set the LEDs on the Block
- for (auto led : activeLeds)
- {
- canvasProgram->setLED (led.x, led.y, led.colour.withBrightness (led.brightness));
- lightpadComponent.setLEDColour (led.x, led.y, led.colour.withBrightness (led.brightness));
- }
- }
- }
|