| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     Manages a list of undo/redo commands.
 - 
 -     An UndoManager object keeps a list of past actions and can use these actions
 -     to move backwards and forwards through an undo history.
 - 
 -     To use it, create subclasses of UndoableAction which perform all the
 -     actions you need, then when you need to actually perform an action, create one
 -     and pass it to the UndoManager's perform() method.
 - 
 -     The manager also uses the concept of 'transactions' to group the actions
 -     together - all actions performed between calls to beginNewTransaction() are
 -     grouped together and are all undone/redone as a group.
 - 
 -     The UndoManager is a ChangeBroadcaster, so listeners can register to be told
 -     when actions are performed or undone.
 - 
 -     @see UndoableAction
 - 
 -     @tags{DataStructures}
 - */
 - class JUCE_API  UndoManager  : public ChangeBroadcaster
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an UndoManager.
 - 
 -         @param maxNumberOfUnitsToKeep       each UndoableAction object returns a value
 -                                             to indicate how much storage it takes up
 -                                             (UndoableAction::getSizeInUnits()), so this
 -                                             lets you specify the maximum total number of
 -                                             units that the undomanager is allowed to
 -                                             keep in memory before letting the older actions
 -                                             drop off the end of the list.
 -         @param minimumTransactionsToKeep    this specifies the minimum number of transactions
 -                                             that will be kept, even if this involves exceeding
 -                                             the amount of space specified in maxNumberOfUnitsToKeep
 -     */
 -     UndoManager (int maxNumberOfUnitsToKeep = 30000,
 -                  int minimumTransactionsToKeep = 30);
 - 
 -     /** Destructor. */
 -     ~UndoManager() override;
 - 
 -     //==============================================================================
 -     /** Deletes all stored actions in the list. */
 -     void clearUndoHistory();
 - 
 -     /** Returns the current amount of space to use for storing UndoableAction objects.
 -         @see setMaxNumberOfStoredUnits
 -     */
 -     int getNumberOfUnitsTakenUpByStoredCommands() const;
 - 
 -     /** Sets the amount of space that can be used for storing UndoableAction objects.
 - 
 -         @param maxNumberOfUnitsToKeep       each UndoableAction object returns a value
 -                                             to indicate how much storage it takes up
 -                                             (UndoableAction::getSizeInUnits()), so this
 -                                             lets you specify the maximum total number of
 -                                             units that the undomanager is allowed to
 -                                             keep in memory before letting the older actions
 -                                             drop off the end of the list.
 -         @param minimumTransactionsToKeep    this specifies the minimum number of transactions
 -                                             that will be kept, even if this involves exceeding
 -                                             the amount of space specified in maxNumberOfUnitsToKeep
 -         @see getNumberOfUnitsTakenUpByStoredCommands
 -     */
 -     void setMaxNumberOfStoredUnits (int maxNumberOfUnitsToKeep,
 -                                     int minimumTransactionsToKeep);
 - 
 -     //==============================================================================
 -     /** Performs an action and adds it to the undo history list.
 - 
 -         @param action   the action to perform - this object will be deleted by
 -                         the UndoManager when no longer needed
 -         @returns true if the command succeeds - see UndoableAction::perform
 -         @see beginNewTransaction
 -     */
 -     bool perform (UndoableAction* action);
 - 
 -     /** Performs an action and also gives it a name.
 - 
 -         @param action       the action to perform - this object will be deleted by
 -                             the UndoManager when no longer needed
 -         @param actionName   if this string is non-empty, the current transaction will be
 -                             given this name; if it's empty, the current transaction name will
 -                             be left unchanged. See setCurrentTransactionName()
 -         @returns true if the command succeeds - see UndoableAction::perform
 -         @see beginNewTransaction
 -     */
 -     bool perform (UndoableAction* action, const String& actionName);
 - 
 -     /** Starts a new group of actions that together will be treated as a single transaction.
 - 
 -         All actions that are passed to the perform() method between calls to this
 -         method are grouped together and undone/redone together by a single call to
 -         undo() or redo().
 -     */
 -     void beginNewTransaction();
 - 
 -     /** Starts a new group of actions that together will be treated as a single transaction.
 - 
 -         All actions that are passed to the perform() method between calls to this
 -         method are grouped together and undone/redone together by a single call to
 -         undo() or redo().
 - 
 -         @param actionName   a description of the transaction that is about to be
 -                             performed
 -     */
 -     void beginNewTransaction (const String& actionName);
 - 
 -     /** Changes the name stored for the current transaction.
 - 
 -         Each transaction is given a name when the beginNewTransaction() method is
 -         called, but this can be used to change that name without starting a new
 -         transaction.
 -     */
 -     void setCurrentTransactionName (const String& newName);
 - 
 -     /** Returns the name of the current transaction.
 -         @see setCurrentTransactionName
 -     */
 -     String getCurrentTransactionName() const;
 - 
 -     //==============================================================================
 -     /** Returns true if there's at least one action in the list to undo.
 -         @see getUndoDescription, undo, canRedo
 -     */
 -     bool canUndo() const;
 - 
 -     /** Tries to roll-back the last transaction.
 -         @returns    true if the transaction can be undone, and false if it fails, or
 -                     if there aren't any transactions to undo
 -         @see undoCurrentTransactionOnly
 -     */
 -     bool undo();
 - 
 -     /** Tries to roll-back any actions that were added to the current transaction.
 - 
 -         This will perform an undo() only if there are some actions in the undo list
 -         that were added after the last call to beginNewTransaction().
 - 
 -         This is useful because it lets you call beginNewTransaction(), then
 -         perform an operation which may or may not actually perform some actions, and
 -         then call this method to get rid of any actions that might have been done
 -         without it rolling back the previous transaction if nothing was actually
 -         done.
 - 
 -         @returns true if any actions were undone.
 -     */
 -     bool undoCurrentTransactionOnly();
 - 
 -     /** Returns the name of the transaction that will be rolled-back when undo() is called.
 -         @see undo, canUndo, getUndoDescriptions
 -     */
 -     String getUndoDescription() const;
 - 
 -     /** Returns the names of the sequence of transactions that will be performed if undo()
 -         is repeatedly called. Note that for transactions where no name was provided, the
 -         corresponding string will be empty.
 -         @see undo, canUndo, getUndoDescription
 -     */
 -     StringArray getUndoDescriptions() const;
 - 
 -     /** Returns the time to which the state would be restored if undo() was to be called.
 -         If an undo isn't currently possible, it'll return Time().
 -     */
 -     Time getTimeOfUndoTransaction() const;
 - 
 -     /** Returns a list of the UndoableAction objects that have been performed during the
 -         transaction that is currently open.
 - 
 -         Effectively, this is the list of actions that would be undone if undoCurrentTransactionOnly()
 -         were to be called now.
 - 
 -         The first item in the list is the earliest action performed.
 -     */
 -     void getActionsInCurrentTransaction (Array<const UndoableAction*>& actionsFound) const;
 - 
 -     /** Returns the number of UndoableAction objects that have been performed during the
 -         transaction that is currently open.
 -         @see getActionsInCurrentTransaction
 -     */
 -     int getNumActionsInCurrentTransaction() const;
 - 
 -     //==============================================================================
 -     /** Returns true if there's at least one action in the list to redo.
 -         @see getRedoDescription, redo, canUndo
 -     */
 -     bool canRedo() const;
 - 
 -     /** Tries to redo the last transaction that was undone.
 -         @returns   true if the transaction can be redone, and false if it fails, or
 -                    if there aren't any transactions to redo
 -     */
 -     bool redo();
 - 
 -     /** Returns the name of the transaction that will be redone when redo() is called.
 -         @see redo, canRedo, getRedoDescriptions
 -     */
 -     String getRedoDescription() const;
 - 
 -     /** Returns the names of the sequence of transactions that will be performed if redo()
 -         is repeatedly called. Note that for transactions where no name was provided, the
 -         corresponding string will be empty.
 -         @see redo, canRedo, getRedoDescription
 -     */
 -     StringArray getRedoDescriptions() const;
 - 
 -     /** Returns the time to which the state would be restored if redo() was to be called.
 -         If a redo isn't currently possible, it'll return Time::getCurrentTime().
 -         @see redo, canRedo
 -     */
 -     Time getTimeOfRedoTransaction() const;
 - 
 -     /** Returns true if the caller code is in the middle of an undo or redo action. */
 -     bool isPerformingUndoRedo() const;
 - 
 - private:
 -     //==============================================================================
 -     struct ActionSet;
 -     OwnedArray<ActionSet> transactions, stashedFutureTransactions;
 -     String newTransactionName;
 -     int totalUnitsStored = 0, maxNumUnitsToKeep = 0, minimumTransactionsToKeep = 0, nextIndex = 0;
 -     bool newTransaction = true, isInsideUndoRedoCall = false;
 -     ActionSet* getCurrentSet() const;
 -     ActionSet* getNextSet() const;
 -     void moveFutureTransactionsToStash();
 -     void restoreStashedFutureTransactions();
 -     void dropOldTransactionsIfTooLarge();
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (UndoManager)
 - };
 - 
 - } // namespace juce
 
 
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