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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A PropertyComponent that contains a button.
 - 
 -     This type of property component can be used if you need a button to trigger some
 -     kind of action.
 - 
 -     @see PropertyComponent
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  ButtonPropertyComponent  : public PropertyComponent
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a button component.
 - 
 -         @param propertyName         the property name to be passed to the PropertyComponent
 -         @param triggerOnMouseDown   this is passed to the Button::setTriggeredOnMouseDown() method
 -     */
 -     ButtonPropertyComponent (const String& propertyName,
 -                              bool triggerOnMouseDown);
 - 
 -     /** Destructor. */
 -     ~ButtonPropertyComponent() override;
 - 
 -     //==============================================================================
 -     /** Called when the user clicks the button.
 -     */
 -     virtual void buttonClicked() = 0;
 - 
 -     /** Returns the string that should be displayed in the button.
 - 
 -         If you need to change this string, call refresh() to update the component.
 -     */
 -     virtual String getButtonText() const = 0;
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void refresh() override;
 - 
 - private:
 -     TextButton button;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ButtonPropertyComponent)
 - };
 - 
 - } // namespace juce
 
 
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