| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - extern void (*clearOpenGLGlyphCache)(); // declared in juce_graphics
 - 
 - namespace OpenGLRendering
 - {
 - 
 - struct TextureInfo
 - {
 -     GLuint textureID;
 -     int imageWidth, imageHeight;
 -     float fullWidthProportion, fullHeightProportion;
 - };
 - 
 - //==============================================================================
 - // This list persists in the OpenGLContext, and will re-use cached textures which
 - // are created from Images.
 - struct CachedImageList  : public ReferenceCountedObject,
 -                           private ImagePixelData::Listener
 - {
 -     CachedImageList (OpenGLContext& c) noexcept
 -         : context (c), totalSize (0), maxCacheSize (c.getImageCacheSize()) {}
 - 
 -     static CachedImageList* get (OpenGLContext& c)
 -     {
 -         const char cacheValueID[] = "CachedImages";
 -         CachedImageList* list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
 - 
 -         if (list == nullptr)
 -         {
 -             list = new CachedImageList (c);
 -             c.setAssociatedObject (cacheValueID, list);
 -         }
 - 
 -         return list;
 -     }
 - 
 -     TextureInfo getTextureFor (const Image& image)
 -     {
 -         ImagePixelData* const pixelData = image.getPixelData();
 - 
 -         CachedImage* c = findCachedImage (pixelData);
 - 
 -         if (c == nullptr)
 -         {
 -             if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
 -             {
 -                 TextureInfo t;
 -                 t.textureID = fb->getTextureID();
 -                 t.imageWidth = image.getWidth();
 -                 t.imageHeight = image.getHeight();
 -                 t.fullWidthProportion  = 1.0f;
 -                 t.fullHeightProportion = 1.0f;
 - 
 -                 return t;
 -             }
 - 
 -             c = images.add (new CachedImage (*this, pixelData));
 -             totalSize += c->imageSize;
 - 
 -             while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
 -                 removeOldestItem();
 -         }
 - 
 -         return c->getTextureInfo();
 -     }
 - 
 -     struct CachedImage
 -     {
 -         CachedImage (CachedImageList& list, ImagePixelData* im)
 -             : owner (list), pixelData (im),
 -               lastUsed (Time::getCurrentTime()),
 -               imageSize ((size_t) (im->width * im->height)),
 -               textureNeedsReloading (true)
 -         {
 -             pixelData->listeners.add (&owner);
 -         }
 - 
 -         ~CachedImage()
 -         {
 -             if (pixelData != nullptr)
 -                 pixelData->listeners.remove (&owner);
 -         }
 - 
 -         TextureInfo getTextureInfo()
 -         {
 -             TextureInfo t;
 - 
 -             if (textureNeedsReloading)
 -             {
 -                 textureNeedsReloading = false;
 -                 texture.loadImage (Image (pixelData));
 -             }
 - 
 -             t.textureID = texture.getTextureID();
 -             t.imageWidth = pixelData->width;
 -             t.imageHeight = pixelData->height;
 -             t.fullWidthProportion  = t.imageWidth  / (float) texture.getWidth();
 -             t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
 - 
 -             lastUsed = Time::getCurrentTime();
 - 
 -             return t;
 -         }
 - 
 -         CachedImageList& owner;
 -         ImagePixelData* pixelData;
 -         OpenGLTexture texture;
 -         Time lastUsed;
 -         const size_t imageSize;
 -         bool textureNeedsReloading;
 - 
 -         JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
 -     };
 - 
 -     typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
 - 
 - private:
 -     OpenGLContext& context;
 -     OwnedArray<CachedImage> images;
 -     size_t totalSize, maxCacheSize;
 - 
 -     bool canUseContext() const noexcept
 -     {
 -         return OpenGLContext::getCurrentContext() == &context;
 -     }
 - 
 -     void imageDataChanged (ImagePixelData* im) override
 -     {
 -         if (CachedImage* c = findCachedImage (im))
 -             c->textureNeedsReloading = true;
 -     }
 - 
 -     void imageDataBeingDeleted (ImagePixelData* im) override
 -     {
 -         for (int i = images.size(); --i >= 0;)
 -         {
 -             CachedImage& ci = *images.getUnchecked(i);
 - 
 -             if (ci.pixelData == im)
 -             {
 -                 if (canUseContext())
 -                 {
 -                     totalSize -= ci.imageSize;
 -                     images.remove (i);
 -                 }
 -                 else
 -                 {
 -                     ci.pixelData = nullptr;
 -                 }
 - 
 -                 break;
 -             }
 -         }
 -     }
 - 
 -     CachedImage* findCachedImage (ImagePixelData* const pixelData) const
 -     {
 -         for (int i = 0; i < images.size(); ++i)
 -         {
 -             CachedImage* c = images.getUnchecked(i);
 - 
 -             if (c->pixelData == pixelData)
 -                 return c;
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     void removeOldestItem()
 -     {
 -         CachedImage* oldest = nullptr;
 - 
 -         for (int i = 0; i < images.size(); ++i)
 -         {
 -             CachedImage* c = images.getUnchecked(i);
 - 
 -             if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
 -                 oldest = c;
 -         }
 - 
 -         if (oldest != nullptr)
 -         {
 -             totalSize -= oldest->imageSize;
 -             images.removeObject (oldest);
 -         }
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
 - };
 - 
 - 
 - //==============================================================================
 - struct Target
 - {
 -     Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
 -         : context (c), frameBufferID (fbID), bounds (width, height)
 -     {}
 - 
 -     Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
 -         : context (c), frameBufferID (fb.getFrameBufferID()),
 -           bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
 -     {
 -         jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
 -     }
 - 
 -     Target (const Target& other) noexcept
 -         : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
 -     {}
 - 
 -     Target& operator= (const Target& other) noexcept
 -     {
 -         frameBufferID = other.frameBufferID;
 -         bounds = other.bounds;
 -         return *this;
 -     }
 - 
 -     void makeActive() const noexcept
 -     {
 -        #if JUCE_WINDOWS
 -         if (context.extensions.glBindFramebuffer != nullptr)
 -        #endif
 -             context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
 - 
 -         glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
 -         glDisable (GL_DEPTH_TEST);
 -     }
 - 
 -     OpenGLContext& context;
 -     GLuint frameBufferID;
 -     Rectangle<int> bounds;
 - };
 - 
 - //==============================================================================
 - class PositionedTexture
 - {
 - public:
 -     PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
 -         : clip (clipRegion.getIntersection (et.getMaximumBounds()))
 -     {
 -         if (clip.contains (et.getMaximumBounds()))
 -         {
 -             createMap (texture, et);
 -         }
 -         else
 -         {
 -             EdgeTable et2 (clip);
 -             et2.clipToEdgeTable (et);
 -             createMap (texture, et2);
 -         }
 -     }
 - 
 -     PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
 -         : textureID (texture), area (r), clip (clipRegion)
 -     {}
 - 
 -     GLuint textureID;
 -     Rectangle<int> area, clip;
 - 
 - private:
 -     void createMap (OpenGLTexture& texture, const EdgeTable& et)
 -     {
 -         EdgeTableAlphaMap alphaMap (et);
 -         texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
 -         textureID = texture.getTextureID();
 -         area = alphaMap.area;
 -     }
 - 
 -     struct EdgeTableAlphaMap
 -     {
 -         EdgeTableAlphaMap (const EdgeTable& et)
 -             : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
 -                                                     nextPowerOfTwo (et.getMaximumBounds().getHeight())))
 -         {
 -             data.calloc (area.getWidth() * area.getHeight());
 -             et.iterate (*this);
 -         }
 - 
 -         inline void setEdgeTableYPos (const int y) noexcept
 -         {
 -             currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
 -         }
 - 
 -         inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
 -         {
 -             currentLine[x] = (uint8) alphaLevel;
 -         }
 - 
 -         inline void handleEdgeTablePixelFull (const int x) const noexcept
 -         {
 -             currentLine[x] = 255;
 -         }
 - 
 -         inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
 -         {
 -             memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
 -         }
 - 
 -         inline void handleEdgeTableLineFull (int x, int width) const noexcept
 -         {
 -             memset (currentLine + x, 255, (size_t) width);
 -         }
 - 
 -         HeapBlock<uint8> data;
 -         const Rectangle<int> area;
 - 
 -     private:
 -         uint8* currentLine;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
 -     };
 - };
 - 
 - //==============================================================================
 - class ShaderPrograms  : public ReferenceCountedObject
 - {
 - public:
 -     ShaderPrograms (OpenGLContext& context)
 -         : solidColourProgram (context),
 -           solidColourMasked (context),
 -           radialGradient (context),
 -           radialGradientMasked (context),
 -           linearGradient1 (context),
 -           linearGradient1Masked (context),
 -           linearGradient2 (context),
 -           linearGradient2Masked (context),
 -           image (context),
 -           imageMasked (context),
 -           tiledImage (context),
 -           tiledImageMasked (context),
 -           copyTexture (context),
 -           maskTexture (context)
 -     {}
 - 
 -     typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
 - 
 -     //==============================================================================
 -     struct ShaderProgramHolder
 -     {
 -         ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
 -             : program (context)
 -         {
 -             JUCE_CHECK_OPENGL_ERROR
 - 
 -             if (vertexShader == nullptr)
 -                 vertexShader = "attribute vec2 position;"
 -                                "attribute vec4 colour;"
 -                                "uniform vec4 screenBounds;"
 -                                "varying " JUCE_MEDIUMP " vec4 frontColour;"
 -                                "varying " JUCE_HIGHP " vec2 pixelPos;"
 -                                "void main()"
 -                                "{"
 -                                  "frontColour = colour;"
 -                                  "vec2 adjustedPos = position - screenBounds.xy;"
 -                                  "pixelPos = adjustedPos;"
 -                                  "vec2 scaledPos = adjustedPos / screenBounds.zw;"
 -                                  "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
 -                                "}";
 - 
 -             if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
 -                  && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
 -                  && program.link())
 -             {
 -                 JUCE_CHECK_OPENGL_ERROR
 -             }
 -             else
 -             {
 -                 lastError = program.getLastError();
 -             }
 -         }
 - 
 -         OpenGLShaderProgram program;
 -         String lastError;
 -     };
 - 
 -     struct ShaderBase   : public ShaderProgramHolder
 -     {
 -         ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
 -             : ShaderProgramHolder (context, fragmentShader, vertexShader),
 -               positionAttribute (program, "position"),
 -               colourAttribute (program, "colour"),
 -               screenBounds (program, "screenBounds")
 -         {}
 - 
 -         void set2DBounds (const Rectangle<float>& bounds)
 -         {
 -             screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
 -         }
 - 
 -         void bindAttributes (OpenGLContext& context)
 -         {
 -             context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
 -             context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
 -             context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
 -             context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
 -         }
 - 
 -         void unbindAttributes (OpenGLContext& context)
 -         {
 -             context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
 -             context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
 -         }
 - 
 -         OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
 - 
 -     private:
 -         OpenGLShaderProgram::Uniform screenBounds;
 -     };
 - 
 -     struct MaskedShaderParams
 -     {
 -         MaskedShaderParams (OpenGLShaderProgram& program)
 -             : maskTexture (program, "maskTexture"),
 -               maskBounds  (program, "maskBounds")
 -         {}
 - 
 -         void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
 -         {
 -             maskTexture.set (textureIndex);
 -             maskBounds.set (area.getX() - target.bounds.getX(),
 -                             area.getY() - target.bounds.getY(),
 -                             area.getWidth(), area.getHeight());
 -         }
 - 
 -         OpenGLShaderProgram::Uniform maskTexture, maskBounds;
 -     };
 - 
 -     //==============================================================================
 -     #define JUCE_DECLARE_VARYING_COLOUR   "varying " JUCE_MEDIUMP " vec4 frontColour;"
 -     #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
 - 
 -     struct SolidColourProgram  : public ShaderBase
 -     {
 -         SolidColourProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
 -                           "void main() { gl_FragColor = frontColour; }")
 -         {}
 -     };
 - 
 -     #define JUCE_DECLARE_MASK_UNIFORMS  "uniform sampler2D maskTexture;" \
 -                                         "uniform ivec4 maskBounds;"
 -     #define JUCE_FRAGCOORD_TO_MASK_POS  "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
 -                                               "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
 -     #define JUCE_GET_MASK_ALPHA         "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
 - 
 -     struct SolidColourMaskedProgram  : public ShaderBase
 -     {
 -         SolidColourMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context,
 -                           JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
 -                           "void main() {"
 -                             "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               maskParams (program)
 -         {}
 - 
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     //==============================================================================
 -     struct RadialGradientParams
 -     {
 -         RadialGradientParams (OpenGLShaderProgram& program)
 -             : gradientTexture (program, "gradientTexture"),
 -               matrix (program, "matrix")
 -         {}
 - 
 -         void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
 -         {
 -             const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y,  0.0f, 0.0f,
 -                                                                         p2.x, p2.y,  1.0f, 0.0f,
 -                                                                         p3.x, p3.y,  0.0f, 1.0f));
 -             const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
 -             matrix.set (m, 6);
 -         }
 - 
 -         OpenGLShaderProgram::Uniform gradientTexture, matrix;
 -     };
 - 
 -     #define JUCE_DECLARE_MATRIX_UNIFORM   "uniform " JUCE_HIGHP " float matrix[6];"
 -     #define JUCE_DECLARE_RADIAL_UNIFORMS  "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
 -     #define JUCE_MATRIX_TIMES_FRAGCOORD   "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
 -                                           " + vec2 (matrix[2], matrix[5]))"
 -     #define JUCE_GET_TEXTURE_COLOUR       "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
 - 
 -     struct RadialGradientProgram  : public ShaderBase
 -     {
 -         RadialGradientProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
 -                           JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
 -                           "void main()"
 -                           "{"
 -                             JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
 -                           "}"),
 -               gradientParams (program)
 -         {}
 - 
 -         RadialGradientParams gradientParams;
 -     };
 - 
 -     struct RadialGradientMaskedProgram  : public ShaderBase
 -     {
 -         RadialGradientMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
 -                           JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
 -                           JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               gradientParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         RadialGradientParams gradientParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     //==============================================================================
 -     struct LinearGradientParams
 -     {
 -         LinearGradientParams (OpenGLShaderProgram& program)
 -             : gradientTexture (program, "gradientTexture"),
 -               gradientInfo (program, "gradientInfo")
 -         {}
 - 
 -         OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
 -     };
 - 
 -     #define JUCE_DECLARE_LINEAR_UNIFORMS  "uniform sampler2D gradientTexture;" \
 -                                           "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
 -                                           JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
 -     #define JUCE_CALC_LINEAR_GRAD_POS1    JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
 -     #define JUCE_CALC_LINEAR_GRAD_POS2    JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
 - 
 -     struct LinearGradient1Program  : public ShaderBase
 -     {
 -         LinearGradient1Program (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS1
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
 -                           "}"),
 -               gradientParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -     };
 - 
 -     struct LinearGradient1MaskedProgram  : public ShaderBase
 -     {
 -         LinearGradient1MaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
 -                           JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS1
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               gradientParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     struct LinearGradient2Program  : public ShaderBase
 -     {
 -         LinearGradient2Program (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS2
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
 -                           "}"),
 -               gradientParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -     };
 - 
 -     struct LinearGradient2MaskedProgram  : public ShaderBase
 -     {
 -         LinearGradient2MaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS  // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
 -                           JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_CALC_LINEAR_GRAD_POS2
 -                             "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               gradientParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         LinearGradientParams gradientParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     //==============================================================================
 -     struct ImageParams
 -     {
 -         ImageParams (OpenGLShaderProgram& program)
 -             : imageTexture (program, "imageTexture"),
 -               matrix (program, "matrix"),
 -               imageLimits (program, "imageLimits")
 -         {}
 - 
 -         void setMatrix (const AffineTransform& trans,
 -                         const int imageWidth, const int imageHeight,
 -                         float fullWidthProportion, float fullHeightProportion,
 -                         const float targetX, const float targetY,
 -                         const bool isForTiling) const
 -         {
 -             const AffineTransform t (trans.translated (-targetX, -targetY)
 -                                         .inverted().scaled (fullWidthProportion / imageWidth,
 -                                                             fullHeightProportion / imageHeight));
 - 
 -             const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
 -             matrix.set (m, 6);
 - 
 -             if (isForTiling)
 -             {
 -                 fullWidthProportion -= 0.5f / imageWidth;
 -                 fullHeightProportion -= 0.5f / imageHeight;
 -             }
 - 
 -             imageLimits.set (fullWidthProportion, fullHeightProportion);
 -         }
 - 
 -         void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
 -                         const float targetX, const float targetY,
 -                         bool isForTiling) const
 -         {
 -             setMatrix (trans,
 -                        textureInfo.imageWidth, textureInfo.imageHeight,
 -                        textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
 -                        targetX, targetY, isForTiling);
 -         }
 - 
 -         OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
 -     };
 - 
 -     #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
 -                                         "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
 -                                         JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
 -     #define JUCE_GET_IMAGE_PIXEL        "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
 -     #define JUCE_CLAMP_TEXTURE_COORD    JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
 -     #define JUCE_MOD_TEXTURE_COORD      JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
 - 
 -     struct ImageProgram  : public ShaderBase
 -     {
 -         ImageProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
 -                           "uniform sampler2D imageTexture;"
 -                           "varying " JUCE_HIGHP " vec2 texturePos;"
 -                           "void main()"
 -                           "{"
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
 -                           "}",
 -                           "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
 -                           JUCE_DECLARE_MATRIX_UNIFORM
 -                           "attribute vec2 position;"
 -                           "attribute vec4 colour;"
 -                           "uniform vec4 screenBounds;"
 -                           "varying " JUCE_MEDIUMP " vec4 frontColour;"
 -                           "varying " JUCE_HIGHP " vec2 texturePos;"
 -                           "void main()"
 -                           "{"
 -                             "frontColour = colour;"
 -                             "vec2 adjustedPos = position - screenBounds.xy;"
 -                             "vec2 pixelPos = adjustedPos;"
 -                             "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
 -                             "vec2 scaledPos = adjustedPos / screenBounds.zw;"
 -                             "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     struct ImageMaskedProgram  : public ShaderBase
 -     {
 -         ImageMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_CLAMP_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               imageParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     struct TiledImageProgram  : public ShaderBase
 -     {
 -         TiledImageProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MOD_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     struct TiledImageMaskedProgram  : public ShaderBase
 -     {
 -         TiledImageMaskedProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MOD_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
 -                           "}"),
 -               imageParams (program),
 -               maskParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -         MaskedShaderParams maskParams;
 -     };
 - 
 -     struct CopyTextureProgram  : public ShaderBase
 -     {
 -         CopyTextureProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_MOD_TEXTURE_COORD
 -                             "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     struct MaskTextureProgram  : public ShaderBase
 -     {
 -         MaskTextureProgram (OpenGLContext& context)
 -             : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
 -                           "void main()"
 -                           "{"
 -                             JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
 -                             JUCE_HIGHP " float roundingError = 0.00001;"
 -                             "if (texturePos.x >= -roundingError"
 -                                  "&& texturePos.y >= -roundingError"
 -                                  "&& texturePos.x <= imageLimits.x + roundingError"
 -                                  "&& texturePos.y <= imageLimits.y + roundingError)"
 -                              "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
 -                             "else "
 -                              "gl_FragColor = vec4 (0, 0, 0, 0);"
 -                           "}"),
 -               imageParams (program)
 -         {}
 - 
 -         ImageParams imageParams;
 -     };
 - 
 -     SolidColourProgram solidColourProgram;
 -     SolidColourMaskedProgram solidColourMasked;
 -     RadialGradientProgram radialGradient;
 -     RadialGradientMaskedProgram radialGradientMasked;
 -     LinearGradient1Program linearGradient1;
 -     LinearGradient1MaskedProgram linearGradient1Masked;
 -     LinearGradient2Program linearGradient2;
 -     LinearGradient2MaskedProgram linearGradient2Masked;
 -     ImageProgram image;
 -     ImageMaskedProgram imageMasked;
 -     TiledImageProgram tiledImage;
 -     TiledImageMaskedProgram tiledImageMasked;
 -     CopyTextureProgram copyTexture;
 -     MaskTextureProgram maskTexture;
 - };
 - 
 - //==============================================================================
 - struct StateHelpers
 - {
 -     struct BlendingMode
 -     {
 -         BlendingMode() noexcept
 -             : blendingEnabled (false), srcFunction (0), dstFunction (0)
 -         {}
 - 
 -         void resync() noexcept
 -         {
 -             glDisable (GL_BLEND);
 -             srcFunction = dstFunction = 0;
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
 -         {
 -             setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
 -         {
 -             if (! blendingEnabled)
 -             {
 -                 quadQueue.flush();
 -                 blendingEnabled = true;
 -                 glEnable (GL_BLEND);
 -             }
 - 
 -             if (srcFunction != src || dstFunction != dst)
 -             {
 -                 quadQueue.flush();
 -                 srcFunction = src;
 -                 dstFunction = dst;
 -                 glBlendFunc (src, dst);
 -             }
 -         }
 - 
 -         template <class QuadQueueType>
 -         void disableBlend (QuadQueueType& quadQueue) noexcept
 -         {
 -             if (blendingEnabled)
 -             {
 -                 quadQueue.flush();
 -                 blendingEnabled = false;
 -                 glDisable (GL_BLEND);
 -             }
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
 -         {
 -             if (replaceExistingContents)
 -                 disableBlend (quadQueue);
 -             else
 -                 setPremultipliedBlendingMode (quadQueue);
 -         }
 - 
 -     private:
 -         bool blendingEnabled;
 -         GLenum srcFunction, dstFunction;
 -     };
 - 
 -     //==============================================================================
 -     template <class QuadQueueType>
 -     struct EdgeTableRenderer
 -     {
 -         EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
 -             : quadQueue (q), colour (c)
 -         {}
 - 
 -         void setEdgeTableYPos (const int y) noexcept
 -         {
 -             currentY = y;
 -         }
 - 
 -         void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
 -         {
 -             PixelARGB c (colour);
 -             c.multiplyAlpha (alphaLevel);
 -             quadQueue.add (x, currentY, 1, 1, c);
 -         }
 - 
 -         void handleEdgeTablePixelFull (const int x) noexcept
 -         {
 -             quadQueue.add (x, currentY, 1, 1, colour);
 -         }
 - 
 -         void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
 -         {
 -             PixelARGB c (colour);
 -             c.multiplyAlpha (alphaLevel);
 -             quadQueue.add (x, currentY, width, 1, c);
 -         }
 - 
 -         void handleEdgeTableLineFull (const int x, const int width) noexcept
 -         {
 -             quadQueue.add (x, currentY, width, 1, colour);
 -         }
 - 
 -     private:
 -         QuadQueueType& quadQueue;
 -         const PixelARGB colour;
 -         int currentY;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
 -     };
 - 
 -     template <class QuadQueueType>
 -     struct FloatRectangleRenderer
 -     {
 -         FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
 -             : quadQueue (q), colour (c)
 -         {}
 - 
 -         void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
 -         {
 -             if (w > 0 && h > 0)
 -             {
 -                 PixelARGB c (colour);
 -                 c.multiplyAlpha (alpha);
 -                 quadQueue.add (x, y, w, h, c);
 -             }
 -         }
 - 
 -     private:
 -         QuadQueueType& quadQueue;
 -         const PixelARGB colour;
 - 
 -         JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
 -     };
 - 
 -     //==============================================================================
 -     struct ActiveTextures
 -     {
 -         ActiveTextures (const OpenGLContext& c) noexcept
 -             : texturesEnabled (0), currentActiveTexture (-1), context (c)
 -         {}
 - 
 -         void clear() noexcept
 -         {
 -             zeromem (currentTextureID, sizeof (currentTextureID));
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
 -         {
 -             if (texturesEnabled != textureIndexMask)
 -             {
 -                 quadQueue.flush();
 - 
 -                 for (int i = 3; --i >= 0;)
 -                 {
 -                     if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
 -                     {
 -                         setActiveTexture (i);
 -                         JUCE_CHECK_OPENGL_ERROR
 - 
 -                        #if ! JUCE_ANDROID
 -                         if ((textureIndexMask & (1 << i)) != 0)
 -                             glEnable (GL_TEXTURE_2D);
 -                         else
 -                         {
 -                             glDisable (GL_TEXTURE_2D);
 -                             currentTextureID[i] = 0;
 -                         }
 - 
 -                         clearGLError();
 -                        #endif
 -                     }
 -                 }
 - 
 -                 texturesEnabled = textureIndexMask;
 -             }
 -         }
 - 
 -         template <class QuadQueueType>
 -         void disableTextures (QuadQueueType& quadQueue) noexcept
 -         {
 -             setTexturesEnabled (quadQueue, 0);
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
 -         {
 -             setTexturesEnabled (quadQueue, 1);
 -             setActiveTexture (0);
 -         }
 - 
 -         template <class QuadQueueType>
 -         void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
 -         {
 -             JUCE_CHECK_OPENGL_ERROR
 -             setTexturesEnabled (quadQueue, 3);
 - 
 -             if (currentActiveTexture == 0)
 -             {
 -                 bindTexture (texture1);
 -                 setActiveTexture (1);
 -                 bindTexture (texture2);
 -             }
 -             else
 -             {
 -                 setActiveTexture (1);
 -                 bindTexture (texture2);
 -                 setActiveTexture (0);
 -                 bindTexture (texture1);
 -             }
 -             JUCE_CHECK_OPENGL_ERROR
 -         }
 - 
 -         void setActiveTexture (const int index) noexcept
 -         {
 -             if (currentActiveTexture != index)
 -             {
 -                 currentActiveTexture = index;
 -                 context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
 -                 JUCE_CHECK_OPENGL_ERROR
 -             }
 -         }
 - 
 -         void bindTexture (const GLuint textureID) noexcept
 -         {
 -             jassert (currentActiveTexture >= 0);
 - 
 -             if (currentTextureID [currentActiveTexture] != textureID)
 -             {
 -                 currentTextureID [currentActiveTexture] = textureID;
 -                 glBindTexture (GL_TEXTURE_2D, textureID);
 -                 JUCE_CHECK_OPENGL_ERROR
 -             }
 -             else
 -             {
 -                #if JUCE_DEBUG
 -                 GLint t = 0;
 -                 glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
 -                 jassert (t == (GLint) textureID);
 -                #endif
 -             }
 -         }
 - 
 -     private:
 -         GLuint currentTextureID [3];
 -         int texturesEnabled, currentActiveTexture;
 -         const OpenGLContext& context;
 - 
 -         ActiveTextures& operator= (const ActiveTextures&);
 -     };
 - 
 -     //==============================================================================
 -     struct TextureCache
 -     {
 -         TextureCache() noexcept
 -             : activeGradientIndex (0), gradientNeedsRefresh (true)
 -         {}
 - 
 -         OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
 -         {
 -             if (textures.size() < numTexturesToCache)
 -             {
 -                 activeTextures.clear();
 -                 return new OpenGLTexture();
 -             }
 - 
 -             for (int i = 0; i < numTexturesToCache - 2; ++i)
 -             {
 -                 const OpenGLTexture* const t = textures.getUnchecked(i);
 -                 if (t->getWidth() == w && t->getHeight() == h)
 -                     return textures.removeAndReturn (i);
 -             }
 - 
 -             return textures.removeAndReturn (0);
 -         }
 - 
 -         void resetGradient() noexcept
 -         {
 -             gradientNeedsRefresh = true;
 -         }
 - 
 -         void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
 -         {
 -             if (gradientNeedsRefresh)
 -             {
 -                 gradientNeedsRefresh = false;
 - 
 -                 if (gradientTextures.size() < numGradientTexturesToCache)
 -                 {
 -                     activeGradientIndex = gradientTextures.size();
 -                     activeTextures.clear();
 -                     gradientTextures.add (new OpenGLTexture());
 -                 }
 -                 else
 -                 {
 -                     activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
 -                 }
 - 
 -                 JUCE_CHECK_OPENGL_ERROR;
 -                 PixelARGB lookup [gradientTextureSize];
 -                 gradient.createLookupTable (lookup, gradientTextureSize);
 -                 gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
 -             }
 - 
 -             activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
 -         }
 - 
 -         enum { gradientTextureSize = 256 };
 - 
 -     private:
 -         enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
 -         OwnedArray<OpenGLTexture> textures, gradientTextures;
 -         int activeGradientIndex;
 -         bool gradientNeedsRefresh;
 -     };
 - 
 -     //==============================================================================
 -     struct ShaderQuadQueue
 -     {
 -         ShaderQuadQueue (const OpenGLContext& c) noexcept
 -             : context (c), numVertices (0)
 -         {}
 - 
 -         ~ShaderQuadQueue() noexcept
 -         {
 -             static_assert (sizeof (VertexInfo) == 8, "Sanity check VertexInfo size");
 -             context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
 -             context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
 -             context.extensions.glDeleteBuffers (2, buffers);
 -         }
 - 
 -         void initialise() noexcept
 -         {
 -             JUCE_CHECK_OPENGL_ERROR
 -             for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
 -             {
 -                 indexData[i] = (GLushort) v;
 -                 indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
 -                 indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
 -                 indexData[i + 5] = (GLushort) (v + 3);
 -             }
 - 
 -             context.extensions.glGenBuffers (2, buffers);
 -             context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
 -             context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
 -             context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
 -             context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
 -             JUCE_CHECK_OPENGL_ERROR
 -         }
 - 
 -         void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
 -         {
 -             jassert (w > 0 && h > 0);
 - 
 -             VertexInfo* const v = vertexData + numVertices;
 -             v[0].x = v[2].x = (GLshort) x;
 -             v[0].y = v[1].y = (GLshort) y;
 -             v[1].x = v[3].x = (GLshort) (x + w);
 -             v[2].y = v[3].y = (GLshort) (y + h);
 - 
 -            #if JUCE_BIG_ENDIAN
 -             const GLuint rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
 -                                         | (colour.getBlue() << 8) |  colour.getAlpha());
 -            #else
 -             const GLuint rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
 -                                         | (colour.getGreen() << 8) |  colour.getRed());
 -            #endif
 - 
 -             v[0].colour = rgba;
 -             v[1].colour = rgba;
 -             v[2].colour = rgba;
 -             v[3].colour = rgba;
 - 
 -             numVertices += 4;
 - 
 -             if (numVertices > numQuads * 4 - 4)
 -                 draw();
 -         }
 - 
 -         void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
 -         {
 -             add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
 -         }
 - 
 -         void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
 -         {
 -             FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
 -             RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
 -         }
 - 
 -         void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
 -         {
 -             for (auto& i : list)
 -                 add (i, colour);
 -         }
 - 
 -         void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
 -         {
 -             for (auto& i : list)
 -             {
 -                 auto r = i.getIntersection (clip);
 - 
 -                 if (! r.isEmpty())
 -                     add (r, colour);
 -             }
 -         }
 - 
 -         template <class IteratorType>
 -         void add (const IteratorType& et, const PixelARGB colour)
 -         {
 -             EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
 -             et.iterate (etr);
 -         }
 - 
 -         void flush() noexcept
 -         {
 -             if (numVertices > 0)
 -                 draw();
 -         }
 - 
 -     private:
 -         struct VertexInfo
 -         {
 -             GLshort x, y;
 -             GLuint colour;
 -         };
 - 
 -         enum { numQuads = 256 };
 - 
 -         GLuint buffers[2];
 -         VertexInfo vertexData [numQuads * 4];
 -         GLushort indexData [numQuads * 6];
 -         const OpenGLContext& context;
 -         int numVertices;
 - 
 -         void draw() noexcept
 -         {
 -             context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
 -             // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
 -             // their driver.. Can't find a workaround unfortunately.
 -             glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
 -             JUCE_CHECK_OPENGL_ERROR
 -             numVertices = 0;
 -         }
 - 
 -         JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
 -     };
 - 
 -     //==============================================================================
 -     struct CurrentShader
 -     {
 -         CurrentShader (OpenGLContext& c) noexcept
 -             : context (c), activeShader (nullptr)
 -         {
 -             const char programValueID[] = "GraphicsContextPrograms";
 -             programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
 - 
 -             if (programs == nullptr)
 -             {
 -                 programs = new ShaderPrograms (context);
 -                 context.setAssociatedObject (programValueID, programs);
 -             }
 -         }
 - 
 -         ~CurrentShader()
 -         {
 -             jassert (activeShader == nullptr);
 -         }
 - 
 -         void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
 -         {
 -             if (activeShader != &shader)
 -             {
 -                 clearShader (quadQueue);
 - 
 -                 activeShader = &shader;
 -                 shader.program.use();
 -                 shader.bindAttributes (context);
 - 
 -                 currentBounds = bounds;
 -                 shader.set2DBounds (bounds.toFloat());
 - 
 -                 JUCE_CHECK_OPENGL_ERROR
 -             }
 -             else if (bounds != currentBounds)
 -             {
 -                 currentBounds = bounds;
 -                 shader.set2DBounds (bounds.toFloat());
 -             }
 -         }
 - 
 -         void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
 -         {
 -             setShader (target.bounds, quadQueue, shader);
 -         }
 - 
 -         void clearShader (ShaderQuadQueue& quadQueue)
 -         {
 -             if (activeShader != nullptr)
 -             {
 -                 quadQueue.flush();
 -                 activeShader->unbindAttributes (context);
 -                 activeShader = nullptr;
 -                 context.extensions.glUseProgram (0);
 -             }
 -         }
 - 
 -         OpenGLContext& context;
 -         ShaderPrograms::Ptr programs;
 - 
 -     private:
 -         ShaderPrograms::ShaderBase* activeShader;
 -         Rectangle<int> currentBounds;
 - 
 -         CurrentShader& operator= (const CurrentShader&);
 -     };
 - };
 - 
 - //==============================================================================
 - class GLState
 - {
 - public:
 -     GLState (const Target& t) noexcept
 -         : target (t),
 -           activeTextures (t.context),
 -           currentShader (t.context),
 -           shaderQuadQueue (t.context),
 -           previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
 -     {
 -         // This object can only be created and used when the current thread has an active OpenGL context.
 -         jassert (OpenGLHelpers::isContextActive());
 - 
 -         JUCE_CHECK_OPENGL_ERROR
 -         target.makeActive();
 -         blendMode.resync();
 -         JUCE_CHECK_OPENGL_ERROR
 -         activeTextures.clear();
 -         shaderQuadQueue.initialise();
 -         cachedImageList = CachedImageList::get (t.context);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     ~GLState()
 -     {
 -         flush();
 -         target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
 -     }
 - 
 -     void flush()
 -     {
 -         shaderQuadQueue.flush();
 -         currentShader.clearShader (shaderQuadQueue);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     void setShader (ShaderPrograms::ShaderBase& shader)
 -     {
 -         currentShader.setShader (target, shaderQuadQueue, shader);
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
 -                                    const int maskTextureID, const Rectangle<int>* const maskArea)
 -     {
 -         JUCE_CHECK_OPENGL_ERROR
 -         activeTextures.disableTextures (shaderQuadQueue);
 -         blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
 -         JUCE_CHECK_OPENGL_ERROR
 - 
 -         if (maskArea != nullptr)
 -         {
 -             activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
 -             activeTextures.setActiveTexture (1);
 -             activeTextures.bindTexture ((GLuint) maskTextureID);
 -             activeTextures.setActiveTexture (0);
 -             textureCache.bindTextureForGradient (activeTextures, g);
 -         }
 -         else
 -         {
 -             activeTextures.setSingleTextureMode (shaderQuadQueue);
 -             textureCache.bindTextureForGradient (activeTextures, g);
 -         }
 - 
 -         const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
 -                                                        0.5f - target.bounds.getY()));
 -         Point<float> p1 (g.point1.transformedBy (t));
 -         const Point<float> p2 (g.point2.transformedBy (t));
 -         const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
 -                                              g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
 - 
 -         ShaderPrograms* const programs = currentShader.programs;
 -         const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
 - 
 -         if (g.isRadial)
 -         {
 -             ShaderPrograms::RadialGradientParams* gradientParams;
 - 
 -             if (maskArea == nullptr)
 -             {
 -                 setShader (programs->radialGradient);
 -                 gradientParams = &programs->radialGradient.gradientParams;
 -             }
 -             else
 -             {
 -                 setShader (programs->radialGradientMasked);
 -                 gradientParams = &programs->radialGradientMasked.gradientParams;
 -                 maskParams = &programs->radialGradientMasked.maskParams;
 -             }
 - 
 -             gradientParams->setMatrix (p1, p2, p3);
 -         }
 -         else
 -         {
 -             p1 = Line<float> (p1, p3).findNearestPointTo (p2);
 -             const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
 -             const ShaderPrograms::LinearGradientParams* gradientParams;
 -             float grad, length;
 - 
 -             if (std::abs (delta.x) < std::abs (delta.y))
 -             {
 -                 if (maskArea == nullptr)
 -                 {
 -                     setShader (programs->linearGradient1);
 -                     gradientParams = &(programs->linearGradient1.gradientParams);
 -                 }
 -                 else
 -                 {
 -                     setShader (programs->linearGradient1Masked);
 -                     gradientParams = &(programs->linearGradient1Masked.gradientParams);
 -                     maskParams = &programs->linearGradient1Masked.maskParams;
 -                 }
 - 
 -                 grad = delta.x / delta.y;
 -                 length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
 -             }
 -             else
 -             {
 -                 if (maskArea == nullptr)
 -                 {
 -                     setShader (programs->linearGradient2);
 -                     gradientParams = &(programs->linearGradient2.gradientParams);
 -                 }
 -                 else
 -                 {
 -                     setShader (programs->linearGradient2Masked);
 -                     gradientParams = &(programs->linearGradient2Masked.gradientParams);
 -                     maskParams = &programs->linearGradient2Masked.maskParams;
 -                 }
 - 
 -                 grad = delta.y / delta.x;
 -                 length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
 -             }
 - 
 -             gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
 -         }
 - 
 -         if (maskParams != nullptr)
 -             maskParams->setBounds (*maskArea, target, 1);
 - 
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 -     void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
 -                                      const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
 -     {
 -         blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
 - 
 -         ShaderPrograms* const programs = currentShader.programs;
 - 
 -         const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
 -         const ShaderPrograms::ImageParams* imageParams;
 - 
 -         if (maskArea != nullptr)
 -         {
 -             activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
 - 
 -             if (isTiledFill)
 -             {
 -                 setShader (programs->tiledImageMasked);
 -                 imageParams = &programs->tiledImageMasked.imageParams;
 -                 maskParams  = &programs->tiledImageMasked.maskParams;
 -             }
 -             else
 -             {
 -                 setShader (programs->imageMasked);
 -                 imageParams = &programs->imageMasked.imageParams;
 -                 maskParams  = &programs->imageMasked.maskParams;
 -             }
 -         }
 -         else
 -         {
 -             activeTextures.setSingleTextureMode (shaderQuadQueue);
 -             activeTextures.bindTexture (textureInfo.textureID);
 - 
 -             if (isTiledFill)
 -             {
 -                 setShader (programs->tiledImage);
 -                 imageParams = &programs->tiledImage.imageParams;
 -             }
 -             else
 -             {
 -                 setShader (programs->image);
 -                 imageParams = &programs->image.imageParams;
 -             }
 -         }
 - 
 -         imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
 - 
 -         if (maskParams != nullptr)
 -             maskParams->setBounds (*maskArea, target, 1);
 -     }
 - 
 -     Target target;
 - 
 -     StateHelpers::BlendingMode blendMode;
 -     StateHelpers::ActiveTextures activeTextures;
 -     StateHelpers::TextureCache textureCache;
 -     StateHelpers::CurrentShader currentShader;
 -     StateHelpers::ShaderQuadQueue shaderQuadQueue;
 - 
 -     CachedImageList::Ptr cachedImageList;
 - 
 - private:
 -     GLuint previousFrameBufferTarget;
 - };
 - 
 - //==============================================================================
 - class SavedState  : public RenderingHelpers::SavedStateBase<SavedState>
 - {
 -     typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
 - 
 - public:
 -     SavedState (GLState* const s)
 -         : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
 -     {}
 - 
 -     SavedState (const SavedState& other)
 -         : BaseClass (other), font (other.font),
 -           state (other.state), isUsingCustomShader (false),
 -           transparencyLayer (other.transparencyLayer),
 -           previousTarget (other.previousTarget.createCopy())
 -     {}
 - 
 -     SavedState* beginTransparencyLayer (float opacity)
 -     {
 -         SavedState* const s = new SavedState (*this);
 - 
 -         if (clip != nullptr)
 -         {
 -             const Rectangle<int> clipBounds (clip->getClipBounds());
 - 
 -             state->flush();
 -             s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
 -             s->previousTarget = new Target (state->target);
 -             state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
 -             s->transparencyLayerAlpha = opacity;
 -             s->cloneClipIfMultiplyReferenced();
 - 
 -             s->state->target.makeActive();
 -         }
 - 
 -         return s;
 -     }
 - 
 -     void endTransparencyLayer (SavedState& finishedLayerState)
 -     {
 -         if (clip != nullptr)
 -         {
 -             jassert (finishedLayerState.previousTarget != nullptr);
 - 
 -             state->flush();
 -             state->target = *finishedLayerState.previousTarget;
 -             finishedLayerState.previousTarget = nullptr;
 - 
 -             state->target.makeActive();
 -             const Rectangle<int> clipBounds (clip->getClipBounds());
 - 
 -             clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
 -                                             (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
 -                                             clipBounds.getX(), clipBounds.getY(), false);
 -         }
 -     }
 - 
 -     typedef RenderingHelpers::GlyphCache<RenderingHelpers::CachedGlyphEdgeTable<SavedState>, SavedState> GlyphCacheType;
 - 
 -     void drawGlyph (int glyphNumber, const AffineTransform& trans)
 -     {
 -         if (clip != nullptr)
 -         {
 -             if (trans.isOnlyTranslation() && ! transform.isRotated)
 -             {
 -                 GlyphCacheType& cache = GlyphCacheType::getInstance();
 - 
 -                 Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
 - 
 -                 if (transform.isOnlyTranslated)
 -                 {
 -                     cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
 -                 }
 -                 else
 -                 {
 -                     pos = transform.transformed (pos);
 - 
 -                     Font f (font);
 -                     f.setHeight (font.getHeight() * transform.complexTransform.mat11);
 - 
 -                     const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
 -                     if (std::abs (xScale - 1.0f) > 0.01f)
 -                         f.setHorizontalScale (xScale);
 - 
 -                     cache.drawGlyph (*this, f, glyphNumber, pos);
 -                 }
 -             }
 -             else
 -             {
 -                 const float fontHeight = font.getHeight();
 - 
 -                 AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
 -                                                                                .followedBy (trans)));
 - 
 -                 const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
 - 
 -                 if (et != nullptr)
 -                     fillShape (new EdgeTableRegionType (*et), false);
 -             }
 -         }
 -     }
 - 
 -     Rectangle<int> getMaximumBounds() const     { return state->target.bounds; }
 - 
 -     void setFillType (const FillType& newFill)
 -     {
 -         BaseClass::setFillType (newFill);
 -         state->textureCache.resetGradient();
 -     }
 - 
 -     //==============================================================================
 -     template <typename IteratorType>
 -     void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
 -                                  const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
 -     {
 -         state->shaderQuadQueue.flush();
 -         state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
 - 
 -         state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
 -         state->shaderQuadQueue.flush();
 - 
 -         state->currentShader.clearShader (state->shaderQuadQueue);
 -     }
 - 
 -     template <typename IteratorType>
 -     void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
 -     {
 -         renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
 -                                 Graphics::lowResamplingQuality, tiledFill);
 -     }
 - 
 -     template <typename IteratorType>
 -     void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
 -     {
 -         if (! isUsingCustomShader)
 -         {
 -             state->activeTextures.disableTextures (state->shaderQuadQueue);
 -             state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
 -             state->setShader (state->currentShader.programs->solidColourProgram);
 -         }
 - 
 -         state->shaderQuadQueue.add (iter, colour);
 -     }
 - 
 -     template <typename IteratorType>
 -     void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
 -     {
 -         state->setShaderForGradientFill (gradient, trans, 0, nullptr);
 -         state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
 -     }
 - 
 -     void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
 -     {
 -         state->setShader (shader);
 -         isUsingCustomShader = true;
 - 
 -         fillRect (area, true);
 - 
 -         isUsingCustomShader = false;
 -         state->currentShader.clearShader (state->shaderQuadQueue);
 -     }
 - 
 -     //==============================================================================
 -     Font font;
 -     GLState* state;
 -     bool isUsingCustomShader;
 - 
 - private:
 -     Image transparencyLayer;
 -     ScopedPointer<Target> previousTarget;
 - 
 -     SavedState& operator= (const SavedState&);
 - };
 - 
 - 
 - //==============================================================================
 - class ShaderContext   : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
 - {
 - public:
 -     ShaderContext (const Target& target)  : glState (target)
 -     {
 -         stack.initialise (new SavedState (&glState));
 -     }
 - 
 -     void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
 -     {
 -         static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
 -     }
 - 
 -     GLState glState;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
 - };
 - 
 - class NonShaderContext   : public LowLevelGraphicsSoftwareRenderer
 - {
 - public:
 -     NonShaderContext (const Target& t, const Image& im)
 -         : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
 -     {}
 - 
 -     ~NonShaderContext()
 -     {
 -         JUCE_CHECK_OPENGL_ERROR
 -         const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
 - 
 -        #if ! JUCE_ANDROID
 -         target.context.extensions.glActiveTexture (GL_TEXTURE0);
 -         glEnable (GL_TEXTURE_2D);
 -         clearGLError();
 -        #endif
 - 
 -         OpenGLTexture texture;
 -         texture.loadImage (image);
 -         texture.bind();
 - 
 -         target.makeActive();
 -         target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
 -                                                                    texture.getHeight()),
 -                                     target.bounds.getWidth(), target.bounds.getHeight(),
 -                                     false);
 -         glBindTexture (GL_TEXTURE_2D, 0);
 - 
 -        #if JUCE_WINDOWS
 -         if (target.context.extensions.glBindFramebuffer != nullptr)
 -        #endif
 -             target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
 - 
 -         JUCE_CHECK_OPENGL_ERROR
 -     }
 - 
 - private:
 -     Target target;
 -     Image image;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
 - };
 - 
 - static void clearOpenGLGlyphCacheCallback()
 - {
 -     SavedState::GlyphCacheType::getInstance().reset();
 - }
 - 
 - static LowLevelGraphicsContext* createOpenGLContext (const Target& target)
 - {
 -     clearOpenGLGlyphCache = clearOpenGLGlyphCacheCallback;
 - 
 -     if (target.context.areShadersAvailable())
 -         return new ShaderContext (target);
 - 
 -     Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
 -     return new NonShaderContext (target, tempImage);
 - }
 - 
 - }
 - 
 - //==============================================================================
 - LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
 - {
 -     return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
 - }
 - 
 - LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
 - {
 -     return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
 - }
 - 
 - LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
 - {
 -     return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
 - }
 - 
 - //==============================================================================
 - struct CustomProgram  : public ReferenceCountedObject,
 -                         public OpenGLRendering::ShaderPrograms::ShaderBase
 - {
 -     CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
 -         : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
 -     {
 -     }
 - 
 -     static CustomProgram* get (const String& hashName)
 -     {
 -         if (OpenGLContext* c = OpenGLContext::getCurrentContext())
 -             return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
 - 
 -         return nullptr;
 -     }
 - 
 -     static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
 -     {
 -         if (CustomProgram* c = get (hashName))
 -             return c;
 - 
 -         if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
 -         {
 -             ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
 - 
 -             errorMessage = c->lastError;
 - 
 -             if (errorMessage.isEmpty())
 -             {
 -                 if (OpenGLContext* context = OpenGLContext::getCurrentContext())
 -                 {
 -                     context->setAssociatedObject (hashName.toRawUTF8(), c);
 -                     return c;
 -                 }
 -             }
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
 - };
 - 
 - OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
 -     : code (String (JUCE_DECLARE_VARYING_COLOUR
 -                     JUCE_DECLARE_VARYING_PIXELPOS
 -                     "\n#define pixelAlpha frontColour.a\n") + fragmentShaderCode),
 -       hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
 - {
 - }
 - 
 - OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
 - {
 -     if (OpenGLContext* context = OpenGLContext::getCurrentContext())
 -         context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
 - }
 - 
 - OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
 - {
 -     String errorMessage;
 - 
 -     if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
 -         return &(c->program);
 - 
 -     return nullptr;
 - }
 - 
 - void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
 - {
 -     String errorMessage;
 - 
 -     if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
 -         if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
 -             sc->fillRectWithCustomShader (*c, area);
 - }
 - 
 - Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
 - {
 -     String errorMessage;
 - 
 -     if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
 -         return Result::ok();
 - 
 -     return Result::fail (errorMessage);
 - }
 - 
 - } // namespace juce
 
 
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