|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #if defined (JUCE_OPENGL_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- // Your project must contain an AppConfig.h file with your project-specific settings in it,
- // and your header search path must make it accessible to the module's files.
- #include "AppConfig.h"
-
- #include "../juce_core/native/juce_BasicNativeHeaders.h"
- #include "juce_opengl.h"
-
- //==============================================================================
- #if JUCE_IOS
- #import <QuartzCore/QuartzCore.h>
-
- //==============================================================================
- #elif JUCE_WINDOWS
- #include <windowsx.h>
-
- #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
- #pragma comment(lib, "OpenGL32.Lib")
- #endif
-
- //==============================================================================
- #elif JUCE_LINUX
- /* Got an include error here?
-
- If you want to install OpenGL support, the packages to get are "mesa-common-dev"
- and "freeglut3-dev".
- */
- #include <GL/glx.h>
-
- //==============================================================================
- #elif JUCE_MAC
- #include <OpenGL/CGLCurrent.h> // These are both just needed with the 10.5 SDK
- #include <OpenGL/OpenGL.h>
-
- //==============================================================================
- #elif JUCE_ANDROID
- #ifndef GL_GLEXT_PROTOTYPES
- #define GL_GLEXT_PROTOTYPES 1
- #endif
- #include <GLES2/gl2.h>
- #endif
-
- namespace juce
- {
-
- //==============================================================================
- #include "native/juce_OpenGLExtensions.h"
-
- void OpenGLExtensionFunctions::initialise()
- {
- #if JUCE_WINDOWS || JUCE_LINUX
- #define JUCE_INIT_GL_FUNCTION(name, returnType, params, callparams) \
- name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name);
- #define JUCE_INIT_GL_FUNCTION_EXT(name, returnType, params, callparams) \
- name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name); \
- if (name == nullptr) \
- name = (type_ ## name) OpenGLHelpers::getExtensionFunction (JUCE_STRINGIFY (name ## EXT));
-
- JUCE_GL_EXTENSION_FUNCTIONS (JUCE_INIT_GL_FUNCTION, JUCE_INIT_GL_FUNCTION_EXT)
- #undef JUCE_INIT_GL_FUNCTION
- #undef JUCE_INIT_GL_FUNCTION_EXT
- #endif
- }
-
- #if JUCE_OPENGL_ES
- #define JUCE_DECLARE_GL_FUNCTION(name, returnType, params, callparams) \
- returnType OpenGLExtensionFunctions::name params { return ::name callparams; }
-
- JUCE_GL_EXTENSION_FUNCTIONS (JUCE_DECLARE_GL_FUNCTION, JUCE_DECLARE_GL_FUNCTION)
- #undef JUCE_DECLARE_GL_FUNCTION
- #endif
-
- #undef JUCE_GL_EXTENSION_FUNCTIONS
-
- #if JUCE_DEBUG && ! defined (JUCE_CHECK_OPENGL_ERROR)
- static const char* getGLErrorMessage (const GLenum e)
- {
- switch (e)
- {
- case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
- case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
- case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
- case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
- #ifdef GL_STACK_OVERFLOW
- case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
- #endif
- #ifdef GL_STACK_UNDERFLOW
- case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
- #endif
- #ifdef GL_INVALID_FRAMEBUFFER_OPERATION
- case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
- #endif
- default: break;
- }
-
- return "Unknown error";
- }
-
- static void checkGLError (const char* file, const int line)
- {
- for (;;)
- {
- const GLenum e = glGetError();
-
- if (e == GL_NO_ERROR)
- break;
-
- DBG ("***** " << getGLErrorMessage (e) << " at " << file << " : " << line);
- jassertfalse;
- }
- }
-
- #define JUCE_CHECK_OPENGL_ERROR checkGLError (__FILE__, __LINE__);
- #else
- #define JUCE_CHECK_OPENGL_ERROR ;
- #endif
-
- static void clearGLError()
- {
- while (glGetError() != GL_NO_ERROR) {}
- }
-
- struct OpenGLTargetSaver
- {
- OpenGLTargetSaver (const OpenGLContext& c)
- : context (c), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
- {
- glGetIntegerv (GL_VIEWPORT, oldViewport);
- }
-
- ~OpenGLTargetSaver()
- {
- context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
- glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
- }
-
- private:
- const OpenGLContext& context;
- GLuint oldFramebuffer;
- GLint oldViewport[4];
-
- OpenGLTargetSaver& operator= (const OpenGLTargetSaver&);
- };
-
- //==============================================================================
- #include "opengl/juce_OpenGLFrameBuffer.cpp"
- #include "opengl/juce_OpenGLGraphicsContext.cpp"
- #include "opengl/juce_OpenGLHelpers.cpp"
- #include "opengl/juce_OpenGLImage.cpp"
- #include "opengl/juce_OpenGLPixelFormat.cpp"
- #include "opengl/juce_OpenGLShaderProgram.cpp"
- #include "opengl/juce_OpenGLTexture.cpp"
-
- //==============================================================================
- #if JUCE_MAC || JUCE_IOS
- #include "../juce_core/native/juce_osx_ObjCHelpers.h"
- #include "../juce_graphics/native/juce_mac_CoreGraphicsHelpers.h"
-
- #if JUCE_MAC
- #include "native/juce_OpenGL_osx.h"
- #else
- #include "native/juce_OpenGL_ios.h"
- #endif
-
- #elif JUCE_WINDOWS
- #include "native/juce_OpenGL_win32.h"
-
- #elif JUCE_LINUX
- #include "native/juce_OpenGL_linux.h"
-
- #elif JUCE_ANDROID
- #include "../juce_core/native/juce_android_JNIHelpers.h"
- #include "native/juce_OpenGL_android.h"
-
- #endif
-
- #include "opengl/juce_OpenGLContext.cpp"
- #include "utils/juce_OpenGLAppComponent.cpp"
-
- }
|