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- /*
- ==============================================================================
-
- This file is part of the juce_core module of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission to use, copy, modify, and/or distribute this software for any purpose with
- or without fee is hereby granted, provided that the above copyright notice and this
- permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
-
- ------------------------------------------------------------------------------
-
- NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
- All other JUCE modules are covered by a dual GPL/commercial license, so if you are
- using any other modules, be sure to check that you also comply with their license.
-
- For more details, visit www.juce.com
-
- ==============================================================================
- */
-
- #ifndef JUCE_DYNAMICOBJECT_H_INCLUDED
- #define JUCE_DYNAMICOBJECT_H_INCLUDED
-
-
- //==============================================================================
- /**
- Represents a dynamically implemented object.
-
- This class is primarily intended for wrapping scripting language objects,
- but could be used for other purposes.
-
- An instance of a DynamicObject can be used to store named properties, and
- by subclassing hasMethod() and invokeMethod(), you can give your object
- methods.
- */
- class JUCE_API DynamicObject : public ReferenceCountedObject
- {
- public:
- //==============================================================================
- DynamicObject();
- DynamicObject (const DynamicObject&);
- ~DynamicObject();
-
- typedef ReferenceCountedObjectPtr<DynamicObject> Ptr;
-
- //==============================================================================
- /** Returns true if the object has a property with this name.
- Note that if the property is actually a method, this will return false.
- */
- virtual bool hasProperty (const Identifier& propertyName) const;
-
- /** Returns a named property.
- This returns var::null if no such property exists.
- */
- virtual var getProperty (const Identifier& propertyName) const;
-
- /** Sets a named property. */
- virtual void setProperty (const Identifier& propertyName, const var& newValue);
-
- /** Removes a named property. */
- virtual void removeProperty (const Identifier& propertyName);
-
- //==============================================================================
- /** Checks whether this object has the specified method.
-
- The default implementation of this just checks whether there's a property
- with this name that's actually a method, but this can be overridden for
- building objects with dynamic invocation.
- */
- virtual bool hasMethod (const Identifier& methodName) const;
-
- /** Invokes a named method on this object.
-
- The default implementation looks up the named property, and if it's a method
- call, then it invokes it.
-
- This method is virtual to allow more dynamic invocation to used for objects
- where the methods may not already be set as properies.
- */
- virtual var invokeMethod (Identifier methodName,
- const var::NativeFunctionArgs& args);
-
- /** Adds a method to the class.
-
- This is basically the same as calling setProperty (methodName, (var::NativeFunction) myFunction), but
- helps to avoid accidentally invoking the wrong type of var constructor. It also makes
- the code easier to read,
- */
- void setMethod (Identifier methodName, var::NativeFunction function);
-
- //==============================================================================
- /** Removes all properties and methods from the object. */
- void clear();
-
- /** Returns the NamedValueSet that holds the object's properties. */
- NamedValueSet& getProperties() noexcept { return properties; }
-
- /** Calls var::clone() on all the properties that this object contains. */
- void cloneAllProperties();
-
- //==============================================================================
- /** Returns a clone of this object.
- The default implementation of this method just returns a new DynamicObject
- with a (deep) copy of all of its properties. Subclasses can override this to
- implement their own custom copy routines.
- */
- virtual Ptr clone();
-
- //==============================================================================
- /** Writes this object to a text stream in JSON format.
- This method is used by JSON::toString and JSON::writeToStream, and you should
- never need to call it directly, but it's virtual so that custom object types
- can stringify themselves appropriately.
- */
- virtual void writeAsJSON (OutputStream&, int indentLevel, bool allOnOneLine);
-
- private:
- //==============================================================================
- NamedValueSet properties;
-
- #if JUCE_CATCH_DEPRECATED_CODE_MISUSE
- // These methods have been deprecated - use var::invoke instead
- virtual void invokeMethod (const Identifier&, const var*, int) {}
- #endif
-
- JUCE_LEAK_DETECTOR (DynamicObject)
- };
-
-
-
- #endif // JUCE_DYNAMICOBJECT_H_INCLUDED
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