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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #if defined (JUCE_AUDIO_FORMATS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
- /* When you add this cpp file to your project, you mustn't include it in a file where you've
- already included any other headers - just put it inside a file on its own, possibly with your config
- flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
- header files that the compiler may be using.
- */
- #error "Incorrect use of JUCE cpp file"
- #endif
-
- // Your project must contain an AppConfig.h file with your project-specific settings in it,
- // and your header search path must make it accessible to the module's files.
- #include "AppConfig.h"
-
- #include "../juce_core/native/juce_BasicNativeHeaders.h"
- #include "juce_audio_formats.h"
-
- //==============================================================================
- #if JUCE_MAC
- #define Point CarbonDummyPointName
- #define Component CarbonDummyCompName
- #if JUCE_QUICKTIME
- #import <QTKit/QTKit.h>
- #endif
- #include <AudioToolbox/AudioToolbox.h>
- #undef Component
- #undef Point
-
- #elif JUCE_IOS
- #import <AudioToolbox/AudioToolbox.h>
- #import <AVFoundation/AVFoundation.h>
-
- //==============================================================================
- #elif JUCE_WINDOWS
- #if JUCE_QUICKTIME
- /* If you've got an include error here, you probably need to install the QuickTime SDK and
- add its header directory to your include path.
-
- Alternatively, if you don't need any QuickTime services, just set the JUCE_QUICKTIME flag to 0.
- */
- #include <Movies.h>
- #include <QTML.h>
- #include <QuickTimeComponents.h>
- #include <MediaHandlers.h>
- #include <ImageCodec.h>
-
- /* If you've got QuickTime 7 installed, then these COM objects should be found in
- the "\Program Files\Quicktime" directory. You'll need to add this directory to
- your include search path to make these import statements work.
- */
- #import <QTOLibrary.dll>
- #import <QTOControl.dll>
-
- #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
- #pragma comment (lib, "QTMLClient.lib")
- #endif
- #endif
-
- #if JUCE_USE_WINDOWS_MEDIA_FORMAT
- #include <wmsdk.h>
- #endif
- #endif
-
- //==============================================================================
- namespace juce
- {
-
- #if JUCE_ANDROID
- #include "../juce_core/native/juce_android_JNIHelpers.h"
- #undef JUCE_QUICKTIME
- #endif
-
- #if JUCE_WINDOWS
- #include "../juce_core/native/juce_win32_ComSmartPtr.h"
- #endif
-
- #include "format/juce_AudioFormat.cpp"
- #include "format/juce_AudioFormatManager.cpp"
- #include "format/juce_AudioFormatReader.cpp"
- #include "format/juce_AudioFormatReaderSource.cpp"
- #include "format/juce_AudioFormatWriter.cpp"
- #include "format/juce_AudioSubsectionReader.cpp"
- #include "format/juce_BufferingAudioFormatReader.cpp"
- #include "sampler/juce_Sampler.cpp"
- #include "codecs/juce_AiffAudioFormat.cpp"
- #include "codecs/juce_CoreAudioFormat.cpp"
- #include "codecs/juce_FlacAudioFormat.cpp"
- #include "codecs/juce_MP3AudioFormat.cpp"
- #include "codecs/juce_OggVorbisAudioFormat.cpp"
- #include "codecs/juce_QuickTimeAudioFormat.cpp"
- #include "codecs/juce_WavAudioFormat.cpp"
- #include "codecs/juce_LAMEEncoderAudioFormat.cpp"
-
- #if JUCE_WINDOWS && JUCE_USE_WINDOWS_MEDIA_FORMAT
- #include "codecs/juce_WindowsMediaAudioFormat.cpp"
- #endif
-
- }
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