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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the juce_core module of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any purpose with
 -    or without fee is hereby granted, provided that the above copyright notice and this
 -    permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -    NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -    DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -    IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -    CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
 -    All other JUCE modules are covered by a dual GPL/commercial license, so if you are
 -    using any other modules, be sure to check that you also comply with their license.
 - 
 -    For more details, visit www.juce.com
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_THREAD_H_INCLUDED
 - #define JUCE_THREAD_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     Encapsulates a thread.
 - 
 -     Subclasses derive from Thread and implement the run() method, in which they
 -     do their business. The thread can then be started with the startThread() method
 -     and controlled with various other methods.
 - 
 -     This class also contains some thread-related static methods, such
 -     as sleep(), yield(), getCurrentThreadId() etc.
 - 
 -     @see CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow,
 -          MessageManagerLock
 - */
 - class JUCE_API  Thread
 - {
 - public:
 -     //==============================================================================
 -     /**
 -         Creates a thread.
 - 
 -         When first created, the thread is not running. Use the startThread()
 -         method to start it.
 -     */
 -     explicit Thread (const String& threadName);
 - 
 -     /** Destructor.
 - 
 -         You must never attempt to delete a Thread object while it's still running -
 -         always call stopThread() and make sure your thread has stopped before deleting
 -         the object. Failing to do so will throw an assertion, and put you firmly into
 -         undefined behaviour territory.
 -     */
 -     virtual ~Thread();
 - 
 -     //==============================================================================
 -     /** Must be implemented to perform the thread's actual code.
 - 
 -         Remember that the thread must regularly check the threadShouldExit()
 -         method whilst running, and if this returns true it should return from
 -         the run() method as soon as possible to avoid being forcibly killed.
 - 
 -         @see threadShouldExit, startThread
 -     */
 -     virtual void run() = 0;
 - 
 -     //==============================================================================
 -     // Thread control functions..
 - 
 -     /** Starts the thread running.
 - 
 -         This will cause the thread's run() method to be called by a new thread.
 -         If this thread is already running, startThread() won't do anything.
 - 
 -         @see stopThread
 -     */
 -     void startThread();
 - 
 -     /** Starts the thread with a given priority.
 - 
 -         Launches the thread with a given priority, where 0 = lowest, 10 = highest.
 -         If the thread is already running, its priority will be changed.
 - 
 -         @see startThread, setPriority
 -     */
 -     void startThread (int priority);
 - 
 -     /** Attempts to stop the thread running.
 - 
 -         This method will cause the threadShouldExit() method to return true
 -         and call notify() in case the thread is currently waiting.
 - 
 -         Hopefully the thread will then respond to this by exiting cleanly, and
 -         the stopThread method will wait for a given time-period for this to
 -         happen.
 - 
 -         If the thread is stuck and fails to respond after the time-out, it gets
 -         forcibly killed, which is a very bad thing to happen, as it could still
 -         be holding locks, etc. which are needed by other parts of your program.
 - 
 -         @param timeOutMilliseconds  The number of milliseconds to wait for the
 -                                     thread to finish before killing it by force. A negative
 -                                     value in here will wait forever.
 -         @returns    true if the thread was cleanly stopped before the timeout, or false
 -                     if it had to be killed by force.
 -         @see signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
 -     */
 -     bool stopThread (int timeOutMilliseconds);
 - 
 -     //==============================================================================
 -     /** Returns true if the thread is currently active */
 -     bool isThreadRunning() const;
 - 
 -     /** Sets a flag to tell the thread it should stop.
 - 
 -         Calling this means that the threadShouldExit() method will then return true.
 -         The thread should be regularly checking this to see whether it should exit.
 - 
 -         If your thread makes use of wait(), you might want to call notify() after calling
 -         this method, to interrupt any waits that might be in progress, and allow it
 -         to reach a point where it can exit.
 - 
 -         @see threadShouldExit
 -         @see waitForThreadToExit
 -     */
 -     void signalThreadShouldExit();
 - 
 -     /** Checks whether the thread has been told to stop running.
 - 
 -         Threads need to check this regularly, and if it returns true, they should
 -         return from their run() method at the first possible opportunity.
 - 
 -         @see signalThreadShouldExit
 -     */
 -     inline bool threadShouldExit() const                { return shouldExit; }
 - 
 -     /** Waits for the thread to stop.
 - 
 -         This will waits until isThreadRunning() is false or until a timeout expires.
 - 
 -         @param timeOutMilliseconds  the time to wait, in milliseconds. If this value
 -                                     is less than zero, it will wait forever.
 -         @returns    true if the thread exits, or false if the timeout expires first.
 -     */
 -     bool waitForThreadToExit (int timeOutMilliseconds) const;
 - 
 -     //==============================================================================
 -     /** Changes the thread's priority.
 -         May return false if for some reason the priority can't be changed.
 - 
 -         @param priority     the new priority, in the range 0 (lowest) to 10 (highest). A priority
 -                             of 5 is normal.
 -     */
 -     bool setPriority (int priority);
 - 
 -     /** Changes the priority of the caller thread.
 - 
 -         Similar to setPriority(), but this static method acts on the caller thread.
 -         May return false if for some reason the priority can't be changed.
 - 
 -         @see setPriority
 -     */
 -     static bool setCurrentThreadPriority (int priority);
 - 
 -     //==============================================================================
 -     /** Sets the affinity mask for the thread.
 - 
 -         This will only have an effect next time the thread is started - i.e. if the
 -         thread is already running when called, it'll have no effect.
 - 
 -         @see setCurrentThreadAffinityMask
 -     */
 -     void setAffinityMask (uint32 affinityMask);
 - 
 -     /** Changes the affinity mask for the caller thread.
 -         This will change the affinity mask for the thread that calls this static method.
 -         @see setAffinityMask
 -     */
 -     static void JUCE_CALLTYPE setCurrentThreadAffinityMask (uint32 affinityMask);
 - 
 -     //==============================================================================
 -     // this can be called from any thread that needs to pause..
 -     static void JUCE_CALLTYPE sleep (int milliseconds);
 - 
 -     /** Yields the calling thread's current time-slot. */
 -     static void JUCE_CALLTYPE yield();
 - 
 -     //==============================================================================
 -     /** Makes the thread wait for a notification.
 - 
 -         This puts the thread to sleep until either the timeout period expires, or
 -         another thread calls the notify() method to wake it up.
 - 
 -         A negative time-out value means that the method will wait indefinitely.
 - 
 -         @returns    true if the event has been signalled, false if the timeout expires.
 -     */
 -     bool wait (int timeOutMilliseconds) const;
 - 
 -     /** Wakes up the thread.
 - 
 -         If the thread has called the wait() method, this will wake it up.
 - 
 -         @see wait
 -     */
 -     void notify() const;
 - 
 -     //==============================================================================
 -     /** A value type used for thread IDs.
 -         @see getCurrentThreadId(), getThreadId()
 -     */
 -     typedef void* ThreadID;
 - 
 -     /** Returns an id that identifies the caller thread.
 - 
 -         To find the ID of a particular thread object, use getThreadId().
 - 
 -         @returns    a unique identifier that identifies the calling thread.
 -         @see getThreadId
 -     */
 -     static ThreadID JUCE_CALLTYPE getCurrentThreadId();
 - 
 -     /** Finds the thread object that is currently running.
 - 
 -         Note that the main UI thread (or other non-Juce threads) don't have a Thread
 -         object associated with them, so this will return nullptr.
 -     */
 -     static Thread* JUCE_CALLTYPE getCurrentThread();
 - 
 -     /** Returns the ID of this thread.
 - 
 -         That means the ID of this thread object - not of the thread that's calling the method.
 - 
 -         This can change when the thread is started and stopped, and will be invalid if the
 -         thread's not actually running.
 - 
 -         @see getCurrentThreadId
 -     */
 -     ThreadID getThreadId() const noexcept                           { return threadId; }
 - 
 -     /** Returns the name of the thread.
 - 
 -         This is the name that gets set in the constructor.
 -     */
 -     const String& getThreadName() const                             { return threadName; }
 - 
 -     /** Changes the name of the caller thread.
 -         Different OSes may place different length or content limits on this name.
 -     */
 -     static void JUCE_CALLTYPE setCurrentThreadName (const String& newThreadName);
 - 
 - 
 - private:
 -     //==============================================================================
 -     const String threadName;
 -     void* volatile threadHandle;
 -     ThreadID threadId;
 -     CriticalSection startStopLock;
 -     WaitableEvent startSuspensionEvent, defaultEvent;
 -     int threadPriority;
 -     uint32 affinityMask;
 -     bool volatile shouldExit;
 - 
 -    #ifndef DOXYGEN
 -     friend void JUCE_API juce_threadEntryPoint (void*);
 -    #endif
 - 
 -     void launchThread();
 -     void closeThreadHandle();
 -     void killThread();
 -     void threadEntryPoint();
 -     static bool setThreadPriority (void*, int);
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Thread)
 - };
 - 
 - #endif   // JUCE_THREAD_H_INCLUDED
 
 
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