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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #include "../JuceLibraryCode/JuceHeader.h"
 - 
 - 
 - //==============================================================================
 - class MainContentComponent   : public AudioAppComponent,
 -                                private Timer
 - {
 - public:
 -     //==============================================================================
 -     MainContentComponent()
 -         : pos (299, 299),
 -           waveTableIndex (0),
 -           bufferIndex (0),
 -           sampleRate (0.0),
 -           expectedSamplesPerBlock (0),
 -           dragging (false)
 -     {
 -         setSize (600, 600);
 - 
 -         for (int i = 0; i < numElementsInArray (waveValues); ++i)
 -             zeromem (waveValues[i], sizeof (waveValues[i]));
 - 
 -         // specify the number of input and output channels that we want to open
 -         setAudioChannels (2, 2);
 -         startTimerHz (60);
 -     }
 - 
 -     ~MainContentComponent()
 -     {
 -         shutdownAudio();
 -     }
 - 
 -     //==============================================================================
 -     void prepareToPlay (int samplesPerBlockExpected, double newSampleRate) override
 -     {
 -         sampleRate = newSampleRate;
 -         expectedSamplesPerBlock = samplesPerBlockExpected;
 -     }
 - 
 -     /*  This method generates the actual audio samples.
 -         In this example the buffer is filled with a sine wave whose frequency and
 -         amplitude are controlled by the mouse position.
 -      */
 -     void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
 -     {
 -         bufferToFill.clearActiveBufferRegion();
 - 
 -         for (int chan = 0; chan < bufferToFill.buffer->getNumChannels(); ++chan)
 -         {
 -             int ind = waveTableIndex;
 - 
 -             float* const channelData = bufferToFill.buffer->getWritePointer (chan, bufferToFill.startSample);
 - 
 -             for (int i = 0; i < bufferToFill.numSamples; ++i)
 -             {
 -                 if (isPositiveAndBelow (chan, numElementsInArray (waveValues)))
 -                 {
 -                     channelData[i] = waveValues[chan][ind % wavetableSize];
 -                     ++ind;
 -                 }
 -             }
 -         }
 - 
 -         waveTableIndex = (int) (waveTableIndex + bufferToFill.numSamples) % wavetableSize;
 -     }
 - 
 -     void releaseResources() override
 -     {
 -         // This gets automatically called when audio device parameters change
 -         // or device is restarted.
 -         stopTimer();
 -     }
 - 
 - 
 -     //==============================================================================
 -     void paint (Graphics& g) override
 -     {
 -         // (Our component is opaque, so we must completely fill the background with a solid colour)
 -         g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
 - 
 -         Point<float> nextPos = pos + delta;
 - 
 -         if (nextPos.x < 10 || nextPos.x + 10 > getWidth())
 -         {
 -             delta.x = -delta.x;
 -             nextPos.x = pos.x + delta.x;
 -         }
 - 
 -         if (nextPos.y < 50 || nextPos.y + 10 > getHeight())
 -         {
 -             delta.y = -delta.y;
 -             nextPos.y = pos.y + delta.y;
 -         }
 - 
 -         if (! dragging)
 -         {
 -             writeInterpolatedValue (pos, nextPos);
 -             pos = nextPos;
 -         }
 -         else
 -         {
 -             pos = lastMousePosition;
 -         }
 - 
 -         // draw a circle
 -         g.setColour (getLookAndFeel().findColour (Slider::thumbColourId));
 -         g.fillEllipse (pos.x, pos.y, 20, 20);
 - 
 -         drawWaveform (g, 20.0f, 0);
 -         drawWaveform (g, 40.0f, 1);
 -     }
 - 
 -     void drawWaveform (Graphics& g, float y, int channel) const
 -     {
 -         const int pathWidth = 2000;
 - 
 -         Path wavePath;
 -         wavePath.startNewSubPath (0.0f, y);
 - 
 -         for (int i = 1; i < pathWidth; ++i)
 -             wavePath.lineTo ((float) i, (1.0f + waveValues[channel][i * numElementsInArray (waveValues[0]) / pathWidth]) * 10.0f);
 - 
 -         g.strokePath (wavePath, PathStrokeType (1.0f),
 -                       wavePath.getTransformToScaleToFit (Rectangle<float> (0.0f, y, (float) getWidth(), 20.0f), false));
 -     }
 - 
 -     // Mouse handling..
 -     void mouseDown (const MouseEvent& e) override
 -     {
 -         lastMousePosition = e.position;
 -         mouseDrag (e);
 -         dragging = true;
 -     }
 - 
 -     void mouseDrag (const MouseEvent& e) override
 -     {
 -         dragging = true;
 - 
 -         if (e.position != lastMousePosition)
 -         {
 -             // calculate movement vector
 -             delta = e.position - lastMousePosition;
 - 
 -             waveValues[0][bufferIndex % wavetableSize] = xToAmplitude (e.position.x);
 -             waveValues[1][bufferIndex % wavetableSize] = yToAmplitude (e.position.y);
 - 
 -             ++bufferIndex;
 -             lastMousePosition = e.position;
 -         }
 -     }
 - 
 -     void mouseUp (const MouseEvent&) override
 -     {
 -         dragging = false;
 -     }
 - 
 -     void writeInterpolatedValue (Point<float> lastPosition,
 -                                  Point<float> currentPosition)
 -     {
 -         Point<float> start, finish;
 - 
 -         if (lastPosition.getX() > currentPosition.getX())
 -         {
 -             finish = lastPosition;
 -             start  = currentPosition;
 -         }
 -         else
 -         {
 -             start  = lastPosition;
 -             finish = currentPosition;
 -         }
 - 
 -         for (int i = 0; i < steps; ++i)
 -         {
 -             Point<float> p = start + ((finish - start) * i) / steps;
 - 
 -             const int index = (bufferIndex + i) % wavetableSize;
 -             waveValues[1][index] = yToAmplitude (p.y);
 -             waveValues[0][index] = xToAmplitude (p.x);
 -         }
 - 
 -         bufferIndex = (bufferIndex + steps) % wavetableSize;
 -     }
 - 
 -     float indexToX (int indexValue) const noexcept
 -     {
 -         return (float) indexValue;
 -     }
 - 
 -     float amplitudeToY (float amp) const noexcept
 -     {
 -         return getHeight() - (amp + 1.0f) * getHeight() / 2.0f;
 -     }
 - 
 -     float xToAmplitude (float x) const noexcept
 -     {
 -         return jlimit (-1.0f, 1.0f, 2.0f * (getWidth() - x) / getWidth() - 1.0f);
 -     }
 - 
 -     float yToAmplitude (float y) const noexcept
 -     {
 -         return jlimit (-1.0f, 1.0f, 2.0f * (getHeight() - y) / getHeight() - 1.0f);
 -     }
 - 
 -     void timerCallback() override
 -     {
 -         repaint();
 -     }
 - 
 - private:
 -     //==============================================================================
 -     enum
 -     {
 -         wavetableSize = 36000,
 -         steps = 10
 -     };
 - 
 -     Point<float> pos, delta;
 -     int waveTableIndex;
 -     int bufferIndex;
 -     double sampleRate;
 -     int expectedSamplesPerBlock;
 -     Point<float> lastMousePosition;
 -     float waveValues[2][wavetableSize];
 -     bool dragging;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
 - };
 - 
 - 
 - // (This is called from Main.cpp)
 - Component* createMainContentComponent()  { return new MainContentComponent(); };
 
 
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