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- /**
- @page downloading_the_sdk Downloading the SDK
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- @section writing_littlefoot_scripts Writing scripts using the LittleFoot language
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- If your goal is to develop simple scripts that can be loaded onto the BLOCKS hardware and run independently from a host application, you should read about @ref the_littlefoot_language. To get started quickly, you can download the BLOCKS CODE IDE @blockscode{here} and write all your LittleFoot code in there. BLOCKS CODE is designed to work seemlessly with BLOCKS hardware and allow you to compile and upload LittleFoot scripts to BLOCKS instantly.
- More details are provided in @ref the_littlefoot_language and @ref example_scripts sections.
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- @section integrating_blocks_sdk Integrating BLOCKS SDK into existing applications
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- You can also download the standalone BLOCKS SDK from GitHub @blocksgithub{here}.
- This is a stripped down version of what JUCE provides, including only the features required for the SDK.
- Using this version of the SDK is much more complicated but may be more suitable for integrating BLOCKS into an existing application.
- More details are provided in @ref the_standalone_blocks_sdk and @ref example_integrations sections.
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- @section building_blocks_applications Building BLOCKS applications using JUCE
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- The BLOCKS SDK is distributed as part of the @jucelink{JUCE framework}, which can be obtained from GitHub @jucegithub{here}.
- The JUCE repository also contains the code for the @ref example_applications, which require the JUCE framework to compile.
- Whilst you don't need to know anything about JUCE to build the examples using the supplied Visual Studio/Xcode/Makefile projects, it will probably be worthwhile reading some JUCE tutorials, which can be found @jucetutorials{here}.
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- Learn how to connect BLOCKS in the @ref connecting_blocks section or start discovering BLOCKS in your applications by jumping to the @ref discovering_blocks section.
- */
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