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							- 
 - /*
 - * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef B2_DISTANCE_H
 - #define B2_DISTANCE_H
 - 
 - #include "../Common/b2Math.h"
 - 
 - class b2Shape;
 - 
 - /// A distance proxy is used by the GJK algorithm.
 - /// It encapsulates any shape.
 - struct b2DistanceProxy
 - {
 - 	b2DistanceProxy() : m_vertices(NULL), m_count(0), m_radius(0.0f) {}
 - 
 - 	/// Initialize the proxy using the given shape. The shape
 - 	/// must remain in scope while the proxy is in use.
 - 	void Set(const b2Shape* shape, juce::int32 index);
 - 
 - 	/// Get the supporting vertex index in the given direction.
 - 	juce::int32 GetSupport(const b2Vec2& d) const;
 - 
 - 	/// Get the supporting vertex in the given direction.
 - 	const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
 - 
 - 	/// Get the vertex count.
 - 	juce::int32 GetVertexCount() const;
 - 
 - 	/// Get a vertex by index. Used by b2Distance.
 - 	const b2Vec2& GetVertex(juce::int32 index) const;
 - 
 - 	b2Vec2 m_buffer[2];
 - 	const b2Vec2* m_vertices;
 - 	juce::int32 m_count;
 - 	float32 m_radius;
 - };
 - 
 - /// Used to warm start b2Distance.
 - /// Set count to zero on first call.
 - struct b2SimplexCache
 - {
 - 	float32 metric;		///< length or area
 - 	juce::uint16 count;
 - 	juce::uint8 indexA[3];	///< vertices on shape A
 - 	juce::uint8 indexB[3];	///< vertices on shape B
 - };
 - 
 - /// Input for b2Distance.
 - /// You have to option to use the shape radii
 - /// in the computation. Even
 - struct b2DistanceInput
 - {
 - 	b2DistanceProxy proxyA;
 - 	b2DistanceProxy proxyB;
 - 	b2Transform transformA;
 - 	b2Transform transformB;
 - 	bool useRadii;
 - };
 - 
 - /// Output for b2Distance.
 - struct b2DistanceOutput
 - {
 - 	b2Vec2 pointA;		///< closest point on shapeA
 - 	b2Vec2 pointB;		///< closest point on shapeB
 - 	float32 distance;
 - 	juce::int32 iterations;	///< number of GJK iterations used
 - };
 - 
 - /// Compute the closest points between two shapes. Supports any combination of:
 - /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
 - /// On the first call set b2SimplexCache.count to zero.
 - void b2Distance(b2DistanceOutput* output,
 - 				b2SimplexCache* cache,
 - 				const b2DistanceInput* input);
 - 
 - 
 - //////////////////////////////////////////////////////////////////////////
 - 
 - inline juce::int32 b2DistanceProxy::GetVertexCount() const
 - {
 - 	return m_count;
 - }
 - 
 - inline const b2Vec2& b2DistanceProxy::GetVertex(juce::int32 index) const
 - {
 - 	b2Assert(0 <= index && index < m_count);
 - 	return m_vertices[index];
 - }
 - 
 - inline juce::int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
 - {
 - 	juce::int32 bestIndex = 0;
 - 	float32 bestValue = b2Dot(m_vertices[0], d);
 - 	for (juce::int32 i = 1; i < m_count; ++i)
 - 	{
 - 		float32 value = b2Dot(m_vertices[i], d);
 - 		if (value > bestValue)
 - 		{
 - 			bestIndex = i;
 - 			bestValue = value;
 - 		}
 - 	}
 - 
 - 	return bestIndex;
 - }
 - 
 - inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
 - {
 - 	juce::int32 bestIndex = 0;
 - 	float32 bestValue = b2Dot(m_vertices[0], d);
 - 	for (juce::int32 i = 1; i < m_count; ++i)
 - 	{
 - 		float32 value = b2Dot(m_vertices[i], d);
 - 		if (value > bestValue)
 - 		{
 - 			bestIndex = i;
 - 			bestValue = value;
 - 		}
 - 	}
 - 
 - 	return m_vertices[bestIndex];
 - }
 - 
 - #endif
 
 
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