|
- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- OpenGLAppComponent::OpenGLAppComponent()
- {
- setOpaque (true);
- openGLContext.setRenderer (this);
- openGLContext.attachTo (*this);
- openGLContext.setContinuousRepainting (true);
- }
-
- OpenGLAppComponent::~OpenGLAppComponent()
- {
- // Before your subclass's destructor has completed, you must call
- // shutdownOpenGL() to release the GL context. (Otherwise there's
- // a danger that it may invoke a GL callback on your class while
- // it's in the process of being deleted.
- jassert (! openGLContext.isAttached());
-
- shutdownOpenGL();
- }
-
- void OpenGLAppComponent::shutdownOpenGL()
- {
- openGLContext.detach();
- }
-
- void OpenGLAppComponent::newOpenGLContextCreated()
- {
- initialise();
- }
-
- void OpenGLAppComponent::renderOpenGL()
- {
- ++frameCounter;
- render();
- }
-
- void OpenGLAppComponent::openGLContextClosing()
- {
- shutdown();
- }
-
- } // namespace juce
|