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- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- Represents the various properties of an OpenGL pixel format.
-
- @see OpenGLContext::setPixelFormat
-
- @tags{OpenGL}
- */
- class JUCE_API OpenGLPixelFormat
- {
- public:
- //==============================================================================
- /** Creates an OpenGLPixelFormat.
-
- The default constructor just initialises the object as a simple 8-bit
- RGBA format.
- */
- OpenGLPixelFormat (int bitsPerRGBComponent = 8,
- int alphaBits = 8,
- int depthBufferBits = 16,
- int stencilBufferBits = 0) noexcept;
-
- bool operator== (const OpenGLPixelFormat&) const noexcept;
- bool operator!= (const OpenGLPixelFormat&) const noexcept;
-
- //==============================================================================
- int redBits; /**< The number of bits per pixel to use for the red channel. */
- int greenBits; /**< The number of bits per pixel to use for the green channel. */
- int blueBits; /**< The number of bits per pixel to use for the blue channel. */
- int alphaBits; /**< The number of bits per pixel to use for the alpha channel. */
-
- int depthBufferBits; /**< The number of bits per pixel to use for a depth buffer. */
- int stencilBufferBits; /**< The number of bits per pixel to use for a stencil buffer. */
-
- int accumulationBufferRedBits; /**< The number of bits per pixel to use for an accumulation buffer's red channel. */
- int accumulationBufferGreenBits; /**< The number of bits per pixel to use for an accumulation buffer's green channel. */
- int accumulationBufferBlueBits; /**< The number of bits per pixel to use for an accumulation buffer's blue channel. */
- int accumulationBufferAlphaBits; /**< The number of bits per pixel to use for an accumulation buffer's alpha channel. */
-
- uint8 multisamplingLevel; /**< The number of samples to use for full-scene multisampled anti-aliasing (if available). */
- };
-
- } // namespace juce
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