|
- /*
- ==============================================================================
-
- This file is part of the JUCE 6 technical preview.
- Copyright (c) 2020 - Raw Material Software Limited
-
- You may use this code under the terms of the GPL v3
- (see www.gnu.org/licenses).
-
- For this technical preview, this file is not subject to commercial licensing.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- //==============================================================================
- /**
- A type of ImagePixelData that stores its image data in an OpenGL
- framebuffer, allowing a JUCE Image object to wrap a framebuffer.
-
- By creating an Image from an instance of an OpenGLFrameBufferImage,
- you can then use a Graphics object to draw into the framebuffer using normal
- JUCE 2D operations.
-
- @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
-
- @tags{OpenGL}
- */
- class JUCE_API OpenGLImageType : public ImageType
- {
- public:
- OpenGLImageType();
- ~OpenGLImageType() override;
-
- ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
- int getTypeID() const override;
-
- static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
- };
-
- } // namespace juce
|